Gamasutra - Blogs http://www.gamasutra.com/blogs/ Sergio Rosa's Blogs Fri, 07 Jun 2013 05:19:53 EDT en-us scarless@think-services.com (Simon Carless) "Game undesign:" Designing around limitations - by Sergio Rosa http://www.gamasutra.com/blogs/SergioRosa/20130603/193464/quotGame_undesignquot_Designing_around_limitations.php Indie,Console/PC,Design It can be interesting to see what happens when you make the game “you wanna make” but you take into consideration what your limitations are, and what limitations you want to impose. http://www.gamasutra.com/blogs/SergioRosa/20130603/193464/quotGame_undesignquot_Designing_around_limitations.php Mon, 03 Jun 2013 01:54:00 EDT Why (I believe) the “no-weapons/no-combat” formula horror games is highly overrated - by Sergio Rosa http://www.gamasutra.com/blogs/SergioRosa/20130521/192697/Why_I_believe_the_noweaponsnocombat_formula_horror_games_is_highly_overrated.php Design,Indie These past years (or so) we’ve had many horror game devs stating that, to make a good horror game, you must take away from the player any gun and combat skills so the player is completely defenseless, like that’s the only way to make a “good” horror game. http://www.gamasutra.com/blogs/SergioRosa/20130521/192697/Why_I_believe_the_noweaponsnocombat_formula_horror_games_is_highly_overrated.php Tue, 21 May 2013 01:28:00 EDT Protesting through games, taking the fun away from shooters and “The (*) Open World” mini-postmortem - by Sergio Rosa http://www.gamasutra.com/blogs/SergioRosa/20130513/192181/Protesting_through_games_taking_the_fun_away_from_shooters_and_The__Open_World_minipostmortem.php Indie,Design “The (*) Open World” is a really small protest game I made for a "personal game jam" this weekend. This game was born as a reaction to an article I read the other day, about a guy and his 3d-printable gun. http://www.gamasutra.com/blogs/SergioRosa/20130513/192181/Protesting_through_games_taking_the_fun_away_from_shooters_and_The__Open_World_minipostmortem.php Mon, 13 May 2013 07:30:00 EDT Crazy idea: how about we give multiplayer back to humans - by Sergio Rosa http://www.gamasutra.com/blogs/SergioRosa/20130422/190925/Crazy_idea_how_about_we_give_multiplayer_back_to_humans.php Design,Console/PC,Social/Online,Indie,Serious When I say “unconventional” multiplayer I talk about bringing mechanics usually reserved to single player games into the multiplayer realm, but also bring the multiplayer back into the living room and away from the cold wired world that is the internet. http://www.gamasutra.com/blogs/SergioRosa/20130422/190925/Crazy_idea_how_about_we_give_multiplayer_back_to_humans.php Mon, 22 Apr 2013 12:45:00 EDT About violence… - by Sergio Rosa http://www.gamasutra.com/blogs/SergioRosa/20130416/190587/About_violence.php Serious As someone who's making a game about violence, what happened in Boston yesterday got me thinking about violence yet again. This is not a "game-making" blog post. http://www.gamasutra.com/blogs/SergioRosa/20130416/190587/About_violence.php Tue, 16 Apr 2013 11:05:00 EDT How Lara and Nilin make me wonder about women leads - by Sergio Rosa http://www.gamasutra.com/blogs/SergioRosa/20130326/189275/How_Lara_and_Nilin_make_me_wonder_about_women_leads.php Production,Design If the general public doesn’t care about X male character being too though, rude and joyless, why do they care too much about Lara Croft not being “Croft enough”? http://www.gamasutra.com/blogs/SergioRosa/20130326/189275/How_Lara_and_Nilin_make_me_wonder_about_women_leads.php Tue, 26 Mar 2013 02:42:00 EDT