Gamasutra - Blogs /blogs/ Alex Rose's Blogs Sat, 05 Sep 2015 08:22:00 EDT en-us (Simon Carless) Rewarding Failure – Super Rude Bear Resurrection - by Alex Rose Design,Programming,Console/PC,Indie Tackling issues with hardcore platformers - how it's possible to make them beatable by newbies without alienating hardcore players. Fri, 26 Jun 2015 01:42:00 EDT Rude Bear Raid - Postmortem - by Alex Rose Design,Indie A look at the ups and downs of developing my 8th Ludum Dare game and 15th jam game. Mon, 11 May 2015 02:32:00 EDT Toeing the Line: Getting the most out of events - by Alex Rose Business/Marketing,Indie My experiences applying some lessons I learnt from Rami Ismail and Mike Bithell on getting the best out of events. Tue, 14 Oct 2014 02:07:00 EDT Rude Bear RPG: Postmortem - by Alex Rose Design,Programming,Console/PC,Indie A discussion of Rude Bear RPG, which was made in one weekend at Insomnia52 Gaming Festival for Ludum Dare 30. Wed, 27 Aug 2014 06:39:00 EDT 2D Physics: Analytically Targeted Rigidbody Projectiles - by Alex Rose Programming,Indie Derivation and implementation of a projectile system that will analytically target a character and attack them. Fri, 11 Jul 2014 07:09:00 EDT Rude Bear Revengeance - Post Mortem - by Alex Rose Design,Programming,Art,Indie An overview of the design process for my Ludum Dare 29 game Rude Bear Revengeance, the 6th game in the Rude Bear series. Tue, 29 Apr 2014 12:04:00 EDT