Gamasutra - Blogs /blogs/ Harry Mack's Blogs Sat, 01 Aug 2015 03:50:39 EDT en-us scarless@think-services.com (Simon Carless) Getting/Making Game Music that Fits - Comparative Music Series - Urgency vs Persistency - by Harry Mack http://www.gamasutra.com/blogs/HarryMack/20150730/249676/GettingMaking_Game_Music_that_Fits__Comparative_Music_Series__Urgency_vs_Persistency.php Audio,Indie Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on composing techniques for fast vs slow games. http://www.gamasutra.com/blogs/HarryMack/20150730/249676/GettingMaking_Game_Music_that_Fits__Comparative_Music_Series__Urgency_vs_Persistency.php Thu, 30 Jul 2015 01:46:00 EDT Getting/Making Game Music that Fits - Comparative Music Series - Atmospheric vs Ambient - by Harry Mack http://www.gamasutra.com/blogs/HarryMack/20150626/247173/GettingMaking_Game_Music_that_Fits__Comparative_Music_Series__Atmospheric_vs_Ambient.php Audio,Indie Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. http://www.gamasutra.com/blogs/HarryMack/20150626/247173/GettingMaking_Game_Music_that_Fits__Comparative_Music_Series__Atmospheric_vs_Ambient.php Fri, 26 Jun 2015 01:42:00 EDT Getting/Making Game Music that Fits - Comparative Music Series - Sci vs fi - by Harry Mack http://www.gamasutra.com/blogs/HarryMack/20150529/244696/GettingMaking_Game_Music_that_Fits__Comparative_Music_Series__Sci_vs_fi.php Audio,Indie Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry takes a look at two different approaches to sci-fi music. http://www.gamasutra.com/blogs/HarryMack/20150529/244696/GettingMaking_Game_Music_that_Fits__Comparative_Music_Series__Sci_vs_fi.php Fri, 29 May 2015 03:03:00 EDT Getting/Making Game Music that Fits - Comparative Music Series - Kids vs Kids - by Harry Mack http://www.gamasutra.com/blogs/HarryMack/20150424/241874/GettingMaking_Game_Music_that_Fits__Comparative_Music_Series__Kids_vs_Kids.php Art,Indie Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on music for a younger audience. http://www.gamasutra.com/blogs/HarryMack/20150424/241874/GettingMaking_Game_Music_that_Fits__Comparative_Music_Series__Kids_vs_Kids.php Fri, 24 Apr 2015 01:43:00 EDT Getting/Making Game Music that Fits - Comparative Music Series - Horror vs Horror - by Harry Mack http://www.gamasutra.com/blogs/HarryMack/20150318/239000/GettingMaking_Game_Music_that_Fits__Comparative_Music_Series__Horror_vs_Horror.php Audio,Indie Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Horror music. http://www.gamasutra.com/blogs/HarryMack/20150318/239000/GettingMaking_Game_Music_that_Fits__Comparative_Music_Series__Horror_vs_Horror.php Wed, 18 Mar 2015 01:54:00 EDT Getting/Making Game Music that Fits - Comparative Music Series - Spy vs Spy - by Harry Mack http://www.gamasutra.com/blogs/HarryMack/20150226/237398/GettingMaking_Game_Music_that_Fits__Comparative_Music_Series__Spy_vs_Spy.php Audio,Indie Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Spy music. http://www.gamasutra.com/blogs/HarryMack/20150226/237398/GettingMaking_Game_Music_that_Fits__Comparative_Music_Series__Spy_vs_Spy.php Thu, 26 Feb 2015 02:10:00 EST