Gamasutra - Blogs Tom Battey's Blogs Tue, 21 Oct 2014 01:24:25 EDT en-us (Simon Carless) When you say you don't want story in games... - by Tom Battey Design I often encounter people who say that story has no place in games, and I think this has more to do with a misunderstanding of what story in games actually is than a true rejection of story itself. Mon, 13 Oct 2014 02:11:00 EDT Diversity, Censorship and Artistic Criticism - by Tom Battey Design,Art As debate continues to boil about the value of diversity in games, it's worth talking about the difference between criticism and censorship, and what that means for artists and designers. Tue, 23 Sep 2014 11:24:00 EDT Exclusivity; what's the point? - by Tom Battey Business/Marketing,Console/PC As Sony and Microsoft continue to stretch the meaning of the word 'exclusive', I ponder how all these 'exclusives' actually benefit us as consumers. Mon, 01 Sep 2014 10:41:00 EDT Nostalgia & Heritage - by Tom Battey Design Nostalgia in the games industry can play an important part in upholding gaming heritage, and can benefit the future generation of game designers by preserving genres and design philosophies. Mon, 28 Jul 2014 03:03:00 EDT The Value of Nostalgia in Design - by Tom Battey Design,Console/PC The rise of the Kickstarter franchise reboot and the HD remake prove that nostalgia is a powerful force in gaming - but how can we design our games to tap into this rich vein of nostalgia in our audience? Mon, 23 Jun 2014 01:35:00 EDT Ambiguity in Narrative Design - by Tom Battey Design,Console/PC From Software's Souls series' deliberately ambiguous storytelling has formed a dedicated fan community, with hours of YouTube footage discussing story speculation. What are the advantages and disadvantages to using ambiguity in narrative design? Mon, 12 May 2014 01:53:00 EDT