Gamasutra - Blogs Devin Wilson's Blogs Wed, 30 Jul 2014 09:09:21 EDT en-us (Simon Carless) "Somewhat Interesting": Artgames and WarGames - by Devin Wilson Design,Console/PC,Indie Devin Wilson writes about The Castle Doctrine, experimental game design tactics, violence, and the freedom to not play games. Mon, 03 Feb 2014 06:55:00 EST What's in a Game? - by Devin Wilson Design,Indie Devin Wilson talks about the future of "games": finite games, infinite games, games, Games, non-Games, game designers, Game Designers, the game of Game Design, and the game of defining Games. Thu, 11 Apr 2013 03:58:00 EDT Games with (Sports)Friends - by Devin Wilson Indie Devin Wilson sees the (apparent) failure of Sportsfriends as a larger trend in antisocial gaming, including Zynga's latest effort on Facebook, The Friend Game. Fri, 07 Dec 2012 09:25:00 EST Why Hotline Miami? - by Devin Wilson Design,Indie Devin Wilson is very confused by the overwhelmingly positive response to the ultraviolent Hotline Miami. Fri, 26 Oct 2012 01:48:00 EDT Music, Art History, and the 'Dumb Games' Debate - by Devin Wilson Design Devin Wilson takes a stand in the 'Dumb Games' debate that grew out of a couple of pieces written by Taylor Clark. Thu, 03 May 2012 01:35:00 EDT In Defense of Tedium: When Fun Isn't Good Enough - by Devin Wilson Design,Indie I participated in my first Ludum Dare this past weekend, and the general consensus has been that my game was a clever application of the theme, but it needed to be more fun. However, its thematic strength depends on just how much fun it isn't. Thu, 22 Dec 2011 06:22:00 EST