Gamasutra - Blogs http://www.gamasutra.com/blogs/ Ozzie Smith's Blogs Fri, 28 Nov 2014 09:15:47 EST en-us scarless@think-services.com (Simon Carless) Dissecting the Core Mechanics of Vanquish - by Ozzie Smith http://www.gamasutra.com/blogs/OzzieSmith/20140310/212738/Dissecting_the_Core_Mechanics_of_Vanquish.php Design,Console/PC Vanquish is a 3rd person shooter that combines a handful of simple, unique mechanics that form extremely satisfying, dynamic combat. http://www.gamasutra.com/blogs/OzzieSmith/20140310/212738/Dissecting_the_Core_Mechanics_of_Vanquish.php Mon, 10 Mar 2014 04:24:00 EDT The Four Stages of Puzzle Game Mastery - by Ozzie Smith http://www.gamasutra.com/blogs/OzzieSmith/20130704/195659/The_Four_Stages_of_Puzzle_Game_Mastery.php Design Dissecting the different stages that players go through while mastering a falling-block puzzle game. http://www.gamasutra.com/blogs/OzzieSmith/20130704/195659/The_Four_Stages_of_Puzzle_Game_Mastery.php Thu, 04 Jul 2013 04:34:00 EDT 7 Suggestions for Having Interesting Weapons in Shooters - by Ozzie Smith http://www.gamasutra.com/blogs/OzzieSmith/20130429/191446/7_Suggestions_for_Having_Interesting_Weapons_in_Shooters.php Design A blog outlining 7 different ways to give a shooter interesting weapons. Ranging from the nature of weapon selection systems to adding interesting and meaningful depth to weapons. http://www.gamasutra.com/blogs/OzzieSmith/20130429/191446/7_Suggestions_for_Having_Interesting_Weapons_in_Shooters.php Mon, 29 Apr 2013 06:53:00 EDT Player Skill, Character Skill, and Skill Progression Systems - by Ozzie Smith http://www.gamasutra.com/blogs/OzzieSmith/20130205/185943/Player_Skill_Character_Skill_and_Skill_Progression_Systems.php Design Examining the difference between player and character skill in videogames and determining how skill progression systems can complement the gameplay of a game. http://www.gamasutra.com/blogs/OzzieSmith/20130205/185943/Player_Skill_Character_Skill_and_Skill_Progression_Systems.php Tue, 05 Feb 2013 07:02:00 EST