Gamasutra - Blogs http://www.gamasutra.com/blogs/ Dan Cox's Blogs Mon, 24 Nov 2014 12:52:38 EST en-us scarless@think-services.com (Simon Carless) Learning Inform 7: Part 2 - by Dan Cox http://www.gamasutra.com/blogs/DanCox/20130325/189239/Learning_Inform_7_Part_2.php Programming,Indie Part 2 of the Learning Inform 7 series builds on the concepts introduced in Part 1. It covers people, time, scenes, and connecting rooms. http://www.gamasutra.com/blogs/DanCox/20130325/189239/Learning_Inform_7_Part_2.php Mon, 25 Mar 2013 12:02:00 EDT Learning Inform 7: Part 1 - by Dan Cox http://www.gamasutra.com/blogs/DanCox/20130304/187702/Learning_Inform_7_Part_1.php Programming,Indie Learn Inform 7 and make interactive fiction in the first part of an on-going series. http://www.gamasutra.com/blogs/DanCox/20130304/187702/Learning_Inform_7_Part_1.php Mon, 04 Mar 2013 01:36:00 EST Learning Twine: Part 3 - by Dan Cox http://www.gamasutra.com/blogs/DanCox/20130218/186810/Learning_Twine_Part_3.php Programming,Indie In the third and final part of this series, I cover using conditional statements and demonstrate macros in Twine. http://www.gamasutra.com/blogs/DanCox/20130218/186810/Learning_Twine_Part_3.php Mon, 18 Feb 2013 12:47:00 EST Learning Twine: Part 2 - by Dan Cox http://www.gamasutra.com/blogs/DanCox/20130209/186341/Learning_Twine_Part_2.php Programming,Indie In Part 2 of the Learning Twine series, I cover Choices, CSS, and introduce using variables to make stories dynamic. http://www.gamasutra.com/blogs/DanCox/20130209/186341/Learning_Twine_Part_2.php Sat, 09 Feb 2013 10:17:00 EST Learning Twine: Part 1 - by Dan Cox http://www.gamasutra.com/blogs/DanCox/20130203/185939/Learning_Twine_Part_1.php Programming,Indie Ever wanted to make interactive fiction? How about learning more about Twine? This series will cover the basics of using the tool and how to make both games and even design prototypes. http://www.gamasutra.com/blogs/DanCox/20130203/185939/Learning_Twine_Part_1.php Sun, 03 Feb 2013 08:10:00 EST Performed, controlled and spoken: A tripartite view of the player-character - by Dan Cox http://www.gamasutra.com/blogs/DanCox/20120527/171143/Performed_controlled_and_spoken_A_tripartite_view_of_the_playercharacter.php Serious Traditional theory has been focused on the relationships between the player and the character while ignoring an increasingly important third part: in-game player representation through text and voice. http://www.gamasutra.com/blogs/DanCox/20120527/171143/Performed_controlled_and_spoken_A_tripartite_view_of_the_playercharacter.php Sun, 27 May 2012 08:00:00 EDT