Gamasutra - Blogs http://www.gamasutra.com/blogs/ Alex Nichiporchik's Blogs Sat, 19 Apr 2014 06:12:04 EDT en-us scarless@think-services.com (Simon Carless) Publishing Bit Brawlers on Amazon Fire TV - by Alex Nichiporchik http://www.gamasutra.com/blogs/AlexNichiporchik/20140403/214591/Publishing_Bit_Brawlers_on_Amazon_Fire_TV.php Production This post is not what you expect. It's a little post mortem of using our GDC time in a mall to upload a build to Amazon with one chance of passing QA. http://www.gamasutra.com/blogs/AlexNichiporchik/20140403/214591/Publishing_Bit_Brawlers_on_Amazon_Fire_TV.php Thu, 03 Apr 2014 04:27:00 EDT First time exhibiting at GDC: Post Mortem - by Alex Nichiporchik http://www.gamasutra.com/blogs/AlexNichiporchik/20140326/213964/First_time_exhibiting_at_GDC_Post_Mortem.php Business/Marketing,Console/PC,Indie This year was the first time we showcased at GDC, here is a post-mortem. Broken monitors, missing USB ports, and lots of standing around http://www.gamasutra.com/blogs/AlexNichiporchik/20140326/213964/First_time_exhibiting_at_GDC_Post_Mortem.php Wed, 26 Mar 2014 01:08:00 EDT 8 games for $51: designing the JetGetters Kickstarter - by Alex Nichiporchik http://www.gamasutra.com/blogs/AlexNichiporchik/20140314/213110/8_games_for_51_designing_the_JetGetters_Kickstarter.php Business/Marketing,Design,Production,Console/PC,Indie JetGetters finally launched on Kickstarter, and as one of the rewards, we included all of our games in the form of a bundle or a season pass. Here's an analysis of how the rewards work, with insane value at $51. http://www.gamasutra.com/blogs/AlexNichiporchik/20140314/213110/8_games_for_51_designing_the_JetGetters_Kickstarter.php Fri, 14 Mar 2014 05:48:00 EDT 5 things learned: Flash to Unity port of No Time To Explain - by Alex Nichiporchik http://www.gamasutra.com/blogs/AlexNichiporchik/20140312/212884/5_things_learned_Flash_to_Unity_port_of_No_Time_To_Explain.php Design,Programming,Production,Art,Console/PC,Indie You'd think since Unity is so easy, porting your game from Flash would be super fast. That's not necessarily true, but it's still a good choice. Here are top 5 things we learned. http://www.gamasutra.com/blogs/AlexNichiporchik/20140312/212884/5_things_learned_Flash_to_Unity_port_of_No_Time_To_Explain.php Wed, 12 Mar 2014 10:00:00 EDT Designing music for SpeedRunners - by Alex Nichiporchik http://www.gamasutra.com/blogs/AlexNichiporchik/20140224/211498/Designing_music_for_SpeedRunners.php Audio,Design SpeedRunners presents an interesting challenge in terms of music, since it's designed to have two very different gameplay phases during matches, and a build up period that can be interrupted at any given time. http://www.gamasutra.com/blogs/AlexNichiporchik/20140224/211498/Designing_music_for_SpeedRunners.php Mon, 24 Feb 2014 11:45:00 EST Inventing a drinking game at Ukraine's version of GDC (DevGAMM) - by Alex Nichiporchik http://www.gamasutra.com/blogs/AlexNichiporchik/20140218/211080/Inventing_a_drinking_game_at_Ukraines_version_of_GDC_DevGAMM.php Design,Production December 8th, 2013. Ukraine, Kiev. Riots are in full swing, the Lenin statue just got taken down. I'm standing in front of 800 game developers, with a shot of tequila in my hand, and more full shots on the table. This is Game Lynch at DevGAMM. http://www.gamasutra.com/blogs/AlexNichiporchik/20140218/211080/Inventing_a_drinking_game_at_Ukraines_version_of_GDC_DevGAMM.php Tue, 18 Feb 2014 05:30:00 EST