Gamasutra - Blogs /blogs/ Karin E Skoog's Blogs Wed, 23 Aug 2017 01:46:40 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[The Challenges of Designing a Hard, Roguelike Game - by Karin E Skoog]]> http://www.gamasutra.com/blogs/KarinESkoog/20170809/303272/The_Challenges_of_Designing_a_Hard_Roguelike_Game.php http://www.gamasutra.com/blogs/author/KarinESkoog/921927/ Design,Indie http://www.gamasutra.com/blogs/KarinESkoog/20170809/303272/The_Challenges_of_Designing_a_Hard_Roguelike_Game.php Wed, 09 Aug 2017 10:07:00 EDT <![CDATA[theHunter: Call of the Wild - Designing Believable, Simulated Animal AI - by Karin E Skoog]]> http://www.gamasutra.com/blogs/KarinESkoog/20170713/301653/theHunter_Call_of_the_Wild__Designing_Believable_Simulated_Animal_AI.php http://www.gamasutra.com/blogs/author/KarinESkoog/921927/ Design http://www.gamasutra.com/blogs/KarinESkoog/20170713/301653/theHunter_Call_of_the_Wild__Designing_Believable_Simulated_Animal_AI.php Thu, 13 Jul 2017 10:41:00 EDT <![CDATA[IndieDev Diary #2: Throwing It All Out the Window & Getting a Reboot - by Karin E Skoog]]> http://www.gamasutra.com/blogs/KarinESkoog/20170330/294850/IndieDev_Diary_2_Throwing_It_All_Out_the_Window__Getting_a_Reboot.php http://www.gamasutra.com/blogs/author/KarinESkoog/921927/ Production,Indie http://www.gamasutra.com/blogs/KarinESkoog/20170330/294850/IndieDev_Diary_2_Throwing_It_All_Out_the_Window__Getting_a_Reboot.php Thu, 30 Mar 2017 09:57:00 EDT <![CDATA[IndieDev Diary: Starting Golden Moose Studios & Creating a Story-Driven Prototype - by Karin E Skoog]]> http://www.gamasutra.com/blogs/KarinESkoog/20161222/287998/IndieDev_Diary_Starting_Golden_Moose_Studios__Creating_a_StoryDriven_Prototype.php http://www.gamasutra.com/blogs/author/KarinESkoog/921927/ Business/Marketing,Console/PC,Indie http://www.gamasutra.com/blogs/KarinESkoog/20161222/287998/IndieDev_Diary_Starting_Golden_Moose_Studios__Creating_a_StoryDriven_Prototype.php Thu, 22 Dec 2016 10:48:00 EST <![CDATA[Releasing a Mobile Game in China is More Difficult than Ever - by Karin E Skoog]]> http://www.gamasutra.com/blogs/KarinESkoog/20161024/283893/Releasing_a_Mobile_Game_in_China_is_More_Difficult_than_Ever.php http://www.gamasutra.com/blogs/author/KarinESkoog/921927/ Business/Marketing,Indie,Smartphone/Tablet http://www.gamasutra.com/blogs/KarinESkoog/20161024/283893/Releasing_a_Mobile_Game_in_China_is_More_Difficult_than_Ever.php Mon, 24 Oct 2016 10:09:00 EDT <![CDATA[Top 3+ Games of 2013 – Enchanted by Indie Games - by Karin E Skoog]]> http://www.gamasutra.com/blogs/KarinESkoog/20131231/207902/Top_3_Games_of_2013__Enchanted_by_Indie_Games.php http://www.gamasutra.com/blogs/author/KarinESkoog/921927/ Design,Indie http://www.gamasutra.com/blogs/KarinESkoog/20131231/207902/Top_3_Games_of_2013__Enchanted_by_Indie_Games.php Tue, 31 Dec 2013 02:15:00 EST