Gamasutra - Blogs http://www.gamasutra.com/blogs/ Matt Hackett's Blogs Fri, 07 Jun 2013 02:42:23 EDT en-us scarless@think-services.com (Simon Carless) Asylum Night: making a tower defense game in 48 hours - by Matt Hackett http://www.gamasutra.com/blogs/MattHackett/20130115/184867/Asylum_Night_making_a_tower_defense_game_in_48_hours.php Independent HTML5 game studio Lost Decade Games recently participated in The Escapist's Indie Speed Run, a 48-hour game jam. The result is Asylum Night, a mobile-friendly tower defense game that takes place in an insane asylum. http://www.gamasutra.com/blogs/MattHackett/20130115/184867/Asylum_Night_making_a_tower_defense_game_in_48_hours.php Tue, 15 Jan 2013 04:49:00 EST The Wii U web browser's HTML5 gaming capabilities - by Matt Hackett http://www.gamasutra.com/blogs/MattHackett/20121209/183160/The_Wii_U_web_browsers_HTML5_gaming_capabilities.php Console/PC,Production With the Nintendo's inclusion of its Webkit-based "Internet Browser" on its next-gen Wii U console, the potential to tap into a vast library of HTML5 games becomes a (distant) possibility. http://www.gamasutra.com/blogs/MattHackett/20121209/183160/The_Wii_U_web_browsers_HTML5_gaming_capabilities.php Sun, 09 Dec 2012 11:54:00 EST Polishing a Level Select screen: process and implementation - by Matt Hackett http://www.gamasutra.com/blogs/MattHackett/20120627/172940/Polishing_a_Level_Select_screen_process_and_implementation.php Art,Indie In this article, I walk through the process of determining how to polish a level select screen, followed by implementation details including graphical and user interface improvements. http://www.gamasutra.com/blogs/MattHackett/20120627/172940/Polishing_a_Level_Select_screen_process_and_implementation.php Wed, 27 Jun 2012 01:44:00 EDT From keyboard and mouse to on-screen analog thumb sticks - by Matt Hackett http://www.gamasutra.com/blogs/MattHackett/20110807/89933/From_keyboard_and_mouse_to_onscreen_analog_thumb_sticks.php Programming,Smartphone/Tablet Onslaught! Arena began as a web game built in HTML5. Before porting to iPad, we had to tackle the difficult task of completely reimplementing the control mechanism. This article documents the journey from keyboard and mouse to analog thumb sticks. http://www.gamasutra.com/blogs/MattHackett/20110807/89933/From_keyboard_and_mouse_to_onscreen_analog_thumb_sticks.php Sun, 07 Aug 2011 12:00:00 EDT