Gamasutra - Blogs /blogs/ Aaron San Filippo's Blogs Thu, 03 Sep 2015 01:12:54 EDT en-us (Simon Carless) Making a living with indie games in 2014 (and beyond) - by Aaron San Filippo Business/Marketing,Production,Console/PC,Indie,Smartphone/Tablet A discussion of the changing landscape in games, and what it means for Indie developers in 2014 and beyond. Fri, 10 Jan 2014 05:45:00 EST Race The Sun, A Month After Launch: Losing Steam - by Aaron San Filippo Business/Marketing,Production,Console/PC,Indie,Digital Publishing We launched Race The Sun one month ago via our website and the Humble sales Widget, and a professional PR campaign. Here is a summary of our experience. Spoiler: Distribution platforms like Steam seem critical for commercial success. Wed, 18 Sep 2013 04:21:00 EDT Another "Fix Greenlight" proposal: engagement metrics. - by Aaron San Filippo Niche games are struggling on Greenlight. Here's an idea for giving them a fighting chance. Wed, 15 May 2013 10:21:00 EDT Lessons From a Master: Adam Saltsman - by Aaron San Filippo Design,Indie In this series, I interview notable fellow game developers, in hope that we can glean lessons from their success. Fri, 18 Jan 2013 12:55:00 EST Two Important Lessons I've Learned About Game PR - by Aaron San Filippo Business/Marketing,Indie Presenting Two PR lessons we've learned, which can be boiled down to one thing: it's about the game. Wed, 09 Jan 2013 09:59:00 EST Going Indie: 5 lessons I learned from AAA - by Aaron San Filippo Business/Marketing,Production,Indie After 7 years in AAA, I reflect on lessons learned, and discuss how I believe this experience will help in my new life as an indie developer in a two-man studio. Fri, 15 Jun 2012 03:49:00 EDT