Gamasutra - Blogs /blogs/ Alex Nichiporchik's Blogs Mon, 03 Aug 2015 02:39:41 EDT en-us (Simon Carless) tinyBuild's Gamescom Survival Guide - by Alex Nichiporchik Business/Marketing,Indie A cheat-sheep for surviving and being successful at a show like Gamescom while showing your game Wed, 22 Jul 2015 12:50:00 EDT Why the original No Time To Explain sucked - by Alex Nichiporchik Business/Marketing,Production,Indie Last 4 years have been a rollercoaster, and it's finally time to talk about why we disappointed our fans three times in a row. Fri, 17 Jul 2015 02:08:00 EDT 5 Things Learned Doing E3 As An Indie Company - by Alex Nichiporchik Console/PC,Indie Aside from accidentally stumbling into a Korean brothel, we learned some valuable things about E3 last week Tue, 23 Jun 2015 11:03:00 EDT Hosting a drinking game at Russia's DevGAMM - by Alex Nichiporchik Business/Marketing,Programming,Console/PC,Indie Last month I hosted possibly the most glorious trainwreck of a panel at a game convention - Game Lynch. Tue, 02 Jun 2015 01:30:00 EDT Why I love exhibiting at PAX and consumer shows in general - by Alex Nichiporchik Business/Marketing,Design,Production,Indie Recovering from PAX East, I realized that I feel most fulfilled and energized after consumer events, and it's actually very beneficial for tinyBuild. Here's a deep dive as to why. Thu, 12 Mar 2015 01:54:00 EDT Current Issues With Survival Games - by Alex Nichiporchik Design,Console/PC,Indie Multiplayer survival games are insanely fun, but they seem to share very common issues which I'm hoping to digest in this article Mon, 23 Feb 2015 12:25:00 EST