Gamasutra - Blogs http://www.gamasutra.com/blogs/ Andrea Magnorsky's Blogs Fri, 31 Oct 2014 06:08:49 EDT en-us scarless@think-services.com (Simon Carless) Multithreading rendering in a game engine with C#–Double buffer implementation - by Andrea Magnorsky http://www.gamasutra.com/blogs/AndreaMagnorsky/20130527/193087/Multithreading_rendering_in_a_game_engine_with_CDouble_buffer_implementation.php Programming,Console/PC A game running at 60FPS needs to render every 16 milliseconds, so all the logic must execute in that very short time. Multi-threading seems like a good way to improve performace. This article will explore an implementation of double buffer in C#. http://www.gamasutra.com/blogs/AndreaMagnorsky/20130527/193087/Multithreading_rendering_in_a_game_engine_with_CDouble_buffer_implementation.php Mon, 27 May 2013 12:24:00 EDT A build system for games - by Andrea Magnorsky http://www.gamasutra.com/blogs/AndreaMagnorsky/20130129/185631/A_build_system_for_games.php Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet The fact that we make games put a series of differences into our production and deployment process that doesn’t generally affect non game software development cycles. This is a simple intro to our build server setup. http://www.gamasutra.com/blogs/AndreaMagnorsky/20130129/185631/A_build_system_for_games.php Tue, 29 Jan 2013 09:45:00 EST