Gamasutra - Blogs http://www.gamasutra.com/blogs/ Ryan Creighton's Blogs Fri, 19 Dec 2014 03:57:39 EST en-us scarless@think-services.com (Simon Carless) Transitioning from Video to Physical Game Development: An Education - by Ryan Creighton http://www.gamasutra.com/blogs/RyanCreighton/20141110/229744/Transitioning_from_Video_to_Physical_Game_Development_An_Education.php Design,Production,Indie What's the difference between developing a video game vs a physical game? Your burning questions answered. http://www.gamasutra.com/blogs/RyanCreighton/20141110/229744/Transitioning_from_Video_to_Physical_Game_Development_An_Education.php Mon, 10 Nov 2014 02:16:00 EST Steam Greenlights Games in Bulk Because Most of Them Don't Get Made - by Ryan Creighton http://www.gamasutra.com/blogs/RyanCreighton/20140103/208013/Steam_Greenlights_Games_in_Bulk_Because_Most_of_Them_Dont_Get_Made.php Business/Marketing,Production,Indie What's slipping: Steam's quality bar, or indies' ability to ship? http://www.gamasutra.com/blogs/RyanCreighton/20140103/208013/Steam_Greenlights_Games_in_Bulk_Because_Most_of_Them_Dont_Get_Made.php Fri, 03 Jan 2014 09:24:00 EST The Quest for Honest Feedback - by Ryan Creighton http://www.gamasutra.com/blogs/RyanCreighton/20131104/203946/The_Quest_for_Honest_Feedback.php Design,Indie You are not a rare and precious snowflake, but your playtesters will treat you like one. http://www.gamasutra.com/blogs/RyanCreighton/20131104/203946/The_Quest_for_Honest_Feedback.php Mon, 04 Nov 2013 10:54:00 EST Seventh Time's a Charm for Spellirium at PAX 2013 - by Ryan Creighton http://www.gamasutra.com/blogs/RyanCreighton/20130912/200122/Seventh_Times_a_Charm_for_Spellirium_at_PAX_2013.php Business/Marketing,Indie Exhibiting your game at a convention is a science, not an art. http://www.gamasutra.com/blogs/RyanCreighton/20130912/200122/Seventh_Times_a_Charm_for_Spellirium_at_PAX_2013.php Thu, 12 Sep 2013 12:15:00 EDT You Are What You Build: The Dangers of Developing in Isolation - by Ryan Creighton http://www.gamasutra.com/blogs/RyanCreighton/20130531/193417/You_Are_What_You_Build_The_Dangers_of_Developing_in_Isolation.php Design,Indie Fat, useless, and unloved. And that was just my game. http://www.gamasutra.com/blogs/RyanCreighton/20130531/193417/You_Are_What_You_Build_The_Dangers_of_Developing_in_Isolation.php Fri, 31 May 2013 01:49:00 EDT How to Tell the Internet About Your New YouTube Video - by Ryan Creighton http://www.gamasutra.com/blogs/RyanCreighton/20130426/191344/How_to_Tell_the_Internet_About_Your_New_YouTube_Video.php Business/Marketing,Indie What's involved in promoting a YouTube video? Hustle. http://www.gamasutra.com/blogs/RyanCreighton/20130426/191344/How_to_Tell_the_Internet_About_Your_New_YouTube_Video.php Fri, 26 Apr 2013 12:33:00 EDT