Gamasutra - Blogs http://www.gamasutra.com/blogs/ Matthias Zarzecki's Blogs Sat, 19 Apr 2014 04:05:53 EDT en-us scarless@think-services.com (Simon Carless) Ladies in CoD? Hell Yes - And why that's important - by Matthias Zarzecki http://www.gamasutra.com/blogs/MatthiasZarzecki/20130815/198297/Ladies_in_CoD_Hell_Yes__And_why_thats_important.php What the addition of Women to the Call Of Duty games franchise means http://www.gamasutra.com/blogs/MatthiasZarzecki/20130815/198297/Ladies_in_CoD_Hell_Yes__And_why_thats_important.php Thu, 15 Aug 2013 02:46:00 EDT Building Levels in Unity – Part 3 of 3 - by Matthias Zarzecki http://www.gamasutra.com/blogs/MatthiasZarzecki/20130715/196291/Building_Levels_in_Unity__Part_3_of_3.php Design,Console/PC A look at the logistics involved in setting up the level for Looking for Group - The Fork of Truth. Part 3 of 3 http://www.gamasutra.com/blogs/MatthiasZarzecki/20130715/196291/Building_Levels_in_Unity__Part_3_of_3.php Mon, 15 Jul 2013 11:00:00 EDT Building Levels in Unity – Part 2 of 3 - by Matthias Zarzecki http://www.gamasutra.com/blogs/MatthiasZarzecki/20130712/196174/Building_Levels_in_Unity__Part_2_of_3.php A look at the setup of the level of Looking For Group - The Fork of Truth. Part 2 of 3. http://www.gamasutra.com/blogs/MatthiasZarzecki/20130712/196174/Building_Levels_in_Unity__Part_2_of_3.php Fri, 12 Jul 2013 12:33:00 EDT Building Levels in Unity - Part 1 of 3 - by Matthias Zarzecki http://www.gamasutra.com/blogs/MatthiasZarzecki/20130705/195694/Building_Levels_in_Unity__Part_1_of_3.php Design,Console/PC A look at the level-design employed in the Kickstarter-Demo of looking for Group - The Fork of Truth. Part 1 of 3 http://www.gamasutra.com/blogs/MatthiasZarzecki/20130705/195694/Building_Levels_in_Unity__Part_1_of_3.php Fri, 05 Jul 2013 11:28:00 EDT Replaying Tomb Raider 2 twelve years later - A retrospective - by Matthias Zarzecki http://www.gamasutra.com/blogs/MatthiasZarzecki/20130304/187704/Replaying_Tomb_Raider_2_twelve_years_later__A_retrospective.php Design,Console/PC A look into the depths of Tomb Raider 2 to see how well it holds up http://www.gamasutra.com/blogs/MatthiasZarzecki/20130304/187704/Replaying_Tomb_Raider_2_twelve_years_later__A_retrospective.php Mon, 04 Mar 2013 04:55:00 EST The Two Kinds of Proficiency in Games, and the Two Kinds of Criticism - by Matthias Zarzecki http://www.gamasutra.com/blogs/MatthiasZarzecki/20130227/187453/The_Two_Kinds_of_Proficiency_in_Games_and_the_Two_Kinds_of_Criticism.php A game can be good at bad in two areas - Structure and Theme. Funnily enough, this could also help understand how the 7-9-Review-Scale works. http://www.gamasutra.com/blogs/MatthiasZarzecki/20130227/187453/The_Two_Kinds_of_Proficiency_in_Games_and_the_Two_Kinds_of_Criticism.php Wed, 27 Feb 2013 03:27:00 EST