Gamasutra - Blogs /blogs/ Ozzie Smith's Blogs Fri, 28 Aug 2015 01:21:45 EDT en-us (Simon Carless) Dissecting the Core Mechanics of Vanquish - by Ozzie Smith Design,Console/PC Vanquish is a 3rd person shooter that combines a handful of simple, unique mechanics that form extremely satisfying, dynamic combat. Mon, 10 Mar 2014 04:24:00 EDT The Four Stages of Puzzle Game Mastery - by Ozzie Smith Design Dissecting the different stages that players go through while mastering a falling-block puzzle game. Thu, 04 Jul 2013 04:34:00 EDT 7 Suggestions for Having Interesting Weapons in Shooters - by Ozzie Smith Design A blog outlining 7 different ways to give a shooter interesting weapons. Ranging from the nature of weapon selection systems to adding interesting and meaningful depth to weapons. Mon, 29 Apr 2013 06:53:00 EDT Player Skill, Character Skill, and Skill Progression Systems - by Ozzie Smith Design Examining the difference between player and character skill in videogames and determining how skill progression systems can complement the gameplay of a game. Tue, 05 Feb 2013 07:02:00 EST