Gamasutra - Blogs Alex Rose's Blogs Mon, 21 Apr 2014 12:42:01 EDT en-us (Simon Carless) Midas Postmortem - by Alex Rose Design,Programming,Art,Indie A postmortem of a game made in 8 hours by a team of strangers at EGX Rezzed 2014's Creative Assembly Jam in Birmingham. Wed, 02 Apr 2014 06:03:00 EDT Rude Bear Resurrection - Post Mortem - by Alex Rose Design,Programming,Indie An overview of the design process of Rude Bear Resurrection: a game that can only be complete by one person in the world, made for Ludum Dare. Wed, 18 Dec 2013 04:57:00 EST How I turned my game from paper to smartphones over 6 years - by Alex Rose Design,Programming,Production,Art,Indie,Smartphone/Tablet An overview of the process of turning my game Rotation Station into an Android/iOS game from its original conception on paper in 2007. Tue, 10 Dec 2013 10:17:00 EST Animation in 2D Unity Games: In-Depth Starter Guide - by Alex Rose Programming,Indie Animation is incredibly important for making your game look good. Make the most of Unity's capabilities to make your 2D games shine. Thu, 05 Sep 2013 10:12:00 EDT Rude Bear Radio - Post Mortem - by Alex Rose Design,Indie A discussion on the development of the Wario Ware-like Ludum Dare game. Wed, 28 Aug 2013 10:53:00 EDT Making Games with No Previous Experience - Part 2: 2D Art - by Alex Rose Art,Indie So, you love the idea of making games but you have no knowledge of any the skills necessary to do so? Fear not! I was in the same position a year ago, but all you need to break is the psychological barrier that youÂ’re missing years of experience. Tue, 27 Nov 2012 07:34:00 EST