Gamasutra - Blogs http://www.gamasutra.com/blogs/ Christopher Gile's Blogs Sat, 24 Jan 2015 10:49:40 EST en-us scarless@think-services.com (Simon Carless) The Scale of a Story and the Scale of Mechanics - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20150119/234488/The_Scale_of_a_Story_and_the_Scale_of_Mechanics.php Design,Console/PC Dragon Age: Inquisition wants to be grand in scale but can its mechanics which focus on a small group support that vision? http://www.gamasutra.com/blogs/ChristopherGile/20150119/234488/The_Scale_of_a_Story_and_the_Scale_of_Mechanics.php Mon, 19 Jan 2015 01:09:00 EST The Onus Of Playmaking - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20141230/233322/The_Onus_Of_Playmaking.php Design,Console/PC Who has to make the plays in a game, the one in the lead or the person who is behind? Why? http://www.gamasutra.com/blogs/ChristopherGile/20141230/233322/The_Onus_Of_Playmaking.php Tue, 30 Dec 2014 02:04:00 EST Dragon Age Inquisition and the removal of Heal - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20141222/233078/Dragon_Age_Inquisition_and_the_removal_of_Heal.php Design,Console/PC Dragon Age removed infinite sustain in favor of temporary shields, lets talk about how that changes the game's combat. http://www.gamasutra.com/blogs/ChristopherGile/20141222/233078/Dragon_Age_Inquisition_and_the_removal_of_Heal.php Mon, 22 Dec 2014 02:36:00 EST Controlling the stream of mana in RPGs in order to empower the player to use the game's mechanics - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20141211/232130/Controlling_the_stream_of_mana_in_RPGs_in_order_to_empower_the_player_to_use_the_games_mechanics.php Design,Console/PC When do you restore a player's mana and how does that effect how a player plays the game? http://www.gamasutra.com/blogs/ChristopherGile/20141211/232130/Controlling_the_stream_of_mana_in_RPGs_in_order_to_empower_the_player_to_use_the_games_mechanics.php Thu, 11 Dec 2014 01:46:00 EST Lets talk about how weird the Silent Protagonist is - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20141205/231646/Lets_talk_about_how_weird_the_Silent_Protagonist_is.php Design,Console/PC,Indie The Silent Protagonist is a very weird convention in video games, lets talk about it. http://www.gamasutra.com/blogs/ChristopherGile/20141205/231646/Lets_talk_about_how_weird_the_Silent_Protagonist_is.php Fri, 05 Dec 2014 02:51:00 EST The Benefits of Less Detail - by Christopher Gile http://www.gamasutra.com/blogs/ChristopherGile/20141112/229910/The_Benefits_of_Less_Detail.php Design,Art,Console/PC,Indie With the graphical arms race in games it is worth asking why you might not want more detail and higher res graphics. http://www.gamasutra.com/blogs/ChristopherGile/20141112/229910/The_Benefits_of_Less_Detail.php Wed, 12 Nov 2014 01:39:00 EST