Gamasutra - Blogs http://www.gamasutra.com/blogs/ Benjamin Sipe's Blogs Thu, 06 Jun 2013 08:45:17 EDT en-us scarless@think-services.com (Simon Carless) Ask me anything! - Unity Going Free - by Benjamin Sipe http://www.gamasutra.com/blogs/BenjaminSipe/20130530/193318/Ask_me_anything__Unity_Going_Free.php Business/Marketing,Production,Design,Indie,Smartphone/Tablet,Social/Online The NativeX Games Task Force (GTF) has a wealth of knowledge and data at their fingertips for mobile developers. http://www.gamasutra.com/blogs/BenjaminSipe/20130530/193318/Ask_me_anything__Unity_Going_Free.php Thu, 30 May 2013 02:43:00 EDT Improving Freemium Design - Knight Storm by MunkyFun - by Benjamin Sipe http://www.gamasutra.com/blogs/BenjaminSipe/20130506/191736/Improving_Freemium_Design__Knight_Storm_by_MunkyFun.php Design,Production,Smartphone/Tablet,Business/Marketing I love medieval and renaissance themed entertainment. I also enjoy games developed by MunkyFun so naturally I was excited to play Knight Storm. However, my excitement fizzled rather quickly and never felt compelled to spend so let's take a look at why. http://www.gamasutra.com/blogs/BenjaminSipe/20130506/191736/Improving_Freemium_Design__Knight_Storm_by_MunkyFun.php Mon, 06 May 2013 10:06:00 EDT World of Warcraft to Casual Gaming - by Benjamin Sipe http://www.gamasutra.com/blogs/BenjaminSipe/20130423/191084/World_of_Warcraft_to_Casual_Gaming.php Smartphone/Tablet,Design WoW to casual in less than a year? Large changes in my life combined with emerging markets changed how and what I thought about games. http://www.gamasutra.com/blogs/BenjaminSipe/20130423/191084/World_of_Warcraft_to_Casual_Gaming.php Tue, 23 Apr 2013 05:43:00 EDT Improving Freemuim Design - Motor World: Car Factory - by Benjamin Sipe http://www.gamasutra.com/blogs/BenjaminSipe/20130419/190887/Improving_Freemuim_Design__Motor_World_Car_Factory.php Smartphone/Tablet,Production,Design,Business/Marketing Motor World: Car Factory is a great game that I stumbled across. I think it has some great examples of F2P mechanics, but like all games, isn't perfect (assuming perfect can even be obtained). I thought I'd share my thoughts and experiences while playing. http://www.gamasutra.com/blogs/BenjaminSipe/20130419/190887/Improving_Freemuim_Design__Motor_World_Car_Factory.php Fri, 19 Apr 2013 04:39:00 EDT 5 Ways to Fail Freemium - by Benjamin Sipe http://www.gamasutra.com/blogs/BenjaminSipe/20130306/187935/5_Ways_to_Fail_Freemium.php Design,Business/Marketing,Smartphone/Tablet,Production In this post we'll talk about popular mechanics/tactics that were used in Freemium, but will only become less and less acceptable (specifically on mobile) as the business model matures and players' expectations rise. http://www.gamasutra.com/blogs/BenjaminSipe/20130306/187935/5_Ways_to_Fail_Freemium.php Wed, 06 Mar 2013 10:08:00 EST 5 Tips for Creating a Better Tutorial - by Benjamin Sipe http://www.gamasutra.com/blogs/BenjaminSipe/20121211/183302/5_Tips_for_Creating_a_Better_Tutorial.php Smartphone/Tablet,Production,Design With a number of screens fighting for our attention, mobile developers have about 30 seconds to win the playersÂ’ attention. This is why tutorial design is so critical and often isnÂ’t given the attention that it deserves. http://www.gamasutra.com/blogs/BenjaminSipe/20121211/183302/5_Tips_for_Creating_a_Better_Tutorial.php Tue, 11 Dec 2012 04:43:00 EST