Gamasutra - Blogs http://www.gamasutra.com/blogs/ Heather Decker's Blogs Fri, 10 Feb 2012 06:37:20 EST en-us scarless@think-services.com (Simon Carless) Why are we doing this? - by Heather Decker http://www.gamasutra.com/blogs/HeatherDecker/20110711/7962/Why_are_we_doing_this.php After finally finishing the student postmortem for Julia's Magnificent Mishap, I felt it would be appropriate to share an early message I had posted to our team forums. http://www.gamasutra.com/blogs/HeatherDecker/20110711/7962/Why_are_we_doing_this.php Mon, 11 Jul 2011 10:25:00 EDT My Experience as an IGDA E3 Scholar - by Heather Decker http://www.gamasutra.com/blogs/HeatherDecker/20110629/7881/My_Experience_as_an_IGDA_E3_Scholar.php A thorough documentation of Heather M Decker's IGDA E3 Scholar experience, complete with tips for future E3 Scholars. http://www.gamasutra.com/blogs/HeatherDecker/20110629/7881/My_Experience_as_an_IGDA_E3_Scholar.php Wed, 29 Jun 2011 11:54:00 EDT Battle Blox - the game I playtest in bars - by Heather Decker http://www.gamasutra.com/blogs/HeatherDecker/20110328/7315/Battle_Blox__the_game_I_playtest_in_bars.php Game Design I designed Battle Blox to be easy to pick up and play. To evaluate whether I was successful or not, I began an odyssey of exposing drunk people to my game. http://www.gamasutra.com/blogs/HeatherDecker/20110328/7315/Battle_Blox__the_game_I_playtest_in_bars.php Mon, 28 Mar 2011 12:52:00 EDT My First GDC: a postmortem - by Heather Decker http://www.gamasutra.com/blogs/HeatherDecker/20110218/4738/My_First_GDC_a_postmortem.php After attending my first ever GDC (2010 in San Francisco) I'd like to analyze my experience in the form of a postmortem: what went right, what went wrong, and conclusions. http://www.gamasutra.com/blogs/HeatherDecker/20110218/4738/My_First_GDC_a_postmortem.php Fri, 18 Feb 2011 01:09:00 EST