Gamasutra - Blogs http://www.gamasutra.com/blogs/ Tom Battey's Blogs Wed, 16 Apr 2014 06:00:50 EDT en-us scarless@think-services.com (Simon Carless) No Country for Old Games - by Tom Battey http://www.gamasutra.com/blogs/TomBattey/20140409/215154/No_Country_for_Old_Games.php Design,Console/PC,Social/Online When games rely on an active online player base to populate their worlds, what happens when we pick up these games in a few years time only to find that no one is playing anymore? http://www.gamasutra.com/blogs/TomBattey/20140409/215154/No_Country_for_Old_Games.php Wed, 09 Apr 2014 01:35:00 EDT We Need to Get Over Innovation - by Tom Battey http://www.gamasutra.com/blogs/TomBattey/20140129/209583/We_Need_to_Get_Over_Innovation.php Design,Console/PC,Indie A relentless focus on innovation means we can lose the ability to express ourselves through certain game genres. We need to get over innovation and start enjoying games in their own rights. http://www.gamasutra.com/blogs/TomBattey/20140129/209583/We_Need_to_Get_Over_Innovation.php Wed, 29 Jan 2014 01:41:00 EST The Broken Age of games criticism - by Tom Battey http://www.gamasutra.com/blogs/TomBattey/20140116/208758/The_Broken_Age_of_games_criticism.php Business/Marketing,Design,Console/PC,Indie,Crowdfunding Broken Age represents a new type of gaming experience - one that blurs the line between customer and developer. What does this mean for games criticism? http://www.gamasutra.com/blogs/TomBattey/20140116/208758/The_Broken_Age_of_games_criticism.php Thu, 16 Jan 2014 01:24:00 EST The Perfect Zelda - by Tom Battey http://www.gamasutra.com/blogs/TomBattey/20131204/206263/The_Perfect_Zelda.php Design,Console/PC In celebration of the recent launch of A Link Between Worlds, I embark on a frankly pointless quest to identify what would make the perfect Zelda game. http://www.gamasutra.com/blogs/TomBattey/20131204/206263/The_Perfect_Zelda.php Wed, 04 Dec 2013 02:27:00 EST Plants vs. My Wallet - An F2P Story - by Tom Battey http://www.gamasutra.com/blogs/TomBattey/20131128/205930/Plants_vs_My_Wallet__An_F2P_Story.php Business/Marketing,Design,Smartphone/Tablet What happens when you want to pay for a game, but the game doesn't offer you an appealing way to spend money? http://www.gamasutra.com/blogs/TomBattey/20131128/205930/Plants_vs_My_Wallet__An_F2P_Story.php Thu, 28 Nov 2013 03:18:00 EST Linear Narrative in an Open World - by Tom Battey http://www.gamasutra.com/blogs/TomBattey/20131107/204321/Linear_Narrative_in_an_Open_World.php Design,Console/PC Or: why GTAV fails to tell a Hollywood-style narrative. http://www.gamasutra.com/blogs/TomBattey/20131107/204321/Linear_Narrative_in_an_Open_World.php Thu, 07 Nov 2013 02:49:00 EST