Gamasutra - Blogs http://www.gamasutra.com/blogs/ Douglas Lynn's Blogs Thu, 23 May 2013 08:23:02 EDT en-us scarless@think-services.com (Simon Carless) Lessons of Rapid Prototyping - by Douglas Lynn http://www.gamasutra.com/blogs/DouglasLynn/20121204/182702/Lessons_of_Rapid_Prototyping.php Living through a prtotyping course is like performing a game jam every week. There are lessons to be learned about games, but the most important of all is that designing a prototype is completely different from designing a game. http://www.gamasutra.com/blogs/DouglasLynn/20121204/182702/Lessons_of_Rapid_Prototyping.php Tue, 04 Dec 2012 11:27:00 EST What Is 'The Game Experience'? - by Douglas Lynn http://www.gamasutra.com/blogs/DouglasLynn/20120830/176837/What_Is_The_Game_Experience.php As game developers, we create games. But what else do we create? How can the overall concept of the "game experience" help us to define titles we might not normally refer to as games? http://www.gamasutra.com/blogs/DouglasLynn/20120830/176837/What_Is_The_Game_Experience.php Thu, 30 Aug 2012 02:32:00 EDT The Evolving Definition - by Douglas Lynn http://www.gamasutra.com/blogs/DouglasLynn/20120619/172662/The_Evolving_Definition.php When a video game which doesn't quite fit the status quo is released, it's often accompanied by decrees of "Well, that's not really a game." But ultimately, do we really know what a game is? http://www.gamasutra.com/blogs/DouglasLynn/20120619/172662/The_Evolving_Definition.php Tue, 19 Jun 2012 06:10:00 EDT Jamming with Purpose - by Douglas Lynn http://www.gamasutra.com/blogs/DouglasLynn/20120421/168992/Jamming_with_Purpose.php Game jams allow us to demonstrate our development skills to fellow developers by actually creating games. Can't game companies regularly use this same tool to analyze new talent by having aspiring developers work directly with the existing team? http://www.gamasutra.com/blogs/DouglasLynn/20120421/168992/Jamming_with_Purpose.php Sat, 21 Apr 2012 05:21:00 EDT The "Unplugged" Album - by Douglas Lynn http://www.gamasutra.com/blogs/DouglasLynn/20120324/167204/The_quotUnpluggedquot_Album.php Designing a non-electronic game is fundamentally different than designing a video game. I can now say that with confidence following my own non-electronic design adventure. Here are a few points to consider. http://www.gamasutra.com/blogs/DouglasLynn/20120324/167204/The_quotUnpluggedquot_Album.php Sat, 24 Mar 2012 09:50:00 EDT The Scientific Method - by Douglas Lynn http://www.gamasutra.com/blogs/DouglasLynn/20120301/163786/The_Scientific_Method.php The question of "The Art of Games" keeps coming up in discussions. Always present but oft overlooked, however, is the Science of Games. Art or not, these two hypothetical situations demonstrate how many, many games are products and promoters of science. http://www.gamasutra.com/blogs/DouglasLynn/20120301/163786/The_Scientific_Method.php Thu, 01 Mar 2012 05:48:00 EST