Gamasutra - Blogs /blogs/ Axel Cholewa's Blogs Fri, 04 Sep 2015 05:06:56 EDT en-us (Simon Carless) Players don't want to read - by Axel Cholewa Design Players want to learn game mechanics. The question is how to teach them. Wed, 08 Aug 2012 08:37:00 EDT An Idea On Betrayal - by Axel Cholewa I present a short idea on how to implement betrayal into single player and, more importantly, co-op games. Wed, 25 Jul 2012 08:06:00 EDT Skill progression in RPGs based on play style - by Axel Cholewa Design,Console/PC While in most RPGs players level up their skills with experience points, GTA: San Andreas already featured an alternative. Tue, 17 Jul 2012 07:13:00 EDT Wishlist for the Next Big Western Fantasy RPG - by Axel Cholewa Minor and major changes I'd like to see in the next big fantasy game. Sun, 15 Jul 2012 07:31:00 EDT KoA: Reckoning - On menus in console RPGs - by Axel Cholewa Design,Console/PC In tradition with Eric Schwartz's and Ted Brown's blog posts about Skyrim's user interface, here's a small comment on what Kingdoms of Amalur: Reckoning has to say on that matter. Fri, 17 Feb 2012 03:20:00 EST