Gamasutra - Blogs Brandon Kidwell's Blogs Mon, 22 Dec 2014 06:28:22 EST en-us (Simon Carless) KGD - Avoiding Traps in Mechanics - by Brandon Kidwell Design,Production,Console/PC My thoughts & opinions on Mechanic Traps. Mechanic Trap: A mechanic purposefully or accidentally designed to look beneficial to the player but doesnÂ’t provide appropriate benefit. Wed, 10 Sep 2014 01:54:00 EDT GDotD - IN-APP PURCHASING - by Brandon Kidwell Business/Marketing,Design,Smartphone/Tablet Games are meant to be entertainment. Just like any other source of entertainment the goal is to provide this entertainment for a fee. Different models of payment helps different types of games... Wed, 06 Aug 2014 01:29:00 EDT GDotD - COLOR BLINDNESS IN GAMING - by Brandon Kidwell Business/Marketing,Design,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Did you know that majority of games, especially competitive games do not support color blindness? Wed, 06 Aug 2014 01:29:00 EDT GDotD - CONTEXT & DIFFICULTY - by Brandon Kidwell Design Something that seems to come up over and over these days is how difficulty in games is decreasing, causing seasoned gamers to look elsewhere and involving more casual players. To an extent this is somewhat true, but I believe it is important to have games Mon, 04 Aug 2014 08:56:00 EDT GDotD - GAME DESIGNERS IN THE INDUSTRY - by Brandon Kidwell Audio,Design,Programming,Production,Art Brief overview on how the industry is splintered into "what is" and "what is not" a game designer. I touch briefly on all the major positions and how they can be viewed. Mon, 04 Aug 2014 08:51:00 EDT Expanding "Wait" Systems - by Brandon Kidwell Design,Console/PC I am not a fan of "wait points" in certain games, but in others it can add value to the games engagement. My examples of this topic will use Skyrim and its options to advance time by "waiting" or "sleeping." Wed, 09 Jan 2013 07:31:00 EST