Gamasutra - Blogs /blogs/ Daniel Accardi's Blogs Fri, 28 Aug 2015 03:13:16 EDT en-us (Simon Carless) Why DoesnÂ’t Anything Mean Anything?: Thoughts on Resource Balancing in Games - by Daniel Accardi Design,Serious A few meditations on using rudimentary mechanics and UI elements to deal with big, serious intense philosophical sorts of things. Tue, 16 Apr 2013 12:10:00 EDT Trending Now: Halo 4 and Appropriating Mechanics - by Daniel Accardi Design,Console/PC Three flabby ruminations on some simply bad design decisions in Halo 4. Tue, 04 Dec 2012 03:15:00 EST The Elder Scrolls: quantum mechanics and game stories. - by Daniel Accardi Design,Serious Musings on how a quantum mechanical model of possibility affects game design. Fri, 19 Oct 2012 01:55:00 EDT Story where there is none: lessons from Demon's Souls - by Daniel Accardi Design,Serious A short piece on how Demon's Souls and Dark Souls use the inventory screen to tell a story. Tue, 09 Oct 2012 09:10:00 EDT