Gamasutra - Blogs http://www.gamasutra.com/blogs/ Matthew LoPresti's Blogs Thu, 06 Jun 2013 06:42:59 EDT en-us scarless@think-services.com (Simon Carless) How Will I Express Myself Without the Matured Ability to Express Myself?! - by Matthew LoPresti http://www.gamasutra.com/blogs/MatthewLoPresti/20111107/90565/How_Will_I_Express_Myself_Without_the_Matured_Ability_to_Express_Myself.php Design,Indie The realization of a dream, or a passionate call to my own arms. Whichever you enjoy most. http://www.gamasutra.com/blogs/MatthewLoPresti/20111107/90565/How_Will_I_Express_Myself_Without_the_Matured_Ability_to_Express_Myself.php Mon, 07 Nov 2011 06:42:00 EST Assassin's Creed: The Failed Hashshashin Simulator and its Aftermath - by Matthew LoPresti http://www.gamasutra.com/blogs/MatthewLoPresti/20101217/88494/Assassins_Creed_The_Failed_Hashshashin_Simulator_and_its_Aftermath.php Design For the first Assassin's Creed, Ubisoft Montreal had a vision. Sadly that vision failed, and would never have the chance to redeem itself. http://www.gamasutra.com/blogs/MatthewLoPresti/20101217/88494/Assassins_Creed_The_Failed_Hashshashin_Simulator_and_its_Aftermath.php Fri, 17 Dec 2010 12:07:00 EST The Gameplay Groove - by Matthew LoPresti http://www.gamasutra.com/blogs/MatthewLoPresti/20101120/88493/The_Gameplay_Groove.php Design When a game first begins, the player is excited by the seemingly endless possibilities. However, if they play it long enough, the magic at the beginning soon fades, and they find themselves in the Gameplay Groove. http://www.gamasutra.com/blogs/MatthewLoPresti/20101120/88493/The_Gameplay_Groove.php Sat, 20 Nov 2010 04:30:00 EST