Gamasutra - Blogs http://www.gamasutra.com/blogs/ Sergio Rosa's Blogs Wed, 16 Apr 2014 12:41:18 EDT en-us scarless@think-services.com (Simon Carless) Games, what are they good for? (AKA, when can games make a change?) - by Sergio Rosa http://www.gamasutra.com/blogs/SergioRosa/20140312/212991/Games_what_are_they_good_for_AKA_when_can_games_make_a_change.php Business/Marketing,Design,Serious At the end of the day I wonder when games can make a change, and when they are just a piece of entertainment. http://www.gamasutra.com/blogs/SergioRosa/20140312/212991/Games_what_are_they_good_for_AKA_when_can_games_make_a_change.php Wed, 12 Mar 2014 09:58:00 EDT Exploration in games: Dear Esther has Gone Home… - by Sergio Rosa http://www.gamasutra.com/blogs/SergioRosa/20140210/210376/Exploration_in_games_Dear_Esther_has_Gone_Home.php Design,Indie Gone Home offered the level of exploration I would have expected from Dear Esther. However, in the future please stay away from adventure-ish game elements unless you really need them. http://www.gamasutra.com/blogs/SergioRosa/20140210/210376/Exploration_in_games_Dear_Esther_has_Gone_Home.php Mon, 10 Feb 2014 02:11:00 EST What's the deal with "strong non-sexualized, realistic, believable" female characters anyway? - by Sergio Rosa http://www.gamasutra.com/blogs/SergioRosa/20140106/208080/Whats_the_deal_with_quotstrong_nonsexualized_realistic_believablequot_female_characters_anyway.php Art,Indie It is not my intention to provide an answer because I don't have any. I just question why I nobody complains when the male appears shirtless and shows "too much abs." http://www.gamasutra.com/blogs/SergioRosa/20140106/208080/Whats_the_deal_with_quotstrong_nonsexualized_realistic_believablequot_female_characters_anyway.php Mon, 06 Jan 2014 03:58:00 EST Oh international norms (or whatever), where art thou - by Sergio Rosa http://www.gamasutra.com/blogs/SergioRosa/20130923/200766/Oh_international_norms_or_whatever_where_art_thou.php Business/Marketing,Indie At the end of the day what’s the point in making tools available and open up platforms if, at some point, indies will have problems publishing their titles because they face “obstacles regarding legal issues and paperwork.” http://www.gamasutra.com/blogs/SergioRosa/20130923/200766/Oh_international_norms_or_whatever_where_art_thou.php Mon, 23 Sep 2013 12:20:00 EDT Gone Home: pricing is a very complicated subject - by Sergio Rosa http://www.gamasutra.com/blogs/SergioRosa/20130819/198549/Gone_Home_pricing_is_a_very_complicated_subject.php Business/Marketing,Indie When there are players with mixed feelings about loving the game but feeling ripped off (or simply having your fans acknowledging the price point is high, or even having to defend the price), I believe we have a problem that’s worth discussing. http://www.gamasutra.com/blogs/SergioRosa/20130819/198549/Gone_Home_pricing_is_a_very_complicated_subject.php Mon, 19 Aug 2013 01:33:00 EDT The power of simplicity, and creative un-control - by Sergio Rosa http://www.gamasutra.com/blogs/SergioRosa/20130709/195817/The_power_of_simplicity_and_creative_uncontrol.php Design,Production,Indie Making games takes time, so based on last week’s events I have to ask “if games already take a lot of time, do you need to make development even more complicated by making it extremely ambitious?” http://www.gamasutra.com/blogs/SergioRosa/20130709/195817/The_power_of_simplicity_and_creative_uncontrol.php Tue, 09 Jul 2013 02:32:00 EDT