Gamasutra - Blogs Andrea Magnorsky's Blogs Sun, 21 Dec 2014 08:22:33 EST en-us (Simon Carless) Multithreading rendering in a game engine with C#–Double buffer implementation - by Andrea Magnorsky Programming,Console/PC A game running at 60FPS needs to render every 16 milliseconds, so all the logic must execute in that very short time. Multi-threading seems like a good way to improve performace. This article will explore an implementation of double buffer in C#. Mon, 27 May 2013 12:24:00 EDT A build system for games - by Andrea Magnorsky Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The fact that we make games put a series of differences into our production and deployment process that doesn’t generally affect non game software development cycles. This is a simple intro to our build server setup. Tue, 29 Jan 2013 09:45:00 EST