Gamasutra - Blogs /blogs/ Travis Hoffstetter's Blogs Wed, 29 Jun 2016 07:34:57 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Traversal Level Design Principles - by Travis Hoffstetter]]> http://www.gamasutra.com/blogs/TravisHoffstetter/20160107/263175/Traversal_Level_Design_Principles.php http://www.gamasutra.com/blogs/author/TravisHoffstetter/926714/ Design,Console/PC http://www.gamasutra.com/blogs/TravisHoffstetter/20160107/263175/Traversal_Level_Design_Principles.php Thu, 07 Jan 2016 02:32:00 EST <![CDATA[Making Better Hallways - by Travis Hoffstetter]]> http://www.gamasutra.com/blogs/TravisHoffstetter/20130527/193089/Making_Better_Hallways.php http://www.gamasutra.com/blogs/author/TravisHoffstetter/926714/ Design http://www.gamasutra.com/blogs/TravisHoffstetter/20130527/193089/Making_Better_Hallways.php Mon, 27 May 2013 05:51:00 EDT <![CDATA[The Art and Science of Pacing and Sequencing Combat Encounters - by Travis Hoffstetter]]> http://www.gamasutra.com/blogs/TravisHoffstetter/20130210/186364/The_Art_and_Science_of_Pacing_and_Sequencing_Combat_Encounters.php http://www.gamasutra.com/blogs/author/TravisHoffstetter/926714/ Design http://www.gamasutra.com/blogs/TravisHoffstetter/20130210/186364/The_Art_and_Science_of_Pacing_and_Sequencing_Combat_Encounters.php Sun, 10 Feb 2013 08:55:00 EST <![CDATA[The Use of Spawn Animations to Make AI Look Smarter - by Travis Hoffstetter]]> http://www.gamasutra.com/blogs/TravisHoffstetter/20130109/184514/The_Use_of_Spawn_Animations_to_Make_AI_Look_Smarter.php http://www.gamasutra.com/blogs/author/TravisHoffstetter/926714/ Design http://www.gamasutra.com/blogs/TravisHoffstetter/20130109/184514/The_Use_of_Spawn_Animations_to_Make_AI_Look_Smarter.php Wed, 09 Jan 2013 02:50:00 EST