Gamasutra - Blogs Dev Jana's Blogs Fri, 31 Oct 2014 05:10:13 EDT en-us (Simon Carless) Back to basics - Intensity/Time graphs and balancing - by Dev Jana Design The intensity over time graph is a foundational game design concept. Just a quick look at ways to implement this and how to identify balancing-related issues. Tue, 27 Nov 2012 09:40:00 EST