Gamasutra - Blogs http://www.gamasutra.com/blogs/ John Bell's Blogs Fri, 18 Apr 2014 04:21:24 EDT en-us scarless@think-services.com (Simon Carless) Chess 2: The Debunkening - by John Bell http://www.gamasutra.com/blogs/JohnBell/20140206/210175/Chess_2_The_Debunkening.php Design,Indie As a Chess instructor, I'd hate to see people that are interested in Chess dismiss it in favor of Chess 2. seems to be a lot of Chess basing going in surrounding Chess 2, and I hope to convince you that Chess 2 is not a suitable replacement for Chess. http://www.gamasutra.com/blogs/JohnBell/20140206/210175/Chess_2_The_Debunkening.php Thu, 06 Feb 2014 06:56:00 EST A Designer's First Aid Kit for "I don't get it" - by John Bell http://www.gamasutra.com/blogs/JohnBell/20130131/185864/A_Designers_First_Aid_Kit_for_quotI_dont_get_itquot.php Design Every designer has experienced it: that moment during playtesting when players just don't "get it" and the designer has to change something. http://www.gamasutra.com/blogs/JohnBell/20130131/185864/A_Designers_First_Aid_Kit_for_quotI_dont_get_itquot.php Thu, 31 Jan 2013 11:55:00 EST Linearity is Okay in Games - by John Bell http://www.gamasutra.com/blogs/JohnBell/20130129/185608/Linearity_is_Okay_in_Games.php Design It seems almost dogmatic; don't limit the players choices, present him with a wealth of options at his disposal to give him a richer experience. The issue with non-linearity is that if a little is good, then more is better... right? http://www.gamasutra.com/blogs/JohnBell/20130129/185608/Linearity_is_Okay_in_Games.php Tue, 29 Jan 2013 06:23:00 EST