Gamasutra - Blogs John Polson's Blogs Sat, 19 Apr 2014 04:06:29 EDT en-us (Simon Carless) alt.ctrl.discuss: Please Don't, Spacedog! is Oculus VR immersion done right - by John Polson Design,Console/PC,Indie,VR "Everyone else is doing immersion wrong," says Please Don't, Spacedog! developer KO-OP Mode. They used the Oculus and a MIDI device to put players somewhere new, and it was a big hit at alt.ctrl.GDC last month. Fri, 11 Apr 2014 05:14:00 EDT Discussing Pippin Barr's Durations and games that last longer than a lifetime - by John Polson Design,Console/PC,Indie,Social/Online Pippin Barr's latest creation-collection Durations combines 10 games from One Second Typing Tutor to One Year Finite Runner, all offering much to consider in terms of games that seem to go on forever. Fri, 14 Mar 2014 01:35:00 EDT How Arkedo co-founder Aurelien Regard is designing his F-Zero, Ulysses 31 homage - by John Polson Design,Production,Art Aurelien Regard (formerly of Arkedo) is going solo to explore the racing genre, bringing his top-down F-Zero and Ulysses 31 anime homage to life while pushing the boundaries of the HTML5-supported Construct 2 engine. Thu, 27 Feb 2014 03:49:00 EST The art of games: How to Be a Tree in GIFs - by John Polson Design,Art,Console/PC,Indie Take a look at the art behind the L-system inspiring How to Be a Tree, and how developer Jimmy Andrews makes this tree spring to life. Wed, 29 Jan 2014 05:15:00 EST Sets & Settings' Trestle: the untapped design Mega Man Battle Network affords - by John Polson Design,Console/PC,Indie,Smartphone/Tablet Sets & Settings' Trestle is what happens when you put Super Crate Box into a Mega Man Battle Network world. According to the developer, Trestle's quick prototype became a game about patterns, and it felt fun almost immediately. Tue, 07 Jan 2014 08:47:00 EST Learning from 'One Game A Month' with Caesar's Day Off dev Major Bueno - by John Polson Design,Production,Console/PC,Indie Making one game a month can be fun and rolodex-building, shares Major Bueno, who began the year as a finalist in Indie Speed Run and ended with a party game 700 people contributed to. Wed, 01 Jan 2014 01:17:00 EST