Gamasutra - Blogs Dan Rogers's Blogs Sun, 21 Dec 2014 07:39:35 EST en-us (Simon Carless) Why ZeniMax v. Oculus Matters - by Dan Rogers Business/Marketing,Indie The lawsuit between ZeniMax and Oculus offers game developers and publishers new insight into the power of a non-disclosure agreement. Thu, 17 Jul 2014 11:47:00 EDT Hitting the Reset Button on Video Game Copyrights - by Dan Rogers Business/Marketing Getting Back the Intellectual Property Rights to Your Game Tue, 13 Aug 2013 09:30:00 EDT The Real Meaning of Work for Hire - by Dan Rogers What does work made for hire mean, and how does it affect your ownership of the assets you create for a game? Fri, 09 Aug 2013 10:54:00 EDT THE FUTURE OF RESELLING DIGITAL VIDEO GAMES - by Dan Rogers Most people fail to realize that the games they purchase on-line are licensed, without the ability to resell them. In Capitol v. ReDigi, this was tested and it appears that publishers--at least for the time being--have prevailed. Tue, 06 Aug 2013 04:40:00 EDT EA Strikes Out in Right of Publicity Case - by Dan Rogers EA strikes out in Ninth Circuit Court Appeal in the Keller right of publicity case. Here's an overview of the case, which I wrote about earlier this year. Thu, 01 Aug 2013 04:00:00 EDT Countdown: The 5 Most Influential Video Game Lawsuits of 2012, 4 of 5: Keller v. Electronic Arts - by Dan Rogers Business/Marketing Keller v. Electronic Arts is a case that could be worth as much as a billion dollars in damages, posing a fairly simple question: when can a real-person be included in a game without compensation? But the answer is surprisingly complex. Fri, 01 Feb 2013 12:03:00 EST