Gamasutra - Blogs Sergio Rosa's Blogs Wed, 20 Aug 2014 12:36:02 EDT en-us (Simon Carless) Should female characters be considered a 'feature'? - by Sergio Rosa Design,Console/PC,Indie,Social/Online,Smartphone/Tablet So the "female characters" guy is at it again. I could write a 10 paragraph post about the subject, but I'm just going to ask the question and let you answer. Tue, 12 Aug 2014 12:28:00 EDT Don’t simply ‘ask’ for more female characters - by Sergio Rosa Art,Console/PC,Indie,Smartphone/Tablet This is a stupid question (as a Latin American, I don't understand the inner workings of your gaming industry): Why are there so many industry-related-people talking about wanting more female leads in games, but yet so few making games with a female lead Mon, 30 Jun 2014 02:31:00 EDT Postmortem: Our first Rezzed exhibition - by Sergio Rosa Business/Marketing,Indie Rezzed was an amazing event and I met a lot of very nice people. Also, people were mostly surprised we had gone from the other side of the world just to present the game at the event, all the way from El Salvador. Thu, 17 Apr 2014 01:08:00 EDT Games, what are they good for? (AKA, when can games make a change?) - by Sergio Rosa Business/Marketing,Design,Serious At the end of the day I wonder when games can make a change, and when they are just a piece of entertainment. Wed, 12 Mar 2014 09:58:00 EDT Exploration in games: Dear Esther has Gone Home… - by Sergio Rosa Design,Indie Gone Home offered the level of exploration I would have expected from Dear Esther. However, in the future please stay away from adventure-ish game elements unless you really need them. Mon, 10 Feb 2014 02:11:00 EST What's the deal with "strong non-sexualized, realistic, believable" female characters anyway? - by Sergio Rosa Art,Indie It is not my intention to provide an answer because I don't have any. I just question why I nobody complains when the male appears shirtless and shows "too much abs." Mon, 06 Jan 2014 03:58:00 EST