Gamasutra - Blogs Christopher Gile's Blogs Sat, 24 Jan 2015 10:49:40 EST en-us (Simon Carless) The Scale of a Story and the Scale of Mechanics - by Christopher Gile Design,Console/PC Dragon Age: Inquisition wants to be grand in scale but can its mechanics which focus on a small group support that vision? Mon, 19 Jan 2015 01:09:00 EST The Onus Of Playmaking - by Christopher Gile Design,Console/PC Who has to make the plays in a game, the one in the lead or the person who is behind? Why? Tue, 30 Dec 2014 02:04:00 EST Dragon Age Inquisition and the removal of Heal - by Christopher Gile Design,Console/PC Dragon Age removed infinite sustain in favor of temporary shields, lets talk about how that changes the game's combat. Mon, 22 Dec 2014 02:36:00 EST Controlling the stream of mana in RPGs in order to empower the player to use the game's mechanics - by Christopher Gile Design,Console/PC When do you restore a player's mana and how does that effect how a player plays the game? Thu, 11 Dec 2014 01:46:00 EST Lets talk about how weird the Silent Protagonist is - by Christopher Gile Design,Console/PC,Indie The Silent Protagonist is a very weird convention in video games, lets talk about it. Fri, 05 Dec 2014 02:51:00 EST The Benefits of Less Detail - by Christopher Gile Design,Art,Console/PC,Indie With the graphical arms race in games it is worth asking why you might not want more detail and higher res graphics. Wed, 12 Nov 2014 01:39:00 EST