Gamasutra - Blogs /blogs/ Tom Battey's Blogs Thu, 03 Sep 2015 01:14:23 EDT en-us (Simon Carless) Numbers in games - what they say about us - by Tom Battey Design,Console/PC,Indie The numbers must always go up. Almost all our games are based around accumulation; I take four examples from my current playlist and look at what the numbers say about those games, and what they say about us as players. Wed, 21 Jan 2015 12:33:00 EST Considering Medium Strengths - by Tom Battey Design,Console/PC It's important as an artist, writer or designer that you consider the strengths and weakness of your medium when creating a relatable human experience. Mon, 01 Dec 2014 01:17:00 EST Times & Places - Childhood, Videogames & You - by Tom Battey Design,Console/PC Games can create a strong emotional reaction that affects how we remember things as children, and affects our approach to game design when we grow up. What will future games designed by the children of today look like? Tue, 11 Nov 2014 01:42:00 EST When you say you don't want story in games... - by Tom Battey Design I often encounter people who say that story has no place in games, and I think this has more to do with a misunderstanding of what story in games actually is than a true rejection of story itself. Mon, 13 Oct 2014 02:11:00 EDT Diversity, Censorship and Artistic Criticism - by Tom Battey Design,Art As debate continues to boil about the value of diversity in games, it's worth talking about the difference between criticism and censorship, and what that means for artists and designers. Tue, 23 Sep 2014 11:24:00 EDT Exclusivity; what's the point? - by Tom Battey Business/Marketing,Console/PC As Sony and Microsoft continue to stretch the meaning of the word 'exclusive', I ponder how all these 'exclusives' actually benefit us as consumers. Mon, 01 Sep 2014 10:41:00 EDT