Gamasutra - Blogs /blogs/ John Bell's Blogs Sun, 30 Aug 2015 03:55:39 EDT en-us (Simon Carless) A Designer's First Aid Kit for "I don't get it" - by John Bell Design Every designer has experienced it: that moment during playtesting when players just don't "get it" and the designer has to change something. Thu, 31 Jan 2013 11:55:00 EST Linearity is Okay in Games - by John Bell Design It seems almost dogmatic; don't limit the players choices, present him with a wealth of options at his disposal to give him a richer experience. The issue with non-linearity is that if a little is good, then more is better... right? Tue, 29 Jan 2013 06:23:00 EST