Gamasutra - Blogs /blogs/ Daniel Accardi's Blogs Mon, 27 Jun 2016 10:51:33 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Why DoesnÂ’t Anything Mean Anything?: Thoughts on Resource Balancing in Games - by Daniel Accardi]]> http://www.gamasutra.com/blogs/DanielAccardi/20130416/190597/Why_Doesnt_Anything_Mean_Anything_Thoughts_on_Resource_Balancing_in_Games.php http://www.gamasutra.com/blogs/author/DanielAccardi/927575/ Design,Serious http://www.gamasutra.com/blogs/DanielAccardi/20130416/190597/Why_Doesnt_Anything_Mean_Anything_Thoughts_on_Resource_Balancing_in_Games.php Tue, 16 Apr 2013 12:10:00 EDT <![CDATA[Trending Now: Halo 4 and Appropriating Mechanics - by Daniel Accardi]]> http://www.gamasutra.com/blogs/DanielAccardi/20121204/182371/Trending_Now_Halo_4_and_Appropriating_Mechanics.php http://www.gamasutra.com/blogs/author/DanielAccardi/927575/ Design,Console/PC http://www.gamasutra.com/blogs/DanielAccardi/20121204/182371/Trending_Now_Halo_4_and_Appropriating_Mechanics.php Tue, 04 Dec 2012 03:15:00 EST <![CDATA[The Elder Scrolls: quantum mechanics and game stories. - by Daniel Accardi]]> http://www.gamasutra.com/blogs/DanielAccardi/20121019/179720/The_Elder_Scrolls_quantum_mechanics_and_game_stories.php http://www.gamasutra.com/blogs/author/DanielAccardi/927575/ Design,Serious http://www.gamasutra.com/blogs/DanielAccardi/20121019/179720/The_Elder_Scrolls_quantum_mechanics_and_game_stories.php Fri, 19 Oct 2012 01:55:00 EDT <![CDATA[Story where there is none: lessons from Demon's Souls - by Daniel Accardi]]> http://www.gamasutra.com/blogs/DanielAccardi/20121009/179105/Story_where_there_is_none_lessons_from_Demons_Souls.php http://www.gamasutra.com/blogs/author/DanielAccardi/927575/ Design,Serious http://www.gamasutra.com/blogs/DanielAccardi/20121009/179105/Story_where_there_is_none_lessons_from_Demons_Souls.php Tue, 09 Oct 2012 09:10:00 EDT