Gamasutra - Blogs Alex Nichiporchik's Blogs Thu, 24 Apr 2014 08:03:26 EDT en-us (Simon Carless) Publishing Bit Brawlers on Amazon Fire TV - by Alex Nichiporchik Production This post is not what you expect. It's a little post mortem of using our GDC time in a mall to upload a build to Amazon with one chance of passing QA. Thu, 03 Apr 2014 04:27:00 EDT First time exhibiting at GDC: Post Mortem - by Alex Nichiporchik Business/Marketing,Console/PC,Indie This year was the first time we showcased at GDC, here is a post-mortem. Broken monitors, missing USB ports, and lots of standing around Wed, 26 Mar 2014 01:08:00 EDT 8 games for $51: designing the JetGetters Kickstarter - by Alex Nichiporchik Business/Marketing,Design,Production,Console/PC,Indie JetGetters finally launched on Kickstarter, and as one of the rewards, we included all of our games in the form of a bundle or a season pass. Here's an analysis of how the rewards work, with insane value at $51. Fri, 14 Mar 2014 05:48:00 EDT 5 things learned: Flash to Unity port of No Time To Explain - by Alex Nichiporchik Design,Programming,Production,Art,Console/PC,Indie You'd think since Unity is so easy, porting your game from Flash would be super fast. That's not necessarily true, but it's still a good choice. Here are top 5 things we learned. Wed, 12 Mar 2014 10:00:00 EDT Designing music for SpeedRunners - by Alex Nichiporchik Audio,Design SpeedRunners presents an interesting challenge in terms of music, since it's designed to have two very different gameplay phases during matches, and a build up period that can be interrupted at any given time. Mon, 24 Feb 2014 11:45:00 EST Inventing a drinking game at Ukraine's version of GDC (DevGAMM) - by Alex Nichiporchik Design,Production December 8th, 2013. Ukraine, Kiev. Riots are in full swing, the Lenin statue just got taken down. I'm standing in front of 800 game developers, with a shot of tequila in my hand, and more full shots on the table. This is Game Lynch at DevGAMM. Tue, 18 Feb 2014 05:30:00 EST