Gamasutra - Blogs /blogs/ Taro Omiya's Blogs Sat, 18 Apr 2015 11:14:02 EDT en-us scarless@think-services.com (Simon Carless) Developing a Style - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20150323/239452/Developing_a_Style.php Audio,Design,Programming,Art,Indie Style is an important method to distinguish yourself from others game developers. I describe a method for seeking a design, visual, and/or audio style that allows the developers to be honest and unique. http://www.gamasutra.com/blogs/TaroOmiya/20150323/239452/Developing_a_Style.php Mon, 23 Mar 2015 12:53:00 EDT What I achieved in 2014 - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20150105/233512/What_I_achieved_in_2014.php Business/Marketing,Indie Now would be a good time to look at 2014 in retrospect and see what I achieved. This includes going indie full-time, 7 finished games, and establishing a new local game developer community. http://www.gamasutra.com/blogs/TaroOmiya/20150105/233512/What_I_achieved_in_2014.php Mon, 05 Jan 2015 01:17:00 EST Suddenly, Thousands Post Mortem - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20141022/228297/Suddenly_Thousands_Post_Mortem.php Design,Programming,Indie Suddenly, Thousands is a mob-controlling puzzle game developed for Bacon Game Jam 08. In this Post Mortem, we discuss the strength in Suddenly, Thousands' level progression, embracing accidents, and danger of making your development process open-source. http://www.gamasutra.com/blogs/TaroOmiya/20141022/228297/Suddenly_Thousands_Post_Mortem.php Wed, 22 Oct 2014 03:19:00 EDT "Not a Clone" Post Mortem - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20140930/226713/quotNot_a_Clonequot_Post_Mortem.php Design,Indie,Smartphone/Tablet Developing this game was a significant departure from what I usually make, and while it's clear to me that I've polished my skills in making fun games, I'm still miles off from one that's capable of conveying a message, let alone a story. http://www.gamasutra.com/blogs/TaroOmiya/20140930/226713/quotNot_a_Clonequot_Post_Mortem.php Tue, 30 Sep 2014 01:46:00 EDT The #OneGameAMonth 2013 Post-Mortem - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20140121/209002/The_OneGameAMonth_2013_PostMortem.php Business/Marketing,Design,Indie Having established the company at 2013, #OneGameAMonth proved to be a perfect opportunity to get a head-start on creating a library of games to work for in 2014. Brace yourself, because we'll be looking through several games at once in this long 2013 post http://www.gamasutra.com/blogs/TaroOmiya/20140121/209002/The_OneGameAMonth_2013_PostMortem.php Tue, 21 Jan 2014 03:34:00 EST Global Game Jam 2014: Do's and don'ts - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20140118/208871/Global_Game_Jam_2014_Dos_and_donts.php Audio,Design,Programming,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Global Game Jam 2014 is just around the corner, so I'm here to make a list of what you should do and shouldn't do in this wonderfully chaotic event. http://www.gamasutra.com/blogs/TaroOmiya/20140118/208871/Global_Game_Jam_2014_Dos_and_donts.php Sat, 18 Jan 2014 10:23:00 EST