Gamasutra - Blogs Tom Battey's Blogs Wed, 16 Apr 2014 06:00:50 EDT en-us (Simon Carless) No Country for Old Games - by Tom Battey Design,Console/PC,Social/Online When games rely on an active online player base to populate their worlds, what happens when we pick up these games in a few years time only to find that no one is playing anymore? Wed, 09 Apr 2014 01:35:00 EDT We Need to Get Over Innovation - by Tom Battey Design,Console/PC,Indie A relentless focus on innovation means we can lose the ability to express ourselves through certain game genres. We need to get over innovation and start enjoying games in their own rights. Wed, 29 Jan 2014 01:41:00 EST The Broken Age of games criticism - by Tom Battey Business/Marketing,Design,Console/PC,Indie,Crowdfunding Broken Age represents a new type of gaming experience - one that blurs the line between customer and developer. What does this mean for games criticism? Thu, 16 Jan 2014 01:24:00 EST The Perfect Zelda - by Tom Battey Design,Console/PC In celebration of the recent launch of A Link Between Worlds, I embark on a frankly pointless quest to identify what would make the perfect Zelda game. Wed, 04 Dec 2013 02:27:00 EST Plants vs. My Wallet - An F2P Story - by Tom Battey Business/Marketing,Design,Smartphone/Tablet What happens when you want to pay for a game, but the game doesn't offer you an appealing way to spend money? Thu, 28 Nov 2013 03:18:00 EST Linear Narrative in an Open World - by Tom Battey Design,Console/PC Or: why GTAV fails to tell a Hollywood-style narrative. Thu, 07 Nov 2013 02:49:00 EST