Gamasutra - Blogs http://www.gamasutra.com/blogs/ Richard Vaught's Blogs Fri, 19 Dec 2014 08:36:15 EST en-us scarless@think-services.com (Simon Carless) AGFPRO for Unity - Environment design made FUN! - by Richard Vaught http://www.gamasutra.com/blogs/RichardVaught/20140224/211543/AGFPRO_for_Unity__Environment_design_made_FUN.php Design,Production,Art An interview with Tammy McDonald, spokesperson for Axis Game Factory, the creative team behind the new Unity software, AGFPRO. http://www.gamasutra.com/blogs/RichardVaught/20140224/211543/AGFPRO_for_Unity__Environment_design_made_FUN.php Mon, 24 Feb 2014 09:11:00 EST Game Culture & Liberty: Part II - by Richard Vaught http://www.gamasutra.com/blogs/RichardVaught/20121109/181273/Game_Culture__Liberty_Part_II.php Business/Marketing Follow up to Game Culture and Liberty, focusing on the issue of sexual harassment in game culture. http://www.gamasutra.com/blogs/RichardVaught/20121109/181273/Game_Culture__Liberty_Part_II.php Fri, 09 Nov 2012 07:33:00 EST Abusive Pricing Practices in F2P Social Games - by Richard Vaught http://www.gamasutra.com/blogs/RichardVaught/20121108/181083/Abusive_Pricing_Practices_in_F2P_Social_Games.php Business/Marketing,Social/Online Abusive pricing practices in F2P market and their analog in the Atari generation of console gaming, and why this market will collapse if this is not addressed. http://www.gamasutra.com/blogs/RichardVaught/20121108/181083/Abusive_Pricing_Practices_in_F2P_Social_Games.php Thu, 08 Nov 2012 12:29:00 EST Game Culture & Liberty - by Richard Vaught http://www.gamasutra.com/blogs/RichardVaught/20120918/177890/Game_Culture__Liberty.php Business/Marketing A response to the current problems of sexism and harassment in the gaming industry. http://www.gamasutra.com/blogs/RichardVaught/20120918/177890/Game_Culture__Liberty.php Tue, 18 Sep 2012 01:31:00 EDT The Power of Change: Part Two - by Richard Vaught http://www.gamasutra.com/blogs/RichardVaught/20110801/89916/The_Power_of_Change_Part_Two.php Design,Indie A continuation of my Power of Change series, this time narrowing the focus to deal with equipment design and player created content within that realm. http://www.gamasutra.com/blogs/RichardVaught/20110801/89916/The_Power_of_Change_Part_Two.php Mon, 01 Aug 2011 11:24:00 EDT The Power of Change - by Richard Vaught http://www.gamasutra.com/blogs/RichardVaught/20110730/89909/The_Power_of_Change.php Design,Indie What makes games like Dwarf Fortress so fascinating to play? What is the dividing line between reality and games? Change... http://www.gamasutra.com/blogs/RichardVaught/20110730/89909/The_Power_of_Change.php Sat, 30 Jul 2011 09:42:00 EDT