Gamasutra - Blogs http://www.gamasutra.com/blogs/ Muir Freeland's Blogs Thu, 23 Oct 2014 02:44:40 EDT en-us scarless@think-services.com (Simon Carless) Blowfish Meets Meteor Postmortem: A Cautionary Tale - by Muir Freeland http://www.gamasutra.com/blogs/MuirFreeland/20140214/210866/Blowfish_Meets_Meteor_Postmortem_A_Cautionary_Tale.php Business/Marketing,Design,Production In which we discuss the bone-chilling terror of spending three years to make an ad-and-microtransaction-free mobile game. What went right -- and more importantly, what could we have done differently? Read on for the answers! http://www.gamasutra.com/blogs/MuirFreeland/20140214/210866/Blowfish_Meets_Meteor_Postmortem_A_Cautionary_Tale.php Fri, 14 Feb 2014 01:59:00 EST Blowfish Meets Meteor Launch Announcement - by Muir Freeland http://www.gamasutra.com/blogs/MuirFreeland/20140121/208998/Blowfish_Meets_Meteor_Launch_Announcement.php Blowfish Meets Meteor is finally done! http://www.gamasutra.com/blogs/MuirFreeland/20140121/208998/Blowfish_Meets_Meteor_Launch_Announcement.php Tue, 21 Jan 2014 12:55:00 EST Designing Difficulty - by Muir Freeland http://www.gamasutra.com/blogs/MuirFreeland/20130723/196835/Designing_Difficulty.php Design Why difficulty is harder to design when you're oblivious to your own work. http://www.gamasutra.com/blogs/MuirFreeland/20130723/196835/Designing_Difficulty.php Tue, 23 Jul 2013 06:43:00 EDT Virtual Buttons Are Holding Mobile Games Back - by Muir Freeland http://www.gamasutra.com/blogs/MuirFreeland/20120924/178183/Virtual_Buttons_Are_Holding_Mobile_Games_Back.php Design,Smartphone/Tablet Virtual buttons are holding mobile games back, and here's why. http://www.gamasutra.com/blogs/MuirFreeland/20120924/178183/Virtual_Buttons_Are_Holding_Mobile_Games_Back.php Mon, 24 Sep 2012 01:38:00 EDT