Gamasutra - Blogs /blogs/ Ron Newcomb's Blogs Sun, 30 Aug 2015 02:02:30 EDT en-us (Simon Carless) Inform 7 Substitutions, Substituted - by Ron Newcomb Programming,Indie A new version of the venerable interactive fiction authoring system Inform 7 has landed, and some of the more esoteric parts have changed. Let's help each other out. Thu, 08 May 2014 10:08:00 EDT Bronies, Smashers and Others Battle Cancer - by Ron Newcomb Serious Want to have your game as a star attraction at EVO, the world's biggest fighting game tournament? Beat Bronies and Smashers alike in a battle for cancer awareness. Sat, 26 Jan 2013 03:43:00 EST The Scene and the Planning Tree - by Ron Newcomb Design,Programming There's a parallel between the planning tree of artificial intelligence and the scenes of narrative. Tue, 13 Sep 2011 09:07:00 EDT Argument Maps for Unscripted Conversation - by Ron Newcomb Design,Programming To replace dialogue trees, we first need a way to represent the ideas in play during verbal conflict. Tue, 30 Aug 2011 07:28:00 EDT Re-using Planning Trees for Interactive Dialogue - by Ron Newcomb Design,Programming Did you ever want to ask an NPC "why"? Or "how"? Or "could"? Here's a method for a creator to provide NPCs with answers without necessarily scripting everything beforehand. Tue, 19 Jul 2011 10:33:00 EDT Before Action Videogames, There Was Pinball - by Ron Newcomb Design,Serious If board wargames are the predecessor of strategy videogames, so might pinball precede the action videogame. And so the rise and fall of pinball may foretell something for the action videogame. Thu, 14 Jul 2011 09:43:00 EDT