Gamasutra - Blogs /blogs/ Brandon Kidwell's Blogs Sat, 31 Jan 2015 06:39:42 EST en-us scarless@think-services.com (Simon Carless) KanashiGD's Top 5 Games of 2014 - by Brandon Kidwell http://www.gamasutra.com/blogs/BrandonKidwell/20150106/233585/KanashiGDs_Top_5_Games_of_2014.php Design,Console/PC Here are my top 5 games from 2014. These 5 are the ones that hit a spot when playing that many of the other games did not. These are my opinions, so you may not agree with them and that's ok! http://www.gamasutra.com/blogs/BrandonKidwell/20150106/233585/KanashiGDs_Top_5_Games_of_2014.php Tue, 06 Jan 2015 01:35:00 EST KGD - Avoiding Traps in Mechanics - by Brandon Kidwell http://www.gamasutra.com/blogs/BrandonKidwell/20140910/225340/KGD__Avoiding_Traps_in_Mechanics.php Design,Production,Console/PC My thoughts & opinions on Mechanic Traps. Mechanic Trap: A mechanic purposefully or accidentally designed to look beneficial to the player but doesnÂ’t provide appropriate benefit. http://www.gamasutra.com/blogs/BrandonKidwell/20140910/225340/KGD__Avoiding_Traps_in_Mechanics.php Wed, 10 Sep 2014 01:54:00 EDT GDotD - IN-APP PURCHASING - by Brandon Kidwell http://www.gamasutra.com/blogs/BrandonKidwell/20140806/222514/GDotD__INAPP_PURCHASING.php Business/Marketing,Design,Smartphone/Tablet Games are meant to be entertainment. Just like any other source of entertainment the goal is to provide this entertainment for a fee. Different models of payment helps different types of games... http://www.gamasutra.com/blogs/BrandonKidwell/20140806/222514/GDotD__INAPP_PURCHASING.php Wed, 06 Aug 2014 01:29:00 EDT GDotD - COLOR BLINDNESS IN GAMING - by Brandon Kidwell http://www.gamasutra.com/blogs/BrandonKidwell/20140806/222519/GDotD__COLOR_BLINDNESS_IN_GAMING.php Business/Marketing,Design,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Did you know that majority of games, especially competitive games do not support color blindness? http://www.gamasutra.com/blogs/BrandonKidwell/20140806/222519/GDotD__COLOR_BLINDNESS_IN_GAMING.php Wed, 06 Aug 2014 01:29:00 EDT GDotD - CONTEXT & DIFFICULTY - by Brandon Kidwell http://www.gamasutra.com/blogs/BrandonKidwell/20140804/222512/GDotD__CONTEXT__DIFFICULTY.php Design Something that seems to come up over and over these days is how difficulty in games is decreasing, causing seasoned gamers to look elsewhere and involving more casual players. To an extent this is somewhat true, but I believe it is important to have games http://www.gamasutra.com/blogs/BrandonKidwell/20140804/222512/GDotD__CONTEXT__DIFFICULTY.php Mon, 04 Aug 2014 08:56:00 EDT GDotD - GAME DESIGNERS IN THE INDUSTRY - by Brandon Kidwell http://www.gamasutra.com/blogs/BrandonKidwell/20140804/222511/GDotD__GAME_DESIGNERS_IN_THE_INDUSTRY.php Audio,Design,Programming,Production,Art Brief overview on how the industry is splintered into "what is" and "what is not" a game designer. I touch briefly on all the major positions and how they can be viewed. http://www.gamasutra.com/blogs/BrandonKidwell/20140804/222511/GDotD__GAME_DESIGNERS_IN_THE_INDUSTRY.php Mon, 04 Aug 2014 08:51:00 EDT