Gamasutra - Blogs /blogs/ Robert Fearon's Blogs Mon, 06 Jul 2015 08:39:53 EDT en-us scarless@think-services.com (Simon Carless) Customers - by Robert Fearon http://www.gamasutra.com/blogs/RobertFearon/20150611/245755/Customers.php Business/Marketing,Console/PC,Serious,Indie On our ability and reliance to sell videogames to folks who maybe don't want them and whether it might be an idea to start considering alternatives. http://www.gamasutra.com/blogs/RobertFearon/20150611/245755/Customers.php Thu, 11 Jun 2015 01:08:00 EDT Refunds - by Robert Fearon http://www.gamasutra.com/blogs/RobertFearon/20150604/245218/Refunds.php Business/Marketing,Serious,Indie Discussing the importance of Valve's new refund policy and how there's still much more work to be done with our digital stores. http://www.gamasutra.com/blogs/RobertFearon/20150604/245218/Refunds.php Thu, 04 Jun 2015 02:11:00 EDT We don't keep forgiving Double Fine - by Robert Fearon http://www.gamasutra.com/blogs/RobertFearon/20150421/241614/We_dont_keep_forgiving_Double_Fine.php Business/Marketing,Production,Console/PC,Indie On the differences between how people perceive game development and the costs and realities, via a recent article on Double Fine. http://www.gamasutra.com/blogs/RobertFearon/20150421/241614/We_dont_keep_forgiving_Double_Fine.php Tue, 21 Apr 2015 03:55:00 EDT Where do I start if I want to develop for consoles? - by Robert Fearon http://www.gamasutra.com/blogs/RobertFearon/20150406/240485/Where_do_I_start_if_I_want_to_develop_for_consoles.php Business/Marketing,Console/PC,Serious,Indie I asked Sony and Microsoft how folks would need to approach them if they've never made a console game before. Here there be answers. http://www.gamasutra.com/blogs/RobertFearon/20150406/240485/Where_do_I_start_if_I_want_to_develop_for_consoles.php Mon, 06 Apr 2015 01:43:00 EDT Bundling in 2014 - by Robert Fearon http://www.gamasutra.com/blogs/RobertFearon/20141027/228628/Bundling_in_2014.php Business/Marketing,Console/PC,Serious,Indie Taking a look at the how, where and why of bundling in 2014. Where we're up to and where we've come from over time and why were I bundling today, I'd pause for thought before agreeing. http://www.gamasutra.com/blogs/RobertFearon/20141027/228628/Bundling_in_2014.php Mon, 27 Oct 2014 01:48:00 EDT They Shout Louder - by Robert Fearon http://www.gamasutra.com/blogs/RobertFearon/20140827/224284/They_Shout_Louder.php Console/PC,Serious,Indie The future of videogames is not in the hands of the mob that shouts the loudest. A look at the past, present and future of videogames and a theory on why we're maybe where we are right now. http://www.gamasutra.com/blogs/RobertFearon/20140827/224284/They_Shout_Louder.php Wed, 27 Aug 2014 01:26:00 EDT