Gamasutra - Blogs Matt Hackett's Blogs Tue, 16 Sep 2014 03:31:24 EDT en-us (Simon Carless) What it was like making HTML5 games in 2013 - by Matt Hackett Business/Marketing,Production,Indie HTML5 is a controversial development platform. So what's it like to actually work in it? Let's talk about what it was like making HTML5 games in 2013. Fri, 20 Dec 2013 11:20:00 EST Postmortem: Crypt Run 180% crowdfunding campaign - by Matt Hackett Business/Marketing,Console/PC Crypt Run launched on Kickstarter July 12th and ended August 11th with 180% of its funding goal. Let's talk about what worked, what didn't, and lessons learned for future campaigns. Wed, 21 Aug 2013 03:49:00 EDT The Numbers: Crypt Run's first week on Kickstarter - by Matt Hackett Business/Marketing,Console/PC Crypt Run launched on Kickstarter exactly one week ago today. Here's a close look at how the week went and what kind of money the campaign managed to pull in. Fri, 19 Jul 2013 06:13:00 EDT Asylum Night: making a tower defense game in 48 hours - by Matt Hackett Independent HTML5 game studio Lost Decade Games recently participated in The Escapist's Indie Speed Run, a 48-hour game jam. The result is Asylum Night, a mobile-friendly tower defense game that takes place in an insane asylum. Tue, 15 Jan 2013 04:49:00 EST The Wii U web browser's HTML5 gaming capabilities - by Matt Hackett Production,Console/PC With the Nintendo's inclusion of its Webkit-based "Internet Browser" on its next-gen Wii U console, the potential to tap into a vast library of HTML5 games becomes a (distant) possibility. Sun, 09 Dec 2012 11:54:00 EST Polishing a Level Select screen: process and implementation - by Matt Hackett Art,Indie In this article, I walk through the process of determining how to polish a level select screen, followed by implementation details including graphical and user interface improvements. Wed, 27 Jun 2012 01:44:00 EDT