Gamasutra - Blogs http://www.gamasutra.com/blogs/ Ron Dippold's Blogs Thu, 06 Jun 2013 06:40:46 EDT en-us scarless@think-services.com (Simon Carless) I just want to play your game. Why is that so hard? - by Ron Dippold http://www.gamasutra.com/blogs/RonDippold/20120620/172667/I_just_want_to_play_your_game_Why_is_that_so_hard.php Business/Marketing A look at what it takes to just play a dang game on PC, PS3, X360, NDS, iOS, Android http://www.gamasutra.com/blogs/RonDippold/20120620/172667/I_just_want_to_play_your_game_Why_is_that_so_hard.php Wed, 20 Jun 2012 03:09:00 EDT How to Launch a Huge Game When you Just Don't Care - by Ron Dippold http://www.gamasutra.com/blogs/RonDippold/20120515/170343/How_to_Launch_a_Huge_Game_When_you_Just_Dont_Care.php Business/Marketing Diablo III's launch is breathtaking in its lack of either concern or competence (your pick). http://www.gamasutra.com/blogs/RonDippold/20120515/170343/How_to_Launch_a_Huge_Game_When_you_Just_Dont_Care.php Tue, 15 May 2012 04:24:00 EDT Shatter solved The Breakout Problem. Please don't keep making the same mistake. - by Ron Dippold http://www.gamasutra.com/blogs/RonDippold/20120326/167218/Shatter_solved_The_Breakout_Problem_Please_dont_keep_making_the_same_mistake.php Design,Console/PC The Breakout genre has a fundamental problem with lack of player agency causing long stretches of player boredom and frustration. Shatter solved this problem - please take heed if you're going to make a new Breakout game. http://www.gamasutra.com/blogs/RonDippold/20120326/167218/Shatter_solved_The_Breakout_Problem_Please_dont_keep_making_the_same_mistake.php Mon, 26 Mar 2012 07:58:00 EDT War in the North: For Want of a Button, an Age was Lost - by Ron Dippold http://www.gamasutra.com/blogs/RonDippold/20111113/90598/War_in_the_North_For_Want_of_a_Button_an_Age_was_Lost.php Design,Console/PC Players and reviewers who really hate Lord of the Rings: War in the North don't seem to realize there's a dodge button. This is not their fault. http://www.gamasutra.com/blogs/RonDippold/20111113/90598/War_in_the_North_For_Want_of_a_Button_an_Age_was_Lost.php Sun, 13 Nov 2011 03:35:00 EST Bastion: Masterclass in Audio - by Ron Dippold http://www.gamasutra.com/blogs/RonDippold/20110731/89914/Bastion_Masterclass_in_Audio.php Audio,Console/PC Sometimes you play a game that's a revelation. 'Tiny Wings' was like that for one touch gaming. 'Bastion' is that game for audio. http://www.gamasutra.com/blogs/RonDippold/20110731/89914/Bastion_Masterclass_in_Audio.php Sun, 31 Jul 2011 06:35:00 EDT Critical Failure: Epic Mickey's One Huge Mistake - by Ron Dippold http://www.gamasutra.com/blogs/RonDippold/20110125/88839/Critical_Failure_Epic_Mickeys_One_Huge_Mistake.php Design There was one single, easy thing Epic Mickey could have done to make it a much better game, make players much happier, and boost metacritic scores 10-20 points: minimizing the penalty for death. http://www.gamasutra.com/blogs/RonDippold/20110125/88839/Critical_Failure_Epic_Mickeys_One_Huge_Mistake.php Tue, 25 Jan 2011 12:49:00 EST