Gamasutra - Blogs http://www.gamasutra.com/blogs/ Taro Omiya's Blogs Sun, 26 May 2013 10:55:07 EDT en-us scarless@think-services.com (Simon Carless) The rest of the design notes for The Sentient Cube - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20130508/191971/The_rest_of_the_design_notes_for_The_Sentient_Cube.php Social/Online,Console/PC,Design Completing the analysis of the solo, 48-hour Ludum Dare project, The Sentient Cube, I provide an in-depth post of each game design decisions I made in every level, and why. http://www.gamasutra.com/blogs/TaroOmiya/20130508/191971/The_rest_of_the_design_notes_for_The_Sentient_Cube.php Wed, 08 May 2013 08:38:00 EDT Understanding Katamari: the level design of The Sentient Cube - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20130503/191718/Understanding_Katamari_the_level_design_of_The_Sentient_Cube.php Console/PC,Design How I designed the levels in The Sentient Cube, and how that has given me a better understanding of the underlying mechanic of the Katamari series. http://www.gamasutra.com/blogs/TaroOmiya/20130503/191718/Understanding_Katamari_the_level_design_of_The_Sentient_Cube.php Fri, 03 May 2013 10:21:00 EDT Katamari love letter: The Sentient Cube post mortem - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20130502/191656/Katamari_love_letter_The_Sentient_Cube_post_mortem.php Design,Console/PC The mini-post mortem of my Ludum Dare game, The Sentient Cube. http://www.gamasutra.com/blogs/TaroOmiya/20130502/191656/Katamari_love_letter_The_Sentient_Cube_post_mortem.php Thu, 02 May 2013 08:49:00 EDT Some advice on Global Game Jam 2013 - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20130124/185438/Some_advice_on_Global_Game_Jam_2013.php Here is some practical advice from a seasoned game jammer on how to make a game in 48 hours or less. http://www.gamasutra.com/blogs/TaroOmiya/20130124/185438/Some_advice_on_Global_Game_Jam_2013.php Thu, 24 Jan 2013 08:53:00 EST Coming Up With a Game in Global Game Jam - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20120211/91066/Coming_Up_With_a_Game_in_Global_Game_Jam.php Design Coming up with a game idea in a short time might seem difficult at first. But believe it or not, it isn't: understanding the context of the situation, and letting your gut reaction go wild generates a whole slew of creative game ideas. http://www.gamasutra.com/blogs/TaroOmiya/20120211/91066/Coming_Up_With_a_Game_in_Global_Game_Jam.php Sat, 11 Feb 2012 11:30:00 EST