Gamasutra - Blogs http://www.gamasutra.com/blogs/ Sean Hogan's Blogs Fri, 28 Nov 2014 05:51:20 EST en-us scarless@think-services.com (Simon Carless) Anodyne: A Pirate Bay Promo Postmortem - by Sean Hogan http://www.gamasutra.com/blogs/SeanHogan/20130221/187003/Anodyne_A_Pirate_Bay_Promo_Postmortem.php Business/Marketing I had the chance to promote my game, Anodyne, on the front page of The Pirate Bay on the weekend of the 16th. Did it work out? And to what extent? http://www.gamasutra.com/blogs/SeanHogan/20130221/187003/Anodyne_A_Pirate_Bay_Promo_Postmortem.php Thu, 21 Feb 2013 12:00:00 EST Joys in writing game music, frustrations of the place of games in society, and the potential of games that convey experiences - by Sean Hogan http://www.gamasutra.com/blogs/SeanHogan/20121026/180270/Joys_in_writing_game_music_frustrations_of_the_place_of_games_in_society_and_the_potential_of_games_that_convey_experiences.php Audio,Design,Production,Indie talking about frustrations with the current state of games, what i'm interested in with the potential of games as a creative medium, and then my fascination with a subset of game music. http://www.gamasutra.com/blogs/SeanHogan/20121026/180270/Joys_in_writing_game_music_frustrations_of_the_place_of_games_in_society_and_the_potential_of_games_that_convey_experiences.php Fri, 26 Oct 2012 11:06:00 EDT Aesthetics, Game Design, and Development of the Zelda-like Anodyne - by Sean Hogan http://www.gamasutra.com/blogs/SeanHogan/20121015/179421/Aesthetics_Game_Design_and_Development_of_the_Zeldalike_Anodyne.php Design,Indie A talk I gave (52:10) of some of the aesthetic choices and game design in Jon Kittaka and I's Zelda-like, Anodyne. http://www.gamasutra.com/blogs/SeanHogan/20121015/179421/Aesthetics_Game_Design_and_Development_of_the_Zeldalike_Anodyne.php Mon, 15 Oct 2012 03:46:00 EDT