Gamasutra - Blogs /blogs/ Christopher Gile's Blogs Tue, 31 Mar 2015 04:29:29 EDT en-us scarless@think-services.com (Simon Carless) Games that let you write your own story and how Counter-Strike gives you an audience - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20150309/238238/Games_that_let_you_write_your_own_story_and_how_CounterStrike_gives_you_an_audience.php Design,Console/PC Online multiplayer games such as TF2 or CS don't try to tell you a story but they let you make one with the people you play against/with. Amongst all of them though CS always struck me as the most theatrical of the lot because it gives you an audience. http://www.gamasutra.com/blogs/ChristopherGile/20150309/238238/Games_that_let_you_write_your_own_story_and_how_CounterStrike_gives_you_an_audience.php Mon, 09 Mar 2015 06:37:00 EDT Encouraging the Player to Have a Deep Bench: Darkest Dungeon - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20150223/237108/Encouraging_the_Player_to_Have_a_Deep_Bench_Darkest_Dungeon.php Design,Console/PC,Indie Perma-Death is a fun mechanic but it can also trap the player in really bad situations. How can we encourage the player to have a large cast of characters to fall back on in order to enable Perma-Death to be used effectively and consistently? http://www.gamasutra.com/blogs/ChristopherGile/20150223/237108/Encouraging_the_Player_to_Have_a_Deep_Bench_Darkest_Dungeon.php Mon, 23 Feb 2015 12:25:00 EST Life is Strange: Embracing Metagaming - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20150212/236279/Life_is_Strange_Embracing_Metagaming.php Design,Console/PC Metagaming in story based games is usually discouraged by use of things like auto-saves and a single save file, but Life is Strange instead chooses to embrace it. http://www.gamasutra.com/blogs/ChristopherGile/20150212/236279/Life_is_Strange_Embracing_Metagaming.php Thu, 12 Feb 2015 01:29:00 EST The Scale of a Story and the Scale of Mechanics - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20150119/234488/The_Scale_of_a_Story_and_the_Scale_of_Mechanics.php Design,Console/PC Dragon Age: Inquisition wants to be grand in scale but can its mechanics which focus on a small group support that vision? http://www.gamasutra.com/blogs/ChristopherGile/20150119/234488/The_Scale_of_a_Story_and_the_Scale_of_Mechanics.php Mon, 19 Jan 2015 01:09:00 EST The Onus Of Playmaking - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20141230/233322/The_Onus_Of_Playmaking.php Design,Console/PC Who has to make the plays in a game, the one in the lead or the person who is behind? Why? http://www.gamasutra.com/blogs/ChristopherGile/20141230/233322/The_Onus_Of_Playmaking.php Tue, 30 Dec 2014 02:04:00 EST Dragon Age Inquisition and the removal of Heal - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20141222/233078/Dragon_Age_Inquisition_and_the_removal_of_Heal.php Design,Console/PC Dragon Age removed infinite sustain in favor of temporary shields, lets talk about how that changes the game's combat. http://www.gamasutra.com/blogs/ChristopherGile/20141222/233078/Dragon_Age_Inquisition_and_the_removal_of_Heal.php Mon, 22 Dec 2014 02:36:00 EST