Gamasutra - Blogs /blogs/ Charles Egenbacher's Blogs Fri, 04 Sep 2015 10:33:20 EDT en-us (Simon Carless) Building a Studio - by Charles Egenbacher Production,Indie These Guildhall grads decide to build themselves a studio. Check out the benefits of working as one unified team in this blog. Wed, 06 Mar 2013 01:32:00 EST Postmortem: Zombears' Voodudes - by Charles Egenbacher I discuss what went well, what went wrong, and what we learned as a team during our largest team group project at the Guildhall at SMU. Mon, 18 Feb 2013 01:17:00 EST Flash Hack: Introduction to Rapid Prototyping - by Charles Egenbacher Production This blog describes a rapid game dev exercise created by me and a fellow production student. We surprised a class of fourty-four game dev masters students with an assignment to make an eight player deathmatch in two hours. Read on to see the results. Sat, 16 Feb 2013 12:55:00 EST Proof of Concept Tech: Planning - by Charles Egenbacher Production In this bog post, I discuss the planning phase of our first Team Group Project milestone. Thu, 12 Jul 2012 06:46:00 EDT Sprint Retrospective: Proof of Concept Tech - by Charles Egenbacher Production The sprint retrospective of our first milestone in our Team Group Project. Wed, 11 Jul 2012 06:41:00 EDT Team Dynamics Peer Evaluations - by Charles Egenbacher Production My first experience with face-to-face peer reviews on a Team Game Project. Tue, 10 Jul 2012 06:39:00 EDT