Gamasutra - Blogs Sergio Rosa's Blogs Tue, 30 Sep 2014 07:56:19 EDT en-us (Simon Carless) The trials and tribulations of making a game about rape - by Sergio Rosa Design,Indie I don’t really know when the “rape" idea came up. I do know it took me a while to really decide if that was the path to go, not because I was worried about the event itself but because “rape” has become such a bad word in the gaming industry Wed, 10 Sep 2014 02:53:00 EDT Should female characters be considered a 'feature'? - by Sergio Rosa Design,Console/PC,Indie,Social/Online,Smartphone/Tablet So the "female characters" guy is at it again. I could write a 10 paragraph post about the subject, but I'm just going to ask the question and let you answer. Tue, 12 Aug 2014 12:28:00 EDT Don’t simply ‘ask’ for more female characters - by Sergio Rosa Art,Console/PC,Indie,Smartphone/Tablet This is a stupid question (as a Latin American, I don't understand the inner workings of your gaming industry): Why are there so many industry-related-people talking about wanting more female leads in games, but yet so few making games with a female lead Mon, 30 Jun 2014 02:31:00 EDT Postmortem: Our first Rezzed exhibition - by Sergio Rosa Business/Marketing,Indie Rezzed was an amazing event and I met a lot of very nice people. Also, people were mostly surprised we had gone from the other side of the world just to present the game at the event, all the way from El Salvador. Thu, 17 Apr 2014 01:08:00 EDT Games, what are they good for? (AKA, when can games make a change?) - by Sergio Rosa Business/Marketing,Design,Serious At the end of the day I wonder when games can make a change, and when they are just a piece of entertainment. Wed, 12 Mar 2014 09:58:00 EDT Exploration in games: Dear Esther has Gone Home… - by Sergio Rosa Design,Indie Gone Home offered the level of exploration I would have expected from Dear Esther. However, in the future please stay away from adventure-ish game elements unless you really need them. Mon, 10 Feb 2014 02:11:00 EST