Gamasutra - Blogs /blogs/ Christopher Haag's Blogs Mon, 31 Aug 2015 09:17:51 EDT en-us (Simon Carless) Gamieon: Ten years, One Programmer - by Christopher Haag Programming,Indie A synopsis of all published and unpublished projects developed by the Gamieon studio and lessons learned thereof. Mon, 19 Jan 2015 01:15:00 EST My current projects and my next big goal - by Christopher Haag After a busy few years developing mobile games, and a busy few decades developing games in my spare time on my own except for contracting out help, I think it's time to set a new goal. Sat, 20 Jul 2013 12:38:00 EDT Dominoze PC Post-mortem: Nine Years, One Programmer - by Christopher Haag Programming,Indie The developer of the PC game "Dominoze" describes the life cycle of a unique 3D physics puzzle game that was never finished, and how development without boundaries or goals can simultaneously result in a commercial failure and a personal success. Tue, 12 Mar 2013 07:59:00 EDT Five things I should put in all my future mobile games - by Christopher Haag Design,Smartphone/Tablet A combination of experience and advice from seasoned minds in the game industry have led me to consider a minimal feature set in all my future mobile games. Tue, 05 Feb 2013 05:46:00 EST Hamster Chase Released: How I got ten thousand downloads in eight days - by Christopher Haag Production,Indie,Smartphone/Tablet Brief analysis of a successful mobile game release by a casual Indie developer. Thu, 24 Jan 2013 03:25:00 EST