Gamasutra - Blogs http://www.gamasutra.com/blogs/ Nick Halme's Blogs Fri, 24 May 2013 04:19:11 EDT en-us scarless@think-services.com (Simon Carless) An Argument for Difficulty - by Nick Halme http://www.gamasutra.com/blogs/NickHalme/20121127/182372/An_Argument_for_Difficulty.php Design,Console/PC What exactly is difficulty in games? Why do we feel obliged to offer difficulty settings in games, and who are they really for? http://www.gamasutra.com/blogs/NickHalme/20121127/182372/An_Argument_for_Difficulty.php Tue, 27 Nov 2012 04:25:00 EST Is The Auction House In Diablo III A Feature Or A Crutch? - by Nick Halme http://www.gamasutra.com/blogs/NickHalme/20120822/176321/Is_The_Auction_House_In_Diablo_III_A_Feature_Or_A_Crutch.php Design,Console/PC Is the loot system in Diablo III too random for its own good, and does the game really need an auction house feature? http://www.gamasutra.com/blogs/NickHalme/20120822/176321/Is_The_Auction_House_In_Diablo_III_A_Feature_Or_A_Crutch.php Wed, 22 Aug 2012 04:17:00 EDT Dead Rising 2 Has Lessons to Learn from Case Zero - by Nick Halme http://www.gamasutra.com/blogs/NickHalme/20100930/88163/Dead_Rising_2_Has_Lessons_to_Learn_from_Case_Zero.php Design Dead Rising 2 and Dead Rising 1 are nearly interchangeable products. Case Zero is a bite sized chunk of simple zombie fantasy that seems dismissed as promotional by its creators. But is Case Zero a more promising way to roll out zombie fun? http://www.gamasutra.com/blogs/NickHalme/20100930/88163/Dead_Rising_2_Has_Lessons_to_Learn_from_Case_Zero.php Thu, 30 Sep 2010 11:37:00 EDT Where Shank's Boss Battles Went Wrong - by Nick Halme http://www.gamasutra.com/blogs/NickHalme/20100831/87945/Where_Shanks_Boss_Battles_Went_Wrong.php Design Shank is an amusing brawler, but unfortunately the cries of "visuals over gameplay" end up ringing true -- most damagingly in the boss fights. http://www.gamasutra.com/blogs/NickHalme/20100831/87945/Where_Shanks_Boss_Battles_Went_Wrong.php Tue, 31 Aug 2010 08:40:00 EDT Nick Halme and Kyle Stallock Argue About Games On Purpose - by Nick Halme http://www.gamasutra.com/blogs/NickHalme/20100725/87742/Nick_Halme_and_Kyle_Stallock_Argue_About_Games_On_Purpose.php Design Kyle Stallock and I go over Dragon Age's quirkiness, the "state" of Rockstar, being immersed in games, and whether or not there is some objective measure of a game's success (then implying that you can make marked "improvements"). http://www.gamasutra.com/blogs/NickHalme/20100725/87742/Nick_Halme_and_Kyle_Stallock_Argue_About_Games_On_Purpose.php Sun, 25 Jul 2010 09:10:00 EDT Do We Have A Moral Obligation To Make War Games With An Anti-War Agenda? - by Nick Halme http://www.gamasutra.com/blogs/NickHalme/20100711/87656/Do_We_Have_A_Moral_Obligation_To_Make_War_Games_With_An_AntiWar_Agenda.php SOCOM is supported by the Navy Seals. America's Army is funded by the U.S. Army. Modern Warfare 2 has one scene involving civilians, and stands alone in having civilians at all in a war game. Should we be making war games with actual Mature content? http://www.gamasutra.com/blogs/NickHalme/20100711/87656/Do_We_Have_A_Moral_Obligation_To_Make_War_Games_With_An_AntiWar_Agenda.php Sun, 11 Jul 2010 03:20:00 EDT