Gamasutra - Blogs /blogs/ Muir Freeland's Blogs Fri, 30 Jan 2015 10:28:34 EST en-us (Simon Carless) Indie Marketing and the Core Demographic - by Muir Freeland Business/Marketing,Indie How do you find your core demographic when your game is a hybrid of multiple genres? Thu, 29 Jan 2015 02:06:00 EST The 30-Second Hook - by Muir Freeland Design,Indie,Smartphone/Tablet We spent three years making a ten-hour-long game, but we learned that the first 30 seconds is the most crucial part. Mon, 26 Jan 2015 03:41:00 EST Blowfish Meets Meteor Postmortem: A Cautionary Tale - by Muir Freeland Business/Marketing,Design,Production In which we discuss the bone-chilling terror of spending three years to make an ad-and-microtransaction-free mobile game. What went right -- and more importantly, what could we have done differently? Read on for the answers! Fri, 14 Feb 2014 01:59:00 EST Blowfish Meets Meteor Launch Announcement - by Muir Freeland Blowfish Meets Meteor is finally done! Tue, 21 Jan 2014 12:55:00 EST Designing Difficulty - by Muir Freeland Design Why difficulty is harder to design when you're oblivious to your own work. Tue, 23 Jul 2013 06:43:00 EDT Virtual Buttons Are Holding Mobile Games Back - by Muir Freeland Design,Smartphone/Tablet Virtual buttons are holding mobile games back, and here's why. Mon, 24 Sep 2012 01:38:00 EDT