Gamasutra - Blogs http://www.gamasutra.com/blogs/ Taro Omiya's Blogs Tue, 30 Sep 2014 01:59:32 EDT en-us scarless@think-services.com (Simon Carless) "Not a Clone" Post Mortem - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20140930/226713/quotNot_a_Clonequot_Post_Mortem.php Design Developing this game was a significant departure from what I usually make, and while it's clear to me that I've polished my skills in making fun games, I'm still miles off from one that's capable of conveying a message, let alone a story. http://www.gamasutra.com/blogs/TaroOmiya/20140930/226713/quotNot_a_Clonequot_Post_Mortem.php Tue, 30 Sep 2014 01:46:00 EDT The #OneGameAMonth 2013 Post-Mortem - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20140121/209002/The_OneGameAMonth_2013_PostMortem.php Business/Marketing,Design,Indie Having established the company at 2013, #OneGameAMonth proved to be a perfect opportunity to get a head-start on creating a library of games to work for in 2014. Brace yourself, because we'll be looking through several games at once in this long 2013 post http://www.gamasutra.com/blogs/TaroOmiya/20140121/209002/The_OneGameAMonth_2013_PostMortem.php Tue, 21 Jan 2014 03:34:00 EST Global Game Jam 2014: Do's and don'ts - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20140118/208871/Global_Game_Jam_2014_Dos_and_donts.php Audio,Design,Programming,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet Global Game Jam 2014 is just around the corner, so I'm here to make a list of what you should do and shouldn't do in this wonderfully chaotic event. http://www.gamasutra.com/blogs/TaroOmiya/20140118/208871/Global_Game_Jam_2014_Dos_and_donts.php Sat, 18 Jan 2014 10:23:00 EST The rest of the design notes for The Sentient Cube - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20130508/191971/The_rest_of_the_design_notes_for_The_Sentient_Cube.php Design,Console/PC,Social/Online Completing the analysis of the solo, 48-hour Ludum Dare project, The Sentient Cube, I provide an in-depth post of each game design decisions I made in every level, and why. http://www.gamasutra.com/blogs/TaroOmiya/20130508/191971/The_rest_of_the_design_notes_for_The_Sentient_Cube.php Wed, 08 May 2013 08:38:00 EDT Understanding Katamari: the level design of The Sentient Cube - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20130503/191718/Understanding_Katamari_the_level_design_of_The_Sentient_Cube.php Design,Console/PC How I designed the levels in The Sentient Cube, and how that has given me a better understanding of the underlying mechanic of the Katamari series. http://www.gamasutra.com/blogs/TaroOmiya/20130503/191718/Understanding_Katamari_the_level_design_of_The_Sentient_Cube.php Fri, 03 May 2013 10:21:00 EDT Katamari love letter: The Sentient Cube post mortem - by Taro Omiya http://www.gamasutra.com/blogs/TaroOmiya/20130502/191656/Katamari_love_letter_The_Sentient_Cube_post_mortem.php Design,Console/PC The mini-post mortem of my Ludum Dare game, The Sentient Cube. http://www.gamasutra.com/blogs/TaroOmiya/20130502/191656/Katamari_love_letter_The_Sentient_Cube_post_mortem.php Thu, 02 May 2013 08:49:00 EDT