Gamasutra - Blogs http://www.gamasutra.com/blogs/ Jared Lorince's Blogs Wed, 20 Aug 2014 12:34:58 EDT en-us scarless@think-services.com (Simon Carless) A Conversation with Damion Schubert: Moving beyond the casual-hardcore dichotomy - by Jared Lorince http://www.gamasutra.com/blogs/JaredLorince/20130219/186803/A_Conversation_with_Damion_Schubert_Moving_beyond_the_casualhardcore_dichotomy.php Design Originally published in late 2011, this interview with Damion Schubert, Lead Systems Designer at Bioware Austin, discusses new ways of thinking about player investment, casual gaming, and more. http://www.gamasutra.com/blogs/JaredLorince/20130219/186803/A_Conversation_with_Damion_Schubert_Moving_beyond_the_casualhardcore_dichotomy.php Tue, 19 Feb 2013 11:20:00 EST Games, numeracy, and uncertainty - by Jared Lorince http://www.gamasutra.com/blogs/JaredLorince/20130107/184431/Games_numeracy_and_uncertainty.php Design Do video games help people understand probabilistic information better? We don't know, but we should figure it out. http://www.gamasutra.com/blogs/JaredLorince/20130107/184431/Games_numeracy_and_uncertainty.php Mon, 07 Jan 2013 07:30:00 EST Reflections on hoarding, evolution, and Fallout: New Vegas - by Jared Lorince http://www.gamasutra.com/blogs/JaredLorince/20110604/89580/Reflections_on_hoarding_evolution_and_Fallout_New_Vegas.php Design Videogame environments often compel us to collect things - items, xp, achievements, and more. Are games able to generate hoarding behavior in otherwise non-compulsive players? And if so, how? http://www.gamasutra.com/blogs/JaredLorince/20110604/89580/Reflections_on_hoarding_evolution_and_Fallout_New_Vegas.php Sat, 04 Jun 2011 07:52:00 EDT