Gamasutra - Blogs http://www.gamasutra.com/blogs/ Matthias Zarzecki's Blogs Thu, 23 May 2013 11:14:47 EDT en-us scarless@think-services.com (Simon Carless) Replaying Tomb Raider 2 twelve years later - A retrospective - by Matthias Zarzecki http://www.gamasutra.com/blogs/MatthiasZarzecki/20130304/187704/Replaying_Tomb_Raider_2_twelve_years_later__A_retrospective.php Console/PC,Design A look into the depths of Tomb Raider 2 to see how well it holds up http://www.gamasutra.com/blogs/MatthiasZarzecki/20130304/187704/Replaying_Tomb_Raider_2_twelve_years_later__A_retrospective.php Mon, 04 Mar 2013 04:55:00 EST The Two Kinds of Proficiency in Games, and the Two Kinds of Criticism - by Matthias Zarzecki http://www.gamasutra.com/blogs/MatthiasZarzecki/20130227/187453/The_Two_Kinds_of_Proficiency_in_Games_and_the_Two_Kinds_of_Criticism.php A game can be good at bad in two areas - Structure and Theme. Funnily enough, this could also help understand how the 7-9-Review-Scale works. http://www.gamasutra.com/blogs/MatthiasZarzecki/20130227/187453/The_Two_Kinds_of_Proficiency_in_Games_and_the_Two_Kinds_of_Criticism.php Wed, 27 Feb 2013 03:27:00 EST The Color of Games - by Matthias Zarzecki http://www.gamasutra.com/blogs/MatthiasZarzecki/20130103/184305/The_Color_of_Games.php Console/PC,Art Games can have certain colors associated with them. Deus Ex: Human Revolution is gold. Are there more? http://www.gamasutra.com/blogs/MatthiasZarzecki/20130103/184305/The_Color_of_Games.php Thu, 03 Jan 2013 04:21:00 EST Why I probably won't take part in the IndieSpeedRun - by Matthias Zarzecki http://www.gamasutra.com/blogs/MatthiasZarzecki/20121130/182695/Why_I_probably_wont_take_part_in_the_IndieSpeedRun.php Indie,Design How the IndieSpeedRun-jam isn't that appealing to Indies http://www.gamasutra.com/blogs/MatthiasZarzecki/20121130/182695/Why_I_probably_wont_take_part_in_the_IndieSpeedRun.php Fri, 30 Nov 2012 01:35:00 EST Tomb Raider 3 - 14 years later, pt.3 - by Matthias Zarzecki http://www.gamasutra.com/blogs/MatthiasZarzecki/20120501/169516/Tomb_Raider_3__14_years_later_pt3.php Console/PC,Design It has been 14 years since Tomb Raider 3 came out. How will it stand up? Will its features look positive from todays's perspective, or will it be completelx antiquated? http://www.gamasutra.com/blogs/MatthiasZarzecki/20120501/169516/Tomb_Raider_3__14_years_later_pt3.php Tue, 01 May 2012 05:06:00 EDT Tomb Raider 3 - 14 years later, pt.2 - by Matthias Zarzecki http://www.gamasutra.com/blogs/MatthiasZarzecki/20120424/169103/Tomb_Raider_3__14_years_later_pt2.php Design,Console/PC I continue exploring the game-design of the 14-year-old Tomb Raider 3. Part 2 of 3. http://www.gamasutra.com/blogs/MatthiasZarzecki/20120424/169103/Tomb_Raider_3__14_years_later_pt2.php Tue, 24 Apr 2012 08:18:00 EDT