Gamasutra - Blogs /blogs/ Robert Fearon's Blogs Mon, 06 Jul 2015 08:39:53 EDT en-us (Simon Carless) Customers - by Robert Fearon Business/Marketing,Console/PC,Serious,Indie On our ability and reliance to sell videogames to folks who maybe don't want them and whether it might be an idea to start considering alternatives. Thu, 11 Jun 2015 01:08:00 EDT Refunds - by Robert Fearon Business/Marketing,Serious,Indie Discussing the importance of Valve's new refund policy and how there's still much more work to be done with our digital stores. Thu, 04 Jun 2015 02:11:00 EDT We don't keep forgiving Double Fine - by Robert Fearon Business/Marketing,Production,Console/PC,Indie On the differences between how people perceive game development and the costs and realities, via a recent article on Double Fine. Tue, 21 Apr 2015 03:55:00 EDT Where do I start if I want to develop for consoles? - by Robert Fearon Business/Marketing,Console/PC,Serious,Indie I asked Sony and Microsoft how folks would need to approach them if they've never made a console game before. Here there be answers. Mon, 06 Apr 2015 01:43:00 EDT Bundling in 2014 - by Robert Fearon Business/Marketing,Console/PC,Serious,Indie Taking a look at the how, where and why of bundling in 2014. Where we're up to and where we've come from over time and why were I bundling today, I'd pause for thought before agreeing. Mon, 27 Oct 2014 01:48:00 EDT They Shout Louder - by Robert Fearon Console/PC,Serious,Indie The future of videogames is not in the hands of the mob that shouts the loudest. A look at the past, present and future of videogames and a theory on why we're maybe where we are right now. Wed, 27 Aug 2014 01:26:00 EDT