Gamasutra - Blogs /blogs/ John Bell's Blogs Mon, 27 Apr 2015 08:05:41 EDT en-us scarless@think-services.com (Simon Carless) A Designer's First Aid Kit for "I don't get it" - by John Bell http://www.gamasutra.com/blogs/JohnBell/20130131/185864/A_Designers_First_Aid_Kit_for_quotI_dont_get_itquot.php Design Every designer has experienced it: that moment during playtesting when players just don't "get it" and the designer has to change something. http://www.gamasutra.com/blogs/JohnBell/20130131/185864/A_Designers_First_Aid_Kit_for_quotI_dont_get_itquot.php Thu, 31 Jan 2013 11:55:00 EST Linearity is Okay in Games - by John Bell http://www.gamasutra.com/blogs/JohnBell/20130129/185608/Linearity_is_Okay_in_Games.php Design It seems almost dogmatic; don't limit the players choices, present him with a wealth of options at his disposal to give him a richer experience. The issue with non-linearity is that if a little is good, then more is better... right? http://www.gamasutra.com/blogs/JohnBell/20130129/185608/Linearity_is_Okay_in_Games.php Tue, 29 Jan 2013 06:23:00 EST