Gamasutra - Blogs Stan Just's Blogs Wed, 22 Oct 2014 11:39:36 EDT en-us (Simon Carless) GameDev mini-RPG - by Stan Just Production Short presentation of decisions with which gamedev managers struggle on a daily basis. Sun, 17 Mar 2013 01:39:00 EDT A day in the life of a video game producer - by Stan Just Production An excerpt from a game dev’s everyday life - in this case 11 Bit Studios producer Stanislaw Just who worked on games like Anomaly Warzone Earth, Two Worlds II, Funky Smugglers. Tue, 12 Feb 2013 02:27:00 EST Adaptive Management - Part I: Individual - by Stan Just Production Advantages and disadvantages of commanding management style in game projects. Sun, 10 Feb 2013 02:23:00 EST Few tips on estimating production time - by Stan Just Production Final boss fight – 4 weeks. Additional co-op mode – hmmm… 3 months? Converting features into a realistic time estimates is one of the most difficult tasks that a producer has to cover. Let me give you a few hints that proven useful to me. Tue, 22 Jan 2013 01:36:00 EST