Gamasutra - Blogs http://www.gamasutra.com/blogs/ Michael DeFazio's Blogs Fri, 07 Jun 2013 04:11:21 EDT en-us scarless@think-services.com (Simon Carless) "Stickyness", "Purpose", (an Introduction with Diablo 3) - by Michael DeFazio http://www.gamasutra.com/blogs/MichaelDeFazio/20120707/173739/quotStickynessquot_quotPurposequot_an_Introduction_with_Diablo_3.php Design,Serious an introduction of "purpose" and "stickyness" (aspects of games that keep us playing) in game design. how systems and features should be aligned with the main "purpose" of the game. (Diablo 3 is primarily discussed) http://www.gamasutra.com/blogs/MichaelDeFazio/20120707/173739/quotStickynessquot_quotPurposequot_an_Introduction_with_Diablo_3.php Sat, 07 Jul 2012 02:39:00 EDT evaluating an effective mobile game experience - by Michael DeFazio http://www.gamasutra.com/blogs/MichaelDeFazio/20110718/89838/evaluating_an_effective_mobile_game_experience.php Design,Smartphone/Tablet a list of questions that can be used as evaluation criteria for designing a successful (mobile) game experience. http://www.gamasutra.com/blogs/MichaelDeFazio/20110718/89838/evaluating_an_effective_mobile_game_experience.php Mon, 18 Jul 2011 07:42:00 EDT