Gamasutra - Blogs /blogs/ Christer Kaitila's Blogs Tue, 01 Sep 2015 10:12:51 EDT en-us (Simon Carless) Making 12 games in 12 months - by Christer Kaitila This year I set out to make 12 games in 12 months. I did it - and it wasn't as hard as it sounds. This year, join #onegameamonth and see for yourself! Mon, 10 Dec 2012 02:50:00 EST ALL TALK - conversation trees and dialogue choices - by Christer Kaitila Design,Indie On the weekend of June 25th, join a fun game jam with the theme: "ALL TALK - conversation trees and dialogue choices" Fri, 10 Jun 2011 06:25:00 EDT Molehill Terrain Demo - by Christer Kaitila Programming Molehill, Adobe’s new Flash 3d API, can handle absolutely insane numbers of polygons and still render at 60 fps. Here is a Terrain demo, programmed in AS3 - 40,000 polies at 60fps! Mon, 28 Feb 2011 03:13:00 EST Game Jams Aplenty - by Christer Kaitila Programming A huge list of Indie Game Jams! Thu, 02 Dec 2010 08:19:00 EST Molehill Programming Tutorial - by Christer Kaitila Programming Source code tutorial for the upcoming Flash 3d Molehill API. Thu, 18 Nov 2010 02:38:00 EST Flash Gets Hardware 3D - by Christer Kaitila Programming Flash finally gets next-gen hardware 3d rendering. Competition for Unity? Mon, 25 Oct 2010 11:40:00 EDT