Gamasutra - Blogs http://www.gamasutra.com/blogs/ Craig Ellsworth's Blogs Sun, 26 May 2013 04:05:20 EDT en-us scarless@think-services.com (Simon Carless) Lifelong Development (ex: Dwarf Fortress) - by Craig Ellsworth http://www.gamasutra.com/blogs/CraigEllsworth/20130319/188821/Lifelong_Development_ex_Dwarf_Fortress.php Console/PC,Indie,Design,Business/Marketing Is there a way for a bigger company to use the same business model as the ultra-small indie Bay 12 Games (Dwarf Fortress devs)? Can games be lifelong development endeavors, or does the nature of large companies make such a concept economical impossible? http://www.gamasutra.com/blogs/CraigEllsworth/20130319/188821/Lifelong_Development_ex_Dwarf_Fortress.php Tue, 19 Mar 2013 01:24:00 EDT Games as a Storytelling and Storymaking medium - by Craig Ellsworth http://www.gamasutra.com/blogs/CraigEllsworth/20130122/185235/Games_as_a_Storytelling_and_Storymaking_medium.php Design Games tell traditional stories like other media, but they also uniquely let players create their own stories. How do we effectively combine these two forms of story to allow for the most effective game story experience? http://www.gamasutra.com/blogs/CraigEllsworth/20130122/185235/Games_as_a_Storytelling_and_Storymaking_medium.php Tue, 22 Jan 2013 12:33:00 EST Augmented Reality Games, and Their Genres - by Craig Ellsworth http://www.gamasutra.com/blogs/CraigEllsworth/20120925/178254/Augmented_Reality_Games_and_Their_Genres.php Design What will games on augmented reality glasses be like? What genres will stay, which won't work, and what new genres need to be invented? http://www.gamasutra.com/blogs/CraigEllsworth/20120925/178254/Augmented_Reality_Games_and_Their_Genres.php Tue, 25 Sep 2012 02:11:00 EDT Crossing Media - by Craig Ellsworth http://www.gamasutra.com/blogs/CraigEllsworth/20120317/166289/Crossing_Media.php Business/Marketing If an IP wants to cross media (making movies, videogames, etc.), it is more than welcome to do so. However, copying the story from one to the other inevitably leads to trouble (and poor sales). Creating separate stories in the same universe fixes this. http://www.gamasutra.com/blogs/CraigEllsworth/20120317/166289/Crossing_Media.php Sat, 17 Mar 2012 02:44:00 EDT Three Types of Protagonists - by Craig Ellsworth http://www.gamasutra.com/blogs/CraigEllsworth/20120305/164452/Three_Types_of_Protagonists.php Design Explores the strengths and weakness of the three types of protagonists found in games, starting with the Traditional Protagonist (found in traditional stories), then moving to the Blank Slate and the Customizable Protagonist (both invented for games). http://www.gamasutra.com/blogs/CraigEllsworth/20120305/164452/Three_Types_of_Protagonists.php Mon, 05 Mar 2012 05:08:00 EST On Violence - by Craig Ellsworth http://www.gamasutra.com/blogs/CraigEllsworth/20120228/163238/On_Violence.php Design,Art,Console/PC Remembering what it's like to play games as an 8-year-old. This is kind of an open letter to those who believe violence in games is a problem. At the end, it also hypothesizes an alternative to why some kids who play videogames get aggressive. http://www.gamasutra.com/blogs/CraigEllsworth/20120228/163238/On_Violence.php Tue, 28 Feb 2012 08:53:00 EST