Gamasutra - Blogs Alex Rose's Blogs Sun, 23 Nov 2014 11:05:06 EST en-us (Simon Carless) Toeing the Line: Getting the most out of events - by Alex Rose Business/Marketing,Indie My experiences applying some lessons I learnt from Rami Ismail and Mike Bithell on getting the best out of events. Tue, 14 Oct 2014 02:07:00 EDT Rude Bear RPG: Postmortem - by Alex Rose Design,Programming,Console/PC,Indie A discussion of Rude Bear RPG, which was made in one weekend at Insomnia52 Gaming Festival for Ludum Dare 30. Wed, 27 Aug 2014 06:39:00 EDT 2D Physics: Analytically Targeted Rigidbody Projectiles - by Alex Rose Programming,Indie Derivation and implementation of a projectile system that will analytically target a character and attack them. Fri, 11 Jul 2014 07:09:00 EDT Rude Bear Revengeance - Post Mortem - by Alex Rose Design,Programming,Art,Indie An overview of the design process for my Ludum Dare 29 game Rude Bear Revengeance, the 6th game in the Rude Bear series. Tue, 29 Apr 2014 12:04:00 EDT Midas Postmortem - by Alex Rose Design,Programming,Art,Indie A postmortem of a game made in 8 hours by a team of strangers at EGX Rezzed 2014's Creative Assembly Jam in Birmingham. Wed, 02 Apr 2014 06:03:00 EDT Rude Bear Resurrection - Post Mortem - by Alex Rose Design,Programming,Indie An overview of the design process of Rude Bear Resurrection: a game that can only be complete by one person in the world, made for Ludum Dare. Wed, 18 Dec 2013 04:57:00 EST