Gamasutra - Blogs /blogs/ Eric Schwarz's Blogs Wed, 02 Sep 2015 10:30:23 EDT en-us (Simon Carless) Deadlight Analysis - by Eric Schwarz Deadlight is a throwback to 25-year-old platformers. In this article I examine why it doesn't quite stack up to the genre's classics. Wed, 17 Jul 2013 08:00:00 EDT BioShock Infinite: On the Importance of the Authorial Contract - by Eric Schwarz Design,Console/PC BioShock Infinite has produced volumes of discussion, but how does it actually stand up as a real story? Tue, 30 Apr 2013 08:00:00 EDT BioShock Infinite's Combat Mechanics Regression - by Eric Schwarz Although BioShock Infinite is a visual masterwork, mechanically speaking it represents a major step back from previous games. In this piece I discuss how the game's biggest component - combat - has been made far less entertaining than past games. Mon, 15 Apr 2013 06:00:00 EDT Fallout 3 is the worst game of all time - by Eric Schwarz Design,Console/PC A long-winded, pointlessly analytic rant about the "plot" and "writing" of a game I hate. Enjoy! Sun, 31 Mar 2013 05:00:00 EDT Professional's Paradox: Hitman: Absolution's Scoring System - by Eric Schwarz Design,Console/PC Hitman: Absolution is a departure from past games in the series, but the changes to its scoring system had the biggest impact on how I played, and how much I enjoyed it. Mon, 11 Mar 2013 04:00:00 EDT PlayStation 4: Here We Go Again - by Eric Schwarz Business/Marketing,Design,Production My thoughts on the brand-new PlayStation 4 announcement. Thu, 21 Feb 2013 03:17:00 EST