Gamasutra - Blogs http://www.gamasutra.com/blogs/ Andreas Ahlborn's Blogs Wed, 23 Apr 2014 02:48:48 EDT en-us scarless@think-services.com (Simon Carless) Dark Souls 2 needs Microtransactions - by Andreas Ahlborn http://www.gamasutra.com/blogs/AndreasAhlborn/20140331/214274/Dark_Souls_2_needs_Microtransactions.php ...and here is why http://www.gamasutra.com/blogs/AndreasAhlborn/20140331/214274/Dark_Souls_2_needs_Microtransactions.php Mon, 31 Mar 2014 01:36:00 EDT Are there moral limits of Monetization models? - by Andreas Ahlborn http://www.gamasutra.com/blogs/AndreasAhlborn/20140327/214060/Are_there_moral_limits_of_Monetization_models.php Attempt to come up with a Litmustest for Customers if the Monetization model of a game can be considered fair. http://www.gamasutra.com/blogs/AndreasAhlborn/20140327/214060/Are_there_moral_limits_of_Monetization_models.php Thu, 27 Mar 2014 11:06:00 EDT Can F2P never be Fairplay? - by Andreas Ahlborn http://www.gamasutra.com/blogs/AndreasAhlborn/20140227/211819/Can_F2P_never_be_Fairplay.php Business/Marketing,Design What does it need for the F2P-model to win back some trust of its customers? http://www.gamasutra.com/blogs/AndreasAhlborn/20140227/211819/Can_F2P_never_be_Fairplay.php Thu, 27 Feb 2014 05:37:00 EST 2013 : A DLC Odysee - by Andreas Ahlborn http://www.gamasutra.com/blogs/AndreasAhlborn/20140109/208322/2013__A_DLC_Odysee.php Is the average Quality of DLCs going up or what? http://www.gamasutra.com/blogs/AndreasAhlborn/20140109/208322/2013__A_DLC_Odysee.php Thu, 09 Jan 2014 10:09:00 EST Beyond Redemption? - by Andreas Ahlborn http://www.gamasutra.com/blogs/AndreasAhlborn/20131024/203055/Beyond_Redemption.php Business/Marketing Reasons why everybody loves to hate on „Beyond:Two Souls“ http://www.gamasutra.com/blogs/AndreasAhlborn/20131024/203055/Beyond_Redemption.php Thu, 24 Oct 2013 05:21:00 EDT LIVE LONG AND PROSPER! – How Adobe could step up its game to make a living on the Gamemarket - by Andreas Ahlborn http://www.gamasutra.com/blogs/AndreasAhlborn/20130427/191373/LIVE_LONG_AND_PROSPER__How_Adobe_could_step_up_its_game_to_make_a_living_on_the_Gamemarket.php Production,Social/Online No technology we are committing to is future-proof, if we can`t rely on people which will stand up to power-hungry companies and coming up with viable alternatives to monoculture http://www.gamasutra.com/blogs/AndreasAhlborn/20130427/191373/LIVE_LONG_AND_PROSPER__How_Adobe_could_step_up_its_game_to_make_a_living_on_the_Gamemarket.php Sat, 27 Apr 2013 03:41:00 EDT