Gamasutra - Blogs http://www.gamasutra.com/blogs/ Christopher Gile's Blogs Thu, 24 Apr 2014 04:34:16 EDT en-us scarless@think-services.com (Simon Carless) Difficulty: Self Selecting vs Self Defeating - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20130607/193896/Difficulty_Self_Selecting_vs_Self_Defeating.php Design,Console/PC When players do well, do we reward them by making the game harder or easier? http://www.gamasutra.com/blogs/ChristopherGile/20130607/193896/Difficulty_Self_Selecting_vs_Self_Defeating.php Fri, 07 Jun 2013 11:25:00 EDT Difficulty - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20130116/184924/Difficulty.php Design,Console/PC The most common purpose for difficulty in games is to keep the game engaging, so why is it so often used to constrain and punish players? http://www.gamasutra.com/blogs/ChristopherGile/20130116/184924/Difficulty.php Wed, 16 Jan 2013 02:53:00 EST Keep them coming back - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20121219/183883/Keep_them_coming_back.php Design,Console/PC Failure is a great learning tool and yet is is also frustrating for players and a point in time when they might just up and walk away from your game. So how do you keep them coming back? http://www.gamasutra.com/blogs/ChristopherGile/20121219/183883/Keep_them_coming_back.php Wed, 19 Dec 2012 02:56:00 EST Games are not Movies, they are Games - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20121119/181893/Games_are_not_Movies_they_are_Games.php Design,Console/PC Games and movies are both composite mediums, and as such we can learn a lot from movies. But they have a different central conceit and it important that we try to make games and not movies. http://www.gamasutra.com/blogs/ChristopherGile/20121119/181893/Games_are_not_Movies_they_are_Games.php Mon, 19 Nov 2012 01:07:00 EST Voting Systems - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20121106/180966/Voting_Systems.php Design The goals and problems with voting systems. http://www.gamasutra.com/blogs/ChristopherGile/20121106/180966/Voting_Systems.php Tue, 06 Nov 2012 09:01:00 EST The Silent Protagonist - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20121029/180415/The_Silent_Protagonist.php Design,Console/PC Silent Protagonist doesn't always mean a blank slate. http://www.gamasutra.com/blogs/ChristopherGile/20121029/180415/The_Silent_Protagonist.php Mon, 29 Oct 2012 10:03:00 EDT