Gamasutra - Blogs http://www.gamasutra.com/blogs/ Brandon Kidwell's Blogs Wed, 03 Sep 2014 03:21:00 EDT en-us scarless@think-services.com (Simon Carless) GDotD - IN-APP PURCHASING - by Brandon Kidwell http://www.gamasutra.com/blogs/BrandonKidwell/20140806/222514/GDotD__INAPP_PURCHASING.php Business/Marketing,Design,Smartphone/Tablet Games are meant to be entertainment. Just like any other source of entertainment the goal is to provide this entertainment for a fee. Different models of payment helps different types of games... http://www.gamasutra.com/blogs/BrandonKidwell/20140806/222514/GDotD__INAPP_PURCHASING.php Wed, 06 Aug 2014 01:29:00 EDT GDotD - COLOR BLINDNESS IN GAMING - by Brandon Kidwell http://www.gamasutra.com/blogs/BrandonKidwell/20140806/222519/GDotD__COLOR_BLINDNESS_IN_GAMING.php Business/Marketing,Design,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Did you know that majority of games, especially competitive games do not support color blindness? http://www.gamasutra.com/blogs/BrandonKidwell/20140806/222519/GDotD__COLOR_BLINDNESS_IN_GAMING.php Wed, 06 Aug 2014 01:29:00 EDT GDotD - CONTEXT & DIFFICULTY - by Brandon Kidwell http://www.gamasutra.com/blogs/BrandonKidwell/20140804/222512/GDotD__CONTEXT__DIFFICULTY.php Design Something that seems to come up over and over these days is how difficulty in games is decreasing, causing seasoned gamers to look elsewhere and involving more casual players. To an extent this is somewhat true, but I believe it is important to have games http://www.gamasutra.com/blogs/BrandonKidwell/20140804/222512/GDotD__CONTEXT__DIFFICULTY.php Mon, 04 Aug 2014 08:56:00 EDT GDotD - GAME DESIGNERS IN THE INDUSTRY - by Brandon Kidwell http://www.gamasutra.com/blogs/BrandonKidwell/20140804/222511/GDotD__GAME_DESIGNERS_IN_THE_INDUSTRY.php Audio,Design,Programming,Production,Art Brief overview on how the industry is splintered into "what is" and "what is not" a game designer. I touch briefly on all the major positions and how they can be viewed. http://www.gamasutra.com/blogs/BrandonKidwell/20140804/222511/GDotD__GAME_DESIGNERS_IN_THE_INDUSTRY.php Mon, 04 Aug 2014 08:51:00 EDT Expanding "Wait" Systems - by Brandon Kidwell http://www.gamasutra.com/blogs/BrandonKidwell/20130109/184565/Expanding_quotWaitquot_Systems.php Design,Console/PC I am not a fan of "wait points" in certain games, but in others it can add value to the games engagement. My examples of this topic will use Skyrim and its options to advance time by "waiting" or "sleeping." http://www.gamasutra.com/blogs/BrandonKidwell/20130109/184565/Expanding_quotWaitquot_Systems.php Wed, 09 Jan 2013 07:31:00 EST