Gamasutra - Blogs http://www.gamasutra.com/blogs/ Daniel Accardi's Blogs Wed, 16 Apr 2014 06:20:46 EDT en-us scarless@think-services.com (Simon Carless) Why DoesnÂ’t Anything Mean Anything?: Thoughts on Resource Balancing in Games - by Daniel Accardi http://www.gamasutra.com/blogs/DanielAccardi/20130416/190597/Why_Doesnt_Anything_Mean_Anything_Thoughts_on_Resource_Balancing_in_Games.php Design,Serious A few meditations on using rudimentary mechanics and UI elements to deal with big, serious intense philosophical sorts of things. http://www.gamasutra.com/blogs/DanielAccardi/20130416/190597/Why_Doesnt_Anything_Mean_Anything_Thoughts_on_Resource_Balancing_in_Games.php Tue, 16 Apr 2013 12:10:00 EDT Trending Now: Halo 4 and Appropriating Mechanics - by Daniel Accardi http://www.gamasutra.com/blogs/DanielAccardi/20121204/182371/Trending_Now_Halo_4_and_Appropriating_Mechanics.php Design,Console/PC Three flabby ruminations on some simply bad design decisions in Halo 4. http://www.gamasutra.com/blogs/DanielAccardi/20121204/182371/Trending_Now_Halo_4_and_Appropriating_Mechanics.php Tue, 04 Dec 2012 03:15:00 EST The Elder Scrolls: quantum mechanics and game stories. - by Daniel Accardi http://www.gamasutra.com/blogs/DanielAccardi/20121019/179720/The_Elder_Scrolls_quantum_mechanics_and_game_stories.php Design,Serious Musings on how a quantum mechanical model of possibility affects game design. http://www.gamasutra.com/blogs/DanielAccardi/20121019/179720/The_Elder_Scrolls_quantum_mechanics_and_game_stories.php Fri, 19 Oct 2012 01:55:00 EDT Story where there is none: lessons from Demon's Souls - by Daniel Accardi http://www.gamasutra.com/blogs/DanielAccardi/20121009/179105/Story_where_there_is_none_lessons_from_Demons_Souls.php Design,Serious A short piece on how Demon's Souls and Dark Souls use the inventory screen to tell a story. http://www.gamasutra.com/blogs/DanielAccardi/20121009/179105/Story_where_there_is_none_lessons_from_Demons_Souls.php Tue, 09 Oct 2012 09:10:00 EDT