Gamasutra - Blogs http://www.gamasutra.com/blogs/ Alex Rose's Blogs Fri, 22 Aug 2014 01:43:38 EDT en-us scarless@think-services.com (Simon Carless) 2D Physics: Analytically Targeted Rigidbody Projectiles - by Alex Rose http://www.gamasutra.com/blogs/AlexRose/20140711/220882/2D_Physics_Analytically_Targeted_Rigidbody_Projectiles.php Programming,Indie Derivation and implementation of a projectile system that will analytically target a character and attack them. http://www.gamasutra.com/blogs/AlexRose/20140711/220882/2D_Physics_Analytically_Targeted_Rigidbody_Projectiles.php Fri, 11 Jul 2014 07:09:00 EDT Rude Bear Revengeance - Post Mortem - by Alex Rose http://www.gamasutra.com/blogs/AlexRose/20140429/216456/Rude_Bear_Revengeance__Post_Mortem.php Design,Programming,Art,Indie An overview of the design process for my Ludum Dare 29 game Rude Bear Revengeance, the 6th game in the Rude Bear series. http://www.gamasutra.com/blogs/AlexRose/20140429/216456/Rude_Bear_Revengeance__Post_Mortem.php Tue, 29 Apr 2014 12:04:00 EDT Midas Postmortem - by Alex Rose http://www.gamasutra.com/blogs/AlexRose/20140402/214490/Midas_Postmortem.php Design,Programming,Art,Indie A postmortem of a game made in 8 hours by a team of strangers at EGX Rezzed 2014's Creative Assembly Jam in Birmingham. http://www.gamasutra.com/blogs/AlexRose/20140402/214490/Midas_Postmortem.php Wed, 02 Apr 2014 06:03:00 EDT Rude Bear Resurrection - Post Mortem - by Alex Rose http://www.gamasutra.com/blogs/AlexRose/20131218/207387/Rude_Bear_Resurrection__Post_Mortem.php Design,Programming,Indie An overview of the design process of Rude Bear Resurrection: a game that can only be complete by one person in the world, made for Ludum Dare. http://www.gamasutra.com/blogs/AlexRose/20131218/207387/Rude_Bear_Resurrection__Post_Mortem.php Wed, 18 Dec 2013 04:57:00 EST How I turned my game from paper to smartphones over 6 years - by Alex Rose http://www.gamasutra.com/blogs/AlexRose/20131210/206674/How_I_turned_my_game_from_paper_to_smartphones_over_6_years.php Design,Programming,Production,Art,Indie,Smartphone/Tablet An overview of the process of turning my game Rotation Station into an Android/iOS game from its original conception on paper in 2007. http://www.gamasutra.com/blogs/AlexRose/20131210/206674/How_I_turned_my_game_from_paper_to_smartphones_over_6_years.php Tue, 10 Dec 2013 10:17:00 EST Animation in 2D Unity Games: In-Depth Starter Guide - by Alex Rose http://www.gamasutra.com/blogs/AlexRose/20130905/199662/Animation_in_2D_Unity_Games_InDepth_Starter_Guide.php Programming,Indie Animation is incredibly important for making your game look good. Make the most of Unity's capabilities to make your 2D games shine. http://www.gamasutra.com/blogs/AlexRose/20130905/199662/Animation_in_2D_Unity_Games_InDepth_Starter_Guide.php Thu, 05 Sep 2013 10:12:00 EDT