Gamasutra - Blogs /blogs/ Alex Nichiporchik's Blogs Thu, 28 May 2015 08:23:59 EDT en-us (Simon Carless) Why I love exhibiting at PAX and consumer shows in general - by Alex Nichiporchik Business/Marketing,Design,Production,Indie Recovering from PAX East, I realized that I feel most fulfilled and energized after consumer events, and it's actually very beneficial for tinyBuild. Here's a deep dive as to why. Thu, 12 Mar 2015 01:54:00 EDT Current Issues With Survival Games - by Alex Nichiporchik Design,Console/PC,Indie Multiplayer survival games are insanely fun, but they seem to share very common issues which I'm hoping to digest in this article Mon, 23 Feb 2015 12:25:00 EST Investors and video games - it's pretty difficult - by Alex Nichiporchik Business/Marketing,Console/PC,Indie What I learned after years of talking with investors about video games and investing into game companies. A subjective, personal experience post. Wed, 18 Feb 2015 01:18:00 EST PAX South: Post-Mortem by tinyBuild - by Alex Nichiporchik Business/Marketing,Console/PC,Indie An in-depth look at what it was like to have a 600sq ft booth with 9 different games during PAX South - with only a handful of people, and while staying in a very high crime-rate area, includes loads of vlogs. Thu, 29 Jan 2015 02:06:00 EST The Dark Side Of Early Access - by Alex Nichiporchik Business/Marketing,Production,Console/PC,Indie In light of recent Early Access events, let's discuss crowdfunded game development and how to approach it Mon, 22 Sep 2014 08:21:00 EDT How to fix Destiny - by Alex Nichiporchik Design,Console/PC Let's take a look at Destiny and how we could fix it Tue, 16 Sep 2014 07:07:00 EDT