Gamasutra - Blogs /blogs/ Brandon Kidwell's Blogs Thu, 03 Sep 2015 06:51:38 EDT en-us (Simon Carless) KanashiGD's Top 5 Games of 2014 - by Brandon Kidwell Design,Console/PC Here are my top 5 games from 2014. These 5 are the ones that hit a spot when playing that many of the other games did not. These are my opinions, so you may not agree with them and that's ok! Tue, 06 Jan 2015 01:35:00 EST KGD - Avoiding Design Traps in Game Mechanics - by Brandon Kidwell Design,Production,Console/PC My thoughts & opinions on Mechanic Traps. Mechanic Trap: A mechanic purposefully or accidentally designed to look beneficial to the player but doesnÂ’t provide appropriate benefit. Wed, 10 Sep 2014 01:54:00 EDT GDotD - IN-APP PURCHASING - by Brandon Kidwell Business/Marketing,Design,Smartphone/Tablet Games are meant to be entertainment. Just like any other source of entertainment the goal is to provide this entertainment for a fee. Different models of payment helps different types of games... Wed, 06 Aug 2014 01:29:00 EDT GDotD - COLOR BLINDNESS IN GAMING - by Brandon Kidwell Business/Marketing,Design,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Did you know that majority of games, especially competitive games do not support color blindness? Wed, 06 Aug 2014 01:29:00 EDT GDotD - CONTEXT & DIFFICULTY - by Brandon Kidwell Design Something that seems to come up over and over these days is how difficulty in games is decreasing, causing seasoned gamers to look elsewhere and involving more casual players. To an extent this is somewhat true, but I believe it is important to have games Mon, 04 Aug 2014 08:56:00 EDT