Gamasutra - Blogs http://www.gamasutra.com/blogs/ Tom Battey's Blogs Sun, 21 Dec 2014 07:05:24 EST en-us scarless@think-services.com (Simon Carless) Considering Medium Strengths - by Tom Battey http://www.gamasutra.com/blogs/TomBattey/20141201/231213/Considering_Medium_Strengths.php Design,Console/PC It's important as an artist, writer or designer that you consider the strengths and weakness of your medium when creating a relatable human experience. http://www.gamasutra.com/blogs/TomBattey/20141201/231213/Considering_Medium_Strengths.php Mon, 01 Dec 2014 01:17:00 EST Times & Places - Childhood, Videogames & You - by Tom Battey http://www.gamasutra.com/blogs/TomBattey/20141111/229863/Times__Places__Childhood_Videogames__You.php Design,Console/PC Games can create a strong emotional reaction that affects how we remember things as children, and affects our approach to game design when we grow up. What will future games designed by the children of today look like? http://www.gamasutra.com/blogs/TomBattey/20141111/229863/Times__Places__Childhood_Videogames__You.php Tue, 11 Nov 2014 01:42:00 EST When you say you don't want story in games... - by Tom Battey http://www.gamasutra.com/blogs/TomBattey/20141013/227650/When_you_say_you_dont_want_story_in_games.php Design I often encounter people who say that story has no place in games, and I think this has more to do with a misunderstanding of what story in games actually is than a true rejection of story itself. http://www.gamasutra.com/blogs/TomBattey/20141013/227650/When_you_say_you_dont_want_story_in_games.php Mon, 13 Oct 2014 02:11:00 EDT Diversity, Censorship and Artistic Criticism - by Tom Battey http://www.gamasutra.com/blogs/TomBattey/20140923/226276/Diversity_Censorship_and_Artistic_Criticism.php Design,Art As debate continues to boil about the value of diversity in games, it's worth talking about the difference between criticism and censorship, and what that means for artists and designers. http://www.gamasutra.com/blogs/TomBattey/20140923/226276/Diversity_Censorship_and_Artistic_Criticism.php Tue, 23 Sep 2014 11:24:00 EDT Exclusivity; what's the point? - by Tom Battey http://www.gamasutra.com/blogs/TomBattey/20140901/224592/Exclusivity_whats_the_point.php Business/Marketing,Console/PC As Sony and Microsoft continue to stretch the meaning of the word 'exclusive', I ponder how all these 'exclusives' actually benefit us as consumers. http://www.gamasutra.com/blogs/TomBattey/20140901/224592/Exclusivity_whats_the_point.php Mon, 01 Sep 2014 10:41:00 EDT Nostalgia & Heritage - by Tom Battey http://www.gamasutra.com/blogs/TomBattey/20140728/222022/Nostalgia__Heritage.php Design Nostalgia in the games industry can play an important part in upholding gaming heritage, and can benefit the future generation of game designers by preserving genres and design philosophies. http://www.gamasutra.com/blogs/TomBattey/20140728/222022/Nostalgia__Heritage.php Mon, 28 Jul 2014 03:03:00 EDT