Gamasutra - Blogs http://www.gamasutra.com/blogs/ Alex Rose's Blogs Tue, 21 Oct 2014 03:06:44 EDT en-us scarless@think-services.com (Simon Carless) Toeing the Line: Getting the most out of events - by Alex Rose http://www.gamasutra.com/blogs/AlexRose/20141014/227679/Toeing_the_Line_Getting_the_most_out_of_events.php Business/Marketing,Indie My experiences applying some lessons I learnt from Rami Ismail and Mike Bithell on getting the best out of events. http://www.gamasutra.com/blogs/AlexRose/20141014/227679/Toeing_the_Line_Getting_the_most_out_of_events.php Tue, 14 Oct 2014 02:07:00 EDT Rude Bear RPG: Postmortem - by Alex Rose http://www.gamasutra.com/blogs/AlexRose/20140827/224315/Rude_Bear_RPG_Postmortem.php Design,Programming,Console/PC,Indie A discussion of Rude Bear RPG, which was made in one weekend at Insomnia52 Gaming Festival for Ludum Dare 30. http://www.gamasutra.com/blogs/AlexRose/20140827/224315/Rude_Bear_RPG_Postmortem.php Wed, 27 Aug 2014 06:39:00 EDT 2D Physics: Analytically Targeted Rigidbody Projectiles - by Alex Rose http://www.gamasutra.com/blogs/AlexRose/20140711/220882/2D_Physics_Analytically_Targeted_Rigidbody_Projectiles.php Programming,Indie Derivation and implementation of a projectile system that will analytically target a character and attack them. http://www.gamasutra.com/blogs/AlexRose/20140711/220882/2D_Physics_Analytically_Targeted_Rigidbody_Projectiles.php Fri, 11 Jul 2014 07:09:00 EDT Rude Bear Revengeance - Post Mortem - by Alex Rose http://www.gamasutra.com/blogs/AlexRose/20140429/216456/Rude_Bear_Revengeance__Post_Mortem.php Design,Programming,Art,Indie An overview of the design process for my Ludum Dare 29 game Rude Bear Revengeance, the 6th game in the Rude Bear series. http://www.gamasutra.com/blogs/AlexRose/20140429/216456/Rude_Bear_Revengeance__Post_Mortem.php Tue, 29 Apr 2014 12:04:00 EDT Midas Postmortem - by Alex Rose http://www.gamasutra.com/blogs/AlexRose/20140402/214490/Midas_Postmortem.php Design,Programming,Art,Indie A postmortem of a game made in 8 hours by a team of strangers at EGX Rezzed 2014's Creative Assembly Jam in Birmingham. http://www.gamasutra.com/blogs/AlexRose/20140402/214490/Midas_Postmortem.php Wed, 02 Apr 2014 06:03:00 EDT Rude Bear Resurrection - Post Mortem - by Alex Rose http://www.gamasutra.com/blogs/AlexRose/20131218/207387/Rude_Bear_Resurrection__Post_Mortem.php Design,Programming,Indie An overview of the design process of Rude Bear Resurrection: a game that can only be complete by one person in the world, made for Ludum Dare. http://www.gamasutra.com/blogs/AlexRose/20131218/207387/Rude_Bear_Resurrection__Post_Mortem.php Wed, 18 Dec 2013 04:57:00 EST