Gamasutra - Blogs /blogs/ Dev Jana's Blogs Sun, 24 May 2015 04:51:27 EDT en-us scarless@think-services.com (Simon Carless) Why is Tetris a mathematically perfect game design that requires no tutorial? - by Dev Jana http://www.gamasutra.com/blogs/DevJana/20150202/182335/Why_is_Tetris_a_mathematically_perfect_game_design_that_requires_no_tutorial.php Design,Console/PC As long as there are movies people will watch Star Wars and Citizen Kane. As long as there are games people will play Tetris. Why? Most likely because it is an air-tight, mathematically impenetrable game design. http://www.gamasutra.com/blogs/DevJana/20150202/182335/Why_is_Tetris_a_mathematically_perfect_game_design_that_requires_no_tutorial.php Mon, 02 Feb 2015 01:25:00 EST Back to basics - Intensity/Time graphs and balancing - by Dev Jana http://www.gamasutra.com/blogs/DevJana/20121127/182334/Back_to_basics__IntensityTime_graphs_and_balancing.php Design The intensity over time graph is a foundational game design concept. Just a quick look at ways to implement this and how to identify balancing-related issues. http://www.gamasutra.com/blogs/DevJana/20121127/182334/Back_to_basics__IntensityTime_graphs_and_balancing.php Tue, 27 Nov 2012 09:40:00 EST