Gamasutra - Blogs /blogs/ Samuel Rantaeskola's Blogs Sat, 04 Jul 2015 11:20:29 EDT en-us (Simon Carless) A modern asset pipeline: How much time is spent optimizing? - by Samuel Rantaeskola Programming,Production,Art,Console/PC The modern asset pipeline continued. In this post we look into how much time is spent on optimizing content. Tue, 23 Jun 2015 11:24:00 EDT A modern asset pipeline: 7 reasons to optimize content - by Samuel Rantaeskola Production,Art,Console/PC,Social/Online,Smartphone/Tablet This is the second article in a series about a modern asset pipeline. Mon, 15 Jun 2015 05:44:00 EDT A modern asset pipeline: Introduction - by Samuel Rantaeskola Production,Art,Console/PC This is the first post in a sequence of posts about what to think about when setting up a modern asset pipeline and how to go about doing it. Tue, 09 Jun 2015 01:20:00 EDT You’re solving the wrong problem - by Samuel Rantaeskola Production,Console/PC When once again faced with the problem of the team being overloaded. Are you solving the right problem? Wed, 08 Apr 2015 02:15:00 EDT The power of people who see the world in black and white - by Samuel Rantaeskola Design,Production,Console/PC Some people are gifted with a perfect connection between their desires and their decision making. They know exactly what they like, and more importantly, what they don’t like. They are what I like to call a black and white person, there is no in between. Tue, 09 Dec 2014 01:23:00 EST Tractor tracks - by Samuel Rantaeskola Production,Console/PC Most studios have a lot of deep tractor tracks running through their ways-of-working. These are remnants of past times, ways you did it back in 2005. It causes friction to try to change them, and why should you even bother? Tue, 02 Dec 2014 02:07:00 EST