Gamasutra - Blogs /blogs/ Wai Yen Tang's Blogs Thu, 26 Feb 2015 05:58:03 EST en-us (Simon Carless) Can clans protect adolescent players of massively multiplayer online games from violent behaviors? - by Wai Yen Tang Social/Online To examine whether clan membership mediates observed associations between violent game content and externalizing behaviors among youth who play massively multiplayer online games (MMOGs). Tue, 17 Feb 2015 06:52:00 EST A “Dry Eye” for William Carver: playing a violent videogame on pupil dilation - by Wai Yen Tang Console/PC,Social/Online An experiment analyzed the effects of playing a violent video game on player’s sensitivity to victimized people by measuring the involuntary pupil dilation responses to images and examining its mediating role on aggression. Fri, 30 Jan 2015 01:30:00 EST Underground: A serious game for laparoscopic surgery - by Wai Yen Tang Serious Two studies about the effectiveness of a serious game for laparoscopic surgery. Mon, 19 Jan 2015 01:19:00 EST Co-occurrence of problematic video gaming, substance use and psychosocial problems in adolescents - by Wai Yen Tang Social/Online The current study explored the nature of problematic (addictive) video gaming (PVG) and the association with game type, psychosocial health, and substance use. Mon, 01 Dec 2014 01:17:00 EST A mediated relationship between escapism and well-being among MMO players - by Wai Yen Tang Business/Marketing,Console/PC,Social/Online Players with escapist motivation endorsed stronger game realism beliefs and spent more time playing MMORPGs, in turn increased online support but decreased offline social support. Well-being was affected by both online and offline social support Mon, 17 Nov 2014 01:39:00 EST Friendship in online gaming among emotionally sensitive gamers - by Wai Yen Tang Business/Marketing,Social/Online The current study addresses this question by evaluating the link between gaming-related friendships and shyness, as quantified by emotional sensitivity. Mon, 03 Nov 2014 03:43:00 EST