Gamasutra - Blogs http://www.gamasutra.com/blogs/ Devin Wilson's Blogs Wed, 30 Jul 2014 09:09:21 EDT en-us scarless@think-services.com (Simon Carless) "Somewhat Interesting": Artgames and WarGames - by Devin Wilson http://www.gamasutra.com/blogs/DevinWilson/20140203/209843/quotSomewhat_Interestingquot_Artgames_and_WarGames.php Design,Console/PC,Indie Devin Wilson writes about The Castle Doctrine, experimental game design tactics, violence, and the freedom to not play games. http://www.gamasutra.com/blogs/DevinWilson/20140203/209843/quotSomewhat_Interestingquot_Artgames_and_WarGames.php Mon, 03 Feb 2014 06:55:00 EST What's in a Game? - by Devin Wilson http://www.gamasutra.com/blogs/DevinWilson/20130411/190328/Whats_in_a_Game.php Design,Indie Devin Wilson talks about the future of "games": finite games, infinite games, games, Games, non-Games, game designers, Game Designers, the game of Game Design, and the game of defining Games. http://www.gamasutra.com/blogs/DevinWilson/20130411/190328/Whats_in_a_Game.php Thu, 11 Apr 2013 03:58:00 EDT Games with (Sports)Friends - by Devin Wilson http://www.gamasutra.com/blogs/DevinWilson/20121207/183144/Games_with_SportsFriends.php Indie Devin Wilson sees the (apparent) failure of Sportsfriends as a larger trend in antisocial gaming, including Zynga's latest effort on Facebook, The Friend Game. http://www.gamasutra.com/blogs/DevinWilson/20121207/183144/Games_with_SportsFriends.php Fri, 07 Dec 2012 09:25:00 EST Why Hotline Miami? - by Devin Wilson http://www.gamasutra.com/blogs/DevinWilson/20121026/180284/Why_Hotline_Miami.php Design,Indie Devin Wilson is very confused by the overwhelmingly positive response to the ultraviolent Hotline Miami. http://www.gamasutra.com/blogs/DevinWilson/20121026/180284/Why_Hotline_Miami.php Fri, 26 Oct 2012 01:48:00 EDT Music, Art History, and the 'Dumb Games' Debate - by Devin Wilson http://www.gamasutra.com/blogs/DevinWilson/20120503/169758/Music_Art_History_and_the_Dumb_Games_Debate.php Design Devin Wilson takes a stand in the 'Dumb Games' debate that grew out of a couple of pieces written by Taylor Clark. http://www.gamasutra.com/blogs/DevinWilson/20120503/169758/Music_Art_History_and_the_Dumb_Games_Debate.php Thu, 03 May 2012 01:35:00 EDT In Defense of Tedium: When Fun Isn't Good Enough - by Devin Wilson http://www.gamasutra.com/blogs/DevinWilson/20111222/90824/In_Defense_of_Tedium_When_Fun_Isnt_Good_Enough.php Design,Indie I participated in my first Ludum Dare this past weekend, and the general consensus has been that my game was a clever application of the theme, but it needed to be more fun. However, its thematic strength depends on just how much fun it isn't. http://www.gamasutra.com/blogs/DevinWilson/20111222/90824/In_Defense_of_Tedium_When_Fun_Isnt_Good_Enough.php Thu, 22 Dec 2011 06:22:00 EST