Gamasutra - Blogs http://www.gamasutra.com/blogs/ James Liu's Blogs Thu, 06 Jun 2013 02:45:48 EDT en-us scarless@think-services.com (Simon Carless) Re-imagining JRPG for Mobile Touch-Screen (Part 1) - by James Liu http://www.gamasutra.com/blogs/JamesLiu/20130603/193335/Reimagining_JRPG_for_Mobile_TouchScreen_Part_1.php Smartphone/Tablet,Design Built a mobile specific, touch-screen, bite-size 12-Hour JRPG with 2.6 people in 9 months using $6,000 USD. We used several design paradigms found in Enterprise Software Development. We hope that you'll find our little tricks useful. http://www.gamasutra.com/blogs/JamesLiu/20130603/193335/Reimagining_JRPG_for_Mobile_TouchScreen_Part_1.php Mon, 03 Jun 2013 02:30:00 EDT Newbies Exhibiting at GDC Play! Our Costs and Lessons. - by James Liu http://www.gamasutra.com/blogs/JamesLiu/20130517/192266/Newbies_Exhibiting_at_GDC_Play_Our_Costs_and_Lessons.php Business/Marketing,Indie Each industry has a unique landscape that takes time to observe and understand. Coming into the game industry for the first time, we knew nothing. As a team, we've seen other industries. Was Exhibiting at GDC Play for $3250 USD worth the price of tuition? http://www.gamasutra.com/blogs/JamesLiu/20130517/192266/Newbies_Exhibiting_at_GDC_Play_Our_Costs_and_Lessons.php Fri, 17 May 2013 08:35:00 EDT Effect of Sessions and App Gifting on Nameless AppStore Ranks - by James Liu http://www.gamasutra.com/blogs/JamesLiu/20130510/192054/Effect_of_Sessions_and_App_Gifting_on_Nameless_AppStore_Ranks.php Business/Marketing We noticed some odd behavior in our ranking metrics. Some days we would sell less, but rise in rank more. We would like to share our metrics about “Play Sessions” and “Formula” hearsay. If we knew before, we may have designed our game differently. http://www.gamasutra.com/blogs/JamesLiu/20130510/192054/Effect_of_Sessions_and_App_Gifting_on_Nameless_AppStore_Ranks.php Fri, 10 May 2013 11:31:00 EDT Ranking Metrics for "Nameless" Premium iOS RPG with no IAP - by James Liu http://www.gamasutra.com/blogs/JamesLiu/20130506/191724/Ranking_Metrics_for_quotNamelessquot_Premium_iOS_RPG_with_no_IAP.php Smartphone/Tablet,Business/Marketing Why aren’t there more Premium Games and Higher Prices on the AppStore? We’re not sure, but we have some interesting metrics about “Sessions” and “Formula” hearsay. "Nameless the Hackers" is a 12+ hour traditional turn-based RPG with no Virtual Pad. http://www.gamasutra.com/blogs/JamesLiu/20130506/191724/Ranking_Metrics_for_quotNamelessquot_Premium_iOS_RPG_with_no_IAP.php Mon, 06 May 2013 10:35:00 EDT Breaking in – Nameless the Hackers RPG - by James Liu http://www.gamasutra.com/blogs/JamesLiu/20130503/191645/Breaking_in__Nameless_the_Hackers_RPG.php Business/Marketing,Smartphone/Tablet Breaking into the mobile games industry. An indie development group’s retrospective on independently launching a Premium IOS J-RPG about Hackers. Coming from other industries, we knew metrics are important. We captured our “break-in” moment. http://www.gamasutra.com/blogs/JamesLiu/20130503/191645/Breaking_in__Nameless_the_Hackers_RPG.php Fri, 03 May 2013 01:00:00 EDT