Gamasutra - Blogs /blogs/ Sean Hogan's Blogs Thu, 03 Sep 2015 11:53:00 EDT en-us (Simon Carless) Anodyne: A Pirate Bay Promo Postmortem - by Sean Hogan Business/Marketing I had the chance to promote my game, Anodyne, on the front page of The Pirate Bay on the weekend of the 16th. Did it work out? And to what extent? Thu, 21 Feb 2013 12:00:00 EST Joys in writing game music, frustrations of the place of games in society, and the potential of games that convey experiences - by Sean Hogan Audio,Design,Production,Indie talking about frustrations with the current state of games, what i'm interested in with the potential of games as a creative medium, and then my fascination with a subset of game music. Fri, 26 Oct 2012 11:06:00 EDT Aesthetics, Game Design, and Development of the Zelda-like Anodyne - by Sean Hogan Design,Indie A talk I gave (52:10) of some of the aesthetic choices and game design in Jon Kittaka and I's Zelda-like, Anodyne. Mon, 15 Oct 2012 03:46:00 EDT