Gamasutra - Blogs Samuel Rantaeskola's Blogs Thu, 27 Nov 2014 10:08:31 EST en-us (Simon Carless) Repeatable success - by Samuel Rantaeskola Production,Console/PC Creating a hit game is a huge challenge, but following up on a hit with another hit is as difficult. How do you go about creating repeatable success? Tue, 25 Nov 2014 01:24:00 EST 6 tips to make your backlog lean - by Samuel Rantaeskola Production,Console/PC,Serious,Social/Online A large backlog is a problem. A fat backlog will impede innovation and cause a frustration. Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas? Mon, 14 Apr 2014 10:56:00 EDT Valuing value - by Samuel Rantaeskola Production Why should you complete features early in games and what behaviors are in the way of doing that? Tue, 25 Feb 2014 08:55:00 EST The Myth of Agile Empowerment - by Samuel Rantaeskola Production,Console/PC,Serious,Social/Online,Smartphone/Tablet Team empowerment has been a hot topic for a long time, but there is still a bit go before studios really get there. One of part where old school management methods is still prevailing is cross-team dependencies. What is the best way of tackling them? Wed, 23 Oct 2013 10:59:00 EDT 7 Production Guidelines - by Samuel Rantaeskola Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet How to act as a producer is very dependent of the situation, therefor it is hard to give advice on exactly how to behave. With this post I want to share my views on what underlying values a producer should have to guide his way of working with the team. Fri, 11 Oct 2013 10:36:00 EDT Top six production mistakes - by Samuel Rantaeskola Production,Console/PC When approaching the producer role there are a lot of things that go wrong. In this post I'm going to list the six most destructive things a producer can do. Fri, 04 Oct 2013 07:28:00 EDT