Gamasutra - Blogs http://www.gamasutra.com/blogs/ Andreas Ahlborn's Blogs Fri, 07 Jun 2013 12:47:24 EDT en-us scarless@think-services.com (Simon Carless) LIVE LONG AND PROSPER! – How Adobe could step up its game to make a living on the Gamemarket - by Andreas Ahlborn http://www.gamasutra.com/blogs/AndreasAhlborn/20130427/191373/LIVE_LONG_AND_PROSPER__How_Adobe_could_step_up_its_game_to_make_a_living_on_the_Gamemarket.php Social/Online,Production No technology we are committing to is future-proof, if we can`t rely on people which will stand up to power-hungry companies and coming up with viable alternatives to monoculture http://www.gamasutra.com/blogs/AndreasAhlborn/20130427/191373/LIVE_LONG_AND_PROSPER__How_Adobe_could_step_up_its_game_to_make_a_living_on_the_Gamemarket.php Sat, 27 Apr 2013 03:41:00 EDT IT`S A BIRD… IT`S A CAGE! …IT´S SUPERGAME! - by Andreas Ahlborn http://www.gamasutra.com/blogs/AndreasAhlborn/20130417/190705/ITS_A_BIRD_ITS_A_CAGE_ITS_SUPERGAME.php Console/PC,Design It`s simply too good to be true. Since we live in a post-modern age with overhyped advertising around every digital corner, something as Supergame can´t be real. It`s a conspiracy! http://www.gamasutra.com/blogs/AndreasAhlborn/20130417/190705/ITS_A_BIRD_ITS_A_CAGE_ITS_SUPERGAME.php Wed, 17 Apr 2013 04:15:00 EDT THE ART OF THE FUGUE - Bioshock Infintite's narrative interpreted as a contrapuntal Composition - by Andreas Ahlborn http://www.gamasutra.com/blogs/AndreasAhlborn/20130407/190006/THE_ART_OF_THE_FUGUE__Bioshock_Infintites_narrative_interpreted_as_a_contrapuntal_Composition.php Design This text examines how Bioshock:Infinite`s plot can be understand as the score of a composition and the gameplay of the Player as an interpretation of the score in the traditional sense of reproduction. http://www.gamasutra.com/blogs/AndreasAhlborn/20130407/190006/THE_ART_OF_THE_FUGUE__Bioshock_Infintites_narrative_interpreted_as_a_contrapuntal_Composition.php Sun, 07 Apr 2013 05:27:00 EDT Pirates of the Hypocriticarribean: The Ethics of Reciprocity in the Digital Age - by Andreas Ahlborn http://www.gamasutra.com/blogs/AndreasAhlborn/20130319/188781/Pirates_of_the_Hypocriticarribean_The_Ethics_of_Reciprocity_in_the_Digital_Age.php Is it unreasonable to assume that most of the people who are somehow tied to the entertainment industry are getting their private fix for free? http://www.gamasutra.com/blogs/AndreasAhlborn/20130319/188781/Pirates_of_the_Hypocriticarribean_The_Ethics_of_Reciprocity_in_the_Digital_Age.php Tue, 19 Mar 2013 09:15:00 EDT REBOOTY CALL – Safer Bets for Intercourse with the mass market - by Andreas Ahlborn http://www.gamasutra.com/blogs/AndreasAhlborn/20130309/188177/REBOOTY_CALL__Safer_Bets_for_Intercourse_with_the_mass_market.php Blog entry about what has to come together that a "Reboot" of a franchise can reanimate a Brand http://www.gamasutra.com/blogs/AndreasAhlborn/20130309/188177/REBOOTY_CALL__Safer_Bets_for_Intercourse_with_the_mass_market.php Sat, 09 Mar 2013 06:46:00 EST TO WHAT ISSUE WILL THIS COME? - Games, Metacritic, and why critics love putting numbers on things - by Andreas Ahlborn http://www.gamasutra.com/blogs/AndreasAhlborn/20130304/187725/TO_WHAT_ISSUE_WILL_THIS_COME__Games_Metacritic_and_why_critics_love_putting_numbers_on_things.php A fundamental flaw in metacritic leads to problems for Gamedevelopers http://www.gamasutra.com/blogs/AndreasAhlborn/20130304/187725/TO_WHAT_ISSUE_WILL_THIS_COME__Games_Metacritic_and_why_critics_love_putting_numbers_on_things.php Mon, 04 Mar 2013 09:00:00 EST