Gamasutra - Blogs /blogs/ Craig Ellsworth's Blogs Wed, 29 Jul 2015 05:45:04 EDT en-us (Simon Carless) Infinite Beginnings - by Craig Ellsworth Design,Programming,Console/PC,Social/Online In an MMO, the player is usually supposed to feel like a unique hero. The simple act of creating a new character can often destroy this illusion. This can be fixed by randomizing starting locations and adding dynamic difficulty adjustment for balance. Wed, 02 Oct 2013 04:20:00 EDT Lifelong Development (ex: Dwarf Fortress) - by Craig Ellsworth Business/Marketing,Design,Console/PC,Indie Is there a way for a bigger company to use the same business model as the ultra-small indie Bay 12 Games (Dwarf Fortress devs)? Can games be lifelong development endeavors, or does the nature of large companies make such a concept economical impossible? Tue, 19 Mar 2013 01:24:00 EDT Games as a Storytelling and Storymaking medium - by Craig Ellsworth Design Games tell traditional stories like other media, but they also uniquely let players create their own stories. How do we effectively combine these two forms of story to allow for the most effective game story experience? Tue, 22 Jan 2013 12:33:00 EST Augmented Reality Games, and Their Genres - by Craig Ellsworth Design What will games on augmented reality glasses be like? What genres will stay, which won't work, and what new genres need to be invented? Tue, 25 Sep 2012 02:11:00 EDT Crossing Media - by Craig Ellsworth Business/Marketing If an IP wants to cross media (making movies, videogames, etc.), it is more than welcome to do so. However, copying the story from one to the other inevitably leads to trouble (and poor sales). Creating separate stories in the same universe fixes this. Sat, 17 Mar 2012 02:44:00 EDT Three Types of Protagonists - by Craig Ellsworth Design Explores the strengths and weakness of the three types of protagonists found in games, starting with the Traditional Protagonist (found in traditional stories), then moving to the Blank Slate and the Customizable Protagonist (both invented for games). Mon, 05 Mar 2012 05:08:00 EST