Gamasutra - Blogs Byron AtkinsonJones's Blogs Sat, 19 Apr 2014 02:55:24 EDT en-us (Simon Carless) My Unity gap year and Canaries - by Byron AtkinsonJones Business/Marketing,Programming,Production,Console/PC,Indie Why I've decided not to use Unity on my console projects despite being a massive fan of it. Sun, 12 Jan 2014 01:26:00 EST Games with conscience - by Byron AtkinsonJones Design,Serious My first ever trip to GDC ended with me making a game about a subject I never imagined I would every consider let alone make a game out of - homelessness. The birth of "So hungry" Fri, 28 Jun 2013 08:34:00 EDT Call for Entries - GDC Plane Jam 2013! - by Byron AtkinsonJones Design,Indie Are you going to GDC 2013? Are you going to be sitting on a flight patiently waiting for it to get to SF? If so, if you have the guts - join us in Plane Jam and make a game during your flight. Tue, 12 Feb 2013 08:37:00 EST Can you mainline Kickstarter? - by Byron AtkinsonJones Business/Marketing,Indie What nobody tells you about doing a Kickstarter campaign is that watching the progress of it is like a drug. Tue, 29 Jan 2013 07:10:00 EST Hard choice - by Byron AtkinsonJones Production,Indie Should I spend money going to GDC this year or spend that money finishing my latest game? Fri, 11 Jan 2013 09:01:00 EST Indies, we aren’t in competition with each other, no, really… - by Byron AtkinsonJones Business/Marketing,Indie There's a lot that Indie developers can do to help each other out with selling games. To do that though we have to break through this illusionary barrier that we are in competition with each other. Tue, 27 Nov 2012 07:11:00 EST