Gamasutra - Blogs http://www.gamasutra.com/blogs/ John Polson's Blogs Fri, 25 Jul 2014 08:47:50 EDT en-us scarless@think-services.com (Simon Carless) Korean indies unite for experimental game festival 'Out Of Index' - by John Polson http://www.gamasutra.com/blogs/JohnPolson/20140523/218473/Korean_indies_unite_for_experimental_game_festival_Out_Of_Index.php Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet The developers behind IGF Student Finalist Palette, Rooms, Sugar Cube, 6180 the moon, and semi-secret indie organization GameAde have joined to bring a bit of Experimental Gameplay Workshop-inspired curation to Korea. http://www.gamasutra.com/blogs/JohnPolson/20140523/218473/Korean_indies_unite_for_experimental_game_festival_Out_Of_Index.php Fri, 23 May 2014 08:09:00 EDT IndieBox ships limited edition mystery games, aims to stop the "race to the bottom" - by John Polson http://www.gamasutra.com/blogs/JohnPolson/20140520/218176/IndieBox_ships_limited_edition_mystery_games_aims_to_stop_the_quotrace_to_the_bottomquot.php Business/Marketing,Console/PC,Indie "Developers need a new support funnel" to prevent the "race to the bottom," says James Morgan of IndieBox, a service which days ago shipped its first mystery game to around 10 of the 60 countries it supports. http://www.gamasutra.com/blogs/JohnPolson/20140520/218176/IndieBox_ships_limited_edition_mystery_games_aims_to_stop_the_quotrace_to_the_bottomquot.php Tue, 20 May 2014 10:42:00 EDT Sleepy Time: a music game about depression, ritual, and insomnia - by John Polson http://www.gamasutra.com/blogs/JohnPolson/20140508/217356/Sleepy_Time_a_music_game_about_depression_ritual_and_insomnia.php Design,Console/PC,Indie Turkish dev Kayabros have released a rhythm game about depressed people trying to sleep. Atypical for the genre, the songs played and the instrument used address taboo issues. http://www.gamasutra.com/blogs/JohnPolson/20140508/217356/Sleepy_Time_a_music_game_about_depression_ritual_and_insomnia.php Thu, 08 May 2014 04:10:00 EDT alt.ctrl.discuss: how A Dozen Sliders can help solve effective interaction - by John Polson http://www.gamasutra.com/blogs/JohnPolson/20140430/216682/altctrldiscuss_how_A_Dozen_Sliders_can_help_solve_effective_interaction.php Design,Console/PC,Indie "Effective interaction with the player is an unsolved problem, and even the biggest companies struggle to innovate and push the boundaries," explains Robin Baumgarten, developer of the one-dimensional, easy-to-use A Dozen Sliders. http://www.gamasutra.com/blogs/JohnPolson/20140430/216682/altctrldiscuss_how_A_Dozen_Sliders_can_help_solve_effective_interaction.php Wed, 30 Apr 2014 10:09:00 EDT Creating the mid-air battle arena ballet called Rockets Rockets Rockets - by John Polson http://www.gamasutra.com/blogs/JohnPolson/20140430/216681/Creating_the_midair_battle_arena_ballet_called_Rockets_Rockets_Rockets.php Business/Marketing,Design,Production,Console/PC,Indie Steambirds dev Andy Moore discusses his sky-high multiplayer battler and its balance of realism and fantasy, bypassing Steam Greenlight, a quick solution for online multiplayer, and AI design with teammate Kimberly Voll. http://www.gamasutra.com/blogs/JohnPolson/20140430/216681/Creating_the_midair_battle_arena_ballet_called_Rockets_Rockets_Rockets.php Wed, 30 Apr 2014 10:07:00 EDT Alan Zucconi's "3 degrees of freedom" custom controller for 0RBITALIS - by John Polson http://www.gamasutra.com/blogs/JohnPolson/20140421/215889/Alan_Zucconis_quot3_degrees_of_freedomquot_custom_controller_for_0RBITALIS.php Design,Production,Console/PC,Indie,Advanced Input and Output Italian indie Alan Zucconi says making his unique controller to demo 0RBITALIS was a way to help him stand out from an increasing crowd of games. http://www.gamasutra.com/blogs/JohnPolson/20140421/215889/Alan_Zucconis_quot3_degrees_of_freedomquot_custom_controller_for_0RBITALIS.php Mon, 21 Apr 2014 02:00:00 EDT