Gamasutra - Blogs http://www.gamasutra.com/blogs/ Daniele Giardini's Blogs Tue, 30 Sep 2014 01:53:33 EDT en-us scarless@think-services.com (Simon Carless) Unity + Kongregate: a beginner beginner's guide to badges - by Daniele Giardini http://www.gamasutra.com/blogs/DanieleGiardini/20130224/187200/Unity__Kongregate_a_beginner_beginners_guide_to_badges.php Programming,Indie A guide to implement Kongregate badges via Unity http://www.gamasutra.com/blogs/DanieleGiardini/20130224/187200/Unity__Kongregate_a_beginner_beginners_guide_to_badges.php Sun, 24 Feb 2013 11:31:00 EST Video games = art? - by Daniele Giardini http://www.gamasutra.com/blogs/DanieleGiardini/20120515/170349/Video_games__art.php Design,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet A reckless take on one of the most subjective arguments of all time - almost. Inspired by reading Roger Ebert's articles on the topic. http://www.gamasutra.com/blogs/DanieleGiardini/20120515/170349/Video_games__art.php Tue, 15 May 2012 08:07:00 EDT Unity development: Journeyballs design patterns - by Daniele Giardini http://www.gamasutra.com/blogs/DanieleGiardini/20120511/170185/Unity_development_Journeyballs_design_patterns.php Programming,Indie,Smartphone/Tablet The design patterns I'm using to develop my current cross-platform game via Unity (Journeyballs): a mix of centralized approach and aggregation. http://www.gamasutra.com/blogs/DanieleGiardini/20120511/170185/Unity_development_Journeyballs_design_patterns.php Fri, 11 May 2012 07:12:00 EDT