Gamasutra - Blogs http://www.gamasutra.com/blogs/ Stan Just's Blogs Wed, 30 Jul 2014 03:19:44 EDT en-us scarless@think-services.com (Simon Carless) GameDev mini-RPG - by Stan Just http://www.gamasutra.com/blogs/StanJust/20130317/188662/GameDev_miniRPG.php Production Short presentation of decisions with which gamedev managers struggle on a daily basis. http://www.gamasutra.com/blogs/StanJust/20130317/188662/GameDev_miniRPG.php Sun, 17 Mar 2013 01:39:00 EDT A day in the life of a video game producer - by Stan Just http://www.gamasutra.com/blogs/StanJust/20130212/186441/A_day_in_the_life_of_a_video_game_producer.php Production An excerpt from a game dev’s everyday life - in this case 11 Bit Studios producer Stanislaw Just who worked on games like Anomaly Warzone Earth, Two Worlds II, Funky Smugglers. http://www.gamasutra.com/blogs/StanJust/20130212/186441/A_day_in_the_life_of_a_video_game_producer.php Tue, 12 Feb 2013 02:27:00 EST Adaptive Management - Part I: Individual - by Stan Just http://www.gamasutra.com/blogs/StanJust/20130210/186348/Adaptive_Management__Part_I_Individual.php Production Advantages and disadvantages of commanding management style in game projects. http://www.gamasutra.com/blogs/StanJust/20130210/186348/Adaptive_Management__Part_I_Individual.php Sun, 10 Feb 2013 02:23:00 EST Few tips on estimating production time - by Stan Just http://www.gamasutra.com/blogs/StanJust/20130122/185249/Few_tips_on_estimating_production_time.php Production Final boss fight – 4 weeks. Additional co-op mode – hmmm… 3 months? Converting features into a realistic time estimates is one of the most difficult tasks that a producer has to cover. Let me give you a few hints that proven useful to me. http://www.gamasutra.com/blogs/StanJust/20130122/185249/Few_tips_on_estimating_production_time.php Tue, 22 Jan 2013 01:36:00 EST