Gamasutra - Blogs Alex Nichiporchik's Blogs Wed, 17 Sep 2014 05:34:36 EDT en-us (Simon Carless) How to fix Destiny - by Alex Nichiporchik Design,Console/PC Let's take a look at Destiny and how we could fix it Tue, 16 Sep 2014 07:07:00 EDT PAX Prime: an orange post-mortem - by Alex Nichiporchik Business/Marketing,Console/PC,Indie Let's do PAX Prime we said, it's going to be fun we said. Chronological post-mortem of 10 days of PAX Prime Insanity and ethernet cables. Fri, 05 Sep 2014 07:53:00 EDT Why I love Early Access games - by Alex Nichiporchik Business/Marketing,Console/PC,Indie It's strange how spending 2 hours hunting people in Rust can inspire you to write a blog article. I'd like to discuss how awesome Early Access games are and what I'd like to see. Mon, 09 Jun 2014 12:07:00 EDT Updates in a popular Early Access Game - by Alex Nichiporchik Design,Production,Console/PC,Indie We made an update to SpeedRunners which made new players feel much more welcomed in the game, and ticked off a group of loyal players. What now? Tue, 03 Jun 2014 10:02:00 EDT Publishing Bit Brawlers on Amazon Fire TV - by Alex Nichiporchik Production This post is not what you expect. It's a little post mortem of using our GDC time in a mall to upload a build to Amazon with one chance of passing QA. Thu, 03 Apr 2014 04:27:00 EDT First time exhibiting at GDC: Post Mortem - by Alex Nichiporchik Business/Marketing,Console/PC,Indie This year was the first time we showcased at GDC, here is a post-mortem. Broken monitors, missing USB ports, and lots of standing around Wed, 26 Mar 2014 01:08:00 EDT