Gamasutra - Blogs http://www.gamasutra.com/blogs/ John Polson's Blogs Thu, 06 Jun 2013 03:04:04 EDT en-us scarless@think-services.com (Simon Carless) Assembling an indie dream team, learning from Big Fish and Grubby Games, and making a roguelike for dancing - by John Polson http://www.gamasutra.com/blogs/JohnPolson/20130531/193356/Assembling_an_indie_dream_team_learning_from_Big_Fish_and_Grubby_Games_and_making_a_roguelike_for_dancing.php Programming,Production,Indie,Console/PC,Design,Business/Marketing The rhythm roguelike Crypt of the NecroDancer developer and IGF 2006 finalist Ryan Clark shares tips on netting big-time indie developers, lessons from shipping 10 games, and more. http://www.gamasutra.com/blogs/JohnPolson/20130531/193356/Assembling_an_indie_dream_team_learning_from_Big_Fish_and_Grubby_Games_and_making_a_roguelike_for_dancing.php Fri, 31 May 2013 12:15:00 EDT 3DS homebrew without piracy may work, says Goodbye Galaxy Games - by John Polson http://www.gamasutra.com/blogs/JohnPolson/20130219/186937/3DS_homebrew_without_piracy_may_work_says_Goodbye_Galaxy_Games.php Indie,Design,Programming,Console/PC,Business/Marketing 3DS can have homebrew without it leading to piracy, developer Goodbye Galaxy Games claims. Its PC and eShop project, tentatively titled Indi3DS, could be an alternative to create games or at least prototypes without purchasing an expensive devkit. http://www.gamasutra.com/blogs/JohnPolson/20130219/186937/3DS_homebrew_without_piracy_may_work_says_Goodbye_Galaxy_Games.php Tue, 19 Feb 2013 03:07:00 EST