Gamasutra - Blogs /blogs/ Richard Vaught's Blogs Thu, 03 Sep 2015 12:31:32 EDT en-us (Simon Carless) AGFPRO for Unity - Environment design made FUN! - by Richard Vaught Design,Production,Art An interview with Tammy McDonald, spokesperson for Axis Game Factory, the creative team behind the new Unity software, AGFPRO. Mon, 24 Feb 2014 09:11:00 EST Game Culture & Liberty: Part II - by Richard Vaught Business/Marketing Follow up to Game Culture and Liberty, focusing on the issue of sexual harassment in game culture. Fri, 09 Nov 2012 07:33:00 EST Abusive Pricing Practices in F2P Social Games - by Richard Vaught Business/Marketing,Social/Online Abusive pricing practices in F2P market and their analog in the Atari generation of console gaming, and why this market will collapse if this is not addressed. Thu, 08 Nov 2012 12:29:00 EST Game Culture & Liberty - by Richard Vaught Business/Marketing A response to the current problems of sexism and harassment in the gaming industry. Tue, 18 Sep 2012 01:31:00 EDT The Power of Change: Part Two - by Richard Vaught Design,Indie A continuation of my Power of Change series, this time narrowing the focus to deal with equipment design and player created content within that realm. Mon, 01 Aug 2011 11:24:00 EDT The Power of Change - by Richard Vaught Design,Indie What makes games like Dwarf Fortress so fascinating to play? What is the dividing line between reality and games? Change... Sat, 30 Jul 2011 09:42:00 EDT