Gamasutra - Blogs http://www.gamasutra.com/blogs/ Phil RA's Blogs Fri, 10 Feb 2012 08:18:00 EST en-us scarless@think-services.com (Simon Carless) Immersion: Keeping The Shadow Puppeter Behind The Screen - by Phil RA http://www.gamasutra.com/blogs/PhilRA/20090726/2411/Immersion_Keeping_The_Shadow_Puppeter_Behind_The_Screen.php How can immersion help us soften criticism, make the game more marketable, and ideally more enjoyable? http://www.gamasutra.com/blogs/PhilRA/20090726/2411/Immersion_Keeping_The_Shadow_Puppeter_Behind_The_Screen.php Sun, 26 Jul 2009 08:08:00 EDT A Calm Sea Within A Storm - by Phil RA http://www.gamasutra.com/blogs/PhilRA/20090711/2368/A_Calm_Sea_Within_A_Storm.php How producing games with long-lasting appeal with enough room to avoid excessive competition can help us in these competitive times. http://www.gamasutra.com/blogs/PhilRA/20090711/2368/A_Calm_Sea_Within_A_Storm.php Sat, 11 Jul 2009 09:56:00 EDT Why "Next-Gen Games" Went Gray, Brown, And Grey. - by Phil RA http://www.gamasutra.com/blogs/PhilRA/20090606/1708/Why_quotNextGen_Gamesquot_Went_Gray_Brown_And_Grey.php Visual Art We've all heard it before; since the PS3 and Xbox 360 generation, our games' color palettes have moved towards desaturated tones. I'll try to explain why this has happened, and focus on one of the less obvious reasons. http://www.gamasutra.com/blogs/PhilRA/20090606/1708/Why_quotNextGen_Gamesquot_Went_Gray_Brown_And_Grey.php Sat, 06 Jun 2009 08:07:00 EDT Avoiding the Triangle of Death - Anticipating emerging interdepencies - by Phil RA http://www.gamasutra.com/blogs/PhilRA/20090531/1611/Avoiding_the_Triangle_of_Death__Anticipating_emerging_interdepencies.php The interdependence between physics, AI, and animations will not be overcome any time soon. That being said, all three have their places in our games, but it's the link between each other that we have to remain entirely aware of. http://www.gamasutra.com/blogs/PhilRA/20090531/1611/Avoiding_the_Triangle_of_Death__Anticipating_emerging_interdepencies.php Sun, 31 May 2009 07:46:00 EDT Making Games That Speak For Themselves - by Phil RA http://www.gamasutra.com/blogs/PhilRA/20090526/1524/Making_Games_That_Speak_For_Themselves.php The lack of subject familiarity is often an obstacle for a lot of people when it comes to enjoying a movie, a TV series, or a video game. http://www.gamasutra.com/blogs/PhilRA/20090526/1524/Making_Games_That_Speak_For_Themselves.php Tue, 26 May 2009 09:02:00 EDT