Gamasutra - Blogs Alex Rose's Blogs Fri, 22 Aug 2014 01:43:38 EDT en-us (Simon Carless) 2D Physics: Analytically Targeted Rigidbody Projectiles - by Alex Rose Programming,Indie Derivation and implementation of a projectile system that will analytically target a character and attack them. Fri, 11 Jul 2014 07:09:00 EDT Rude Bear Revengeance - Post Mortem - by Alex Rose Design,Programming,Art,Indie An overview of the design process for my Ludum Dare 29 game Rude Bear Revengeance, the 6th game in the Rude Bear series. Tue, 29 Apr 2014 12:04:00 EDT Midas Postmortem - by Alex Rose Design,Programming,Art,Indie A postmortem of a game made in 8 hours by a team of strangers at EGX Rezzed 2014's Creative Assembly Jam in Birmingham. Wed, 02 Apr 2014 06:03:00 EDT Rude Bear Resurrection - Post Mortem - by Alex Rose Design,Programming,Indie An overview of the design process of Rude Bear Resurrection: a game that can only be complete by one person in the world, made for Ludum Dare. Wed, 18 Dec 2013 04:57:00 EST How I turned my game from paper to smartphones over 6 years - by Alex Rose Design,Programming,Production,Art,Indie,Smartphone/Tablet An overview of the process of turning my game Rotation Station into an Android/iOS game from its original conception on paper in 2007. Tue, 10 Dec 2013 10:17:00 EST Animation in 2D Unity Games: In-Depth Starter Guide - by Alex Rose Programming,Indie Animation is incredibly important for making your game look good. Make the most of Unity's capabilities to make your 2D games shine. Thu, 05 Sep 2013 10:12:00 EDT