Gamasutra - Blogs /blogs/ Jared Lorince's Blogs Mon, 31 Aug 2015 07:49:24 EDT en-us (Simon Carless) A Conversation with Damion Schubert: Moving beyond the casual-hardcore dichotomy - by Jared Lorince Design Originally published in late 2011, this interview with Damion Schubert, Lead Systems Designer at Bioware Austin, discusses new ways of thinking about player investment, casual gaming, and more. Tue, 19 Feb 2013 11:20:00 EST Games, numeracy, and uncertainty - by Jared Lorince Design Do video games help people understand probabilistic information better? We don't know, but we should figure it out. Mon, 07 Jan 2013 07:30:00 EST Reflections on hoarding, evolution, and Fallout: New Vegas - by Jared Lorince Design Videogame environments often compel us to collect things - items, xp, achievements, and more. Are games able to generate hoarding behavior in otherwise non-compulsive players? And if so, how? Sat, 04 Jun 2011 07:52:00 EDT