Gamasutra - Blogs Tom Battey's Blogs Fri, 22 Aug 2014 07:35:25 EDT en-us (Simon Carless) Nostalgia & Heritage - by Tom Battey Design Nostalgia in the games industry can play an important part in upholding gaming heritage, and can benefit the future generation of game designers by preserving genres and design philosophies. Mon, 28 Jul 2014 03:03:00 EDT The Value of Nostalgia in Design - by Tom Battey Design,Console/PC The rise of the Kickstarter franchise reboot and the HD remake prove that nostalgia is a powerful force in gaming - but how can we design our games to tap into this rich vein of nostalgia in our audience? Mon, 23 Jun 2014 01:35:00 EDT Ambiguity in Narrative Design - by Tom Battey Design,Console/PC From Software's Souls series' deliberately ambiguous storytelling has formed a dedicated fan community, with hours of YouTube footage discussing story speculation. What are the advantages and disadvantages to using ambiguity in narrative design? Mon, 12 May 2014 01:53:00 EDT Narrative Design in Dark Souls - by Tom Battey Design,Console/PC A look at how From Software creates a truly interactive narrative in the Souls series by using elegant world building and narrative design. Fri, 25 Apr 2014 01:49:00 EDT No Country for Old Games - by Tom Battey Design,Console/PC,Social/Online When games rely on an active online player base to populate their worlds, what happens when we pick up these games in a few years time only to find that no one is playing anymore? Wed, 09 Apr 2014 01:35:00 EDT We Need to Get Over Innovation - by Tom Battey Design,Console/PC,Indie A relentless focus on innovation means we can lose the ability to express ourselves through certain game genres. We need to get over innovation and start enjoying games in their own rights. Wed, 29 Jan 2014 01:41:00 EST