Gamasutra - Blogs http://www.gamasutra.com/blogs/ Christopher Haag's Blogs Sat, 25 Oct 2014 12:18:56 EDT en-us scarless@think-services.com (Simon Carless) My current projects and my next big goal - by Christopher Haag http://www.gamasutra.com/blogs/ChristopherHaag/20130720/196669/My_current_projects_and_my_next_big_goal.php After a busy few years developing mobile games, and a busy few decades developing games in my spare time on my own except for contracting out help, I think it's time to set a new goal. http://www.gamasutra.com/blogs/ChristopherHaag/20130720/196669/My_current_projects_and_my_next_big_goal.php Sat, 20 Jul 2013 12:38:00 EDT Dominoze PC Post-mortem: Nine Years, One Programmer - by Christopher Haag http://www.gamasutra.com/blogs/ChristopherHaag/20130312/188293/Dominoze_PC_Postmortem_Nine_Years_One_Programmer.php Programming,Indie The developer of the PC game "Dominoze" describes the life cycle of a unique 3D physics puzzle game that was never finished, and how development without boundaries or goals can simultaneously result in a commercial failure and a personal success. http://www.gamasutra.com/blogs/ChristopherHaag/20130312/188293/Dominoze_PC_Postmortem_Nine_Years_One_Programmer.php Tue, 12 Mar 2013 07:59:00 EDT Five things I should put in all my future mobile games - by Christopher Haag http://www.gamasutra.com/blogs/ChristopherHaag/20130205/186094/Five_things_I_should_put_in_all_my_future_mobile_games.php Design,Smartphone/Tablet A combination of experience and advice from seasoned minds in the game industry have led me to consider a minimal feature set in all my future mobile games. http://www.gamasutra.com/blogs/ChristopherHaag/20130205/186094/Five_things_I_should_put_in_all_my_future_mobile_games.php Tue, 05 Feb 2013 05:46:00 EST Hamster Chase Released: How I got ten thousand downloads in eight days - by Christopher Haag http://www.gamasutra.com/blogs/ChristopherHaag/20130124/185354/Hamster_Chase_Released_How_I_got_ten_thousand_downloads_in_eight_days.php Production,Indie,Smartphone/Tablet Brief analysis of a successful mobile game release by a casual Indie developer. http://www.gamasutra.com/blogs/ChristopherHaag/20130124/185354/Hamster_Chase_Released_How_I_got_ten_thousand_downloads_in_eight_days.php Thu, 24 Jan 2013 03:25:00 EST