Gamasutra - Blogs /blogs/ Christopher Gile's Blogs Tue, 27 Sep 2016 08:05:31 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[The Evolution of a Mechanic - by Christopher Gile]]> http://www.gamasutra.com/blogs/ChristopherGile/20160905/280553/The_Evolution_of_a_Mechanic.php http://www.gamasutra.com/blogs/author/ChristopherGile/925520/ Design,Console/PC,Serious http://www.gamasutra.com/blogs/ChristopherGile/20160905/280553/The_Evolution_of_a_Mechanic.php Mon, 05 Sep 2016 02:52:00 EDT <![CDATA[Mechanical Dependence in Class Design - by Christopher Gile]]> http://www.gamasutra.com/blogs/ChristopherGile/20160822/279622/Mechanical_Dependence_in_Class_Design.php http://www.gamasutra.com/blogs/author/ChristopherGile/925520/ Design,Serious http://www.gamasutra.com/blogs/ChristopherGile/20160822/279622/Mechanical_Dependence_in_Class_Design.php Mon, 22 Aug 2016 04:54:00 EDT <![CDATA[OverwatchÂ’s Overtime - by Christopher Gile]]> http://www.gamasutra.com/blogs/ChristopherGile/20160809/278783/Overwatchs_Overtime.php http://www.gamasutra.com/blogs/author/ChristopherGile/925520/ Design,Console/PC,Serious,Indie http://www.gamasutra.com/blogs/ChristopherGile/20160809/278783/Overwatchs_Overtime.php Tue, 09 Aug 2016 10:38:00 EDT <![CDATA[How Is A Game Difficult? - by Christopher Gile]]> http://www.gamasutra.com/blogs/ChristopherGile/20160801/278256/How_Is_A_Game_Difficult.php http://www.gamasutra.com/blogs/author/ChristopherGile/925520/ Console/PC,Serious,Indie http://www.gamasutra.com/blogs/ChristopherGile/20160801/278256/How_Is_A_Game_Difficult.php Mon, 01 Aug 2016 10:27:00 EDT <![CDATA[Ranged Combat and the Disconnect Between Attack and Defense - by Christopher Gile]]> http://www.gamasutra.com/blogs/ChristopherGile/20160711/276778/Ranged_Combat_and_the_Disconnect_Between_Attack_and_Defense.php http://www.gamasutra.com/blogs/author/ChristopherGile/925520/ Design,Serious,Indie http://www.gamasutra.com/blogs/ChristopherGile/20160711/276778/Ranged_Combat_and_the_Disconnect_Between_Attack_and_Defense.php Mon, 11 Jul 2016 10:37:00 EDT <![CDATA[How Graphical Realism Makes Level Design Harder - by Christopher Gile]]> http://www.gamasutra.com/blogs/ChristopherGile/20160704/276327/How_Graphical_Realism_Makes_Level_Design_Harder.php http://www.gamasutra.com/blogs/author/ChristopherGile/925520/ http://www.gamasutra.com/blogs/ChristopherGile/20160704/276327/How_Graphical_Realism_Makes_Level_Design_Harder.php Mon, 04 Jul 2016 02:41:00 EDT