Gamasutra - Blogs http://www.gamasutra.com/blogs/ Samuel Rantaeskola's Blogs Wed, 22 May 2013 12:22:56 EDT en-us scarless@think-services.com (Simon Carless) Have fun making money and games! - by Samuel Rantaeskola http://www.gamasutra.com/blogs/SamuelRantaeskola/20130417/190645/Have_fun_making_money_and_games.php Social/Online,Production Empowered teams and creative freedom is the holy grail of game development. Casual game teams are pioneering a new approach on how to build high quality products at a low cost in an extremely motivating work environment. How to set up a garage of garages? http://www.gamasutra.com/blogs/SamuelRantaeskola/20130417/190645/Have_fun_making_money_and_games.php Wed, 17 Apr 2013 05:45:00 EDT How to not fail in scale - by Samuel Rantaeskola http://www.gamasutra.com/blogs/SamuelRantaeskola/20130412/190403/How_to_not_fail_in_scale.php Console/PC,Production Next gen is lurking around the corner. With that, the scale of large productions is going to ignite in a sea of flames. Organizing teams with that amount of people requires extraordinary thinking to remain efficient and retain a creative environment. http://www.gamasutra.com/blogs/SamuelRantaeskola/20130412/190403/How_to_not_fail_in_scale.php Fri, 12 Apr 2013 09:43:00 EDT Why cross-functional? - by Samuel Rantaeskola http://www.gamasutra.com/blogs/SamuelRantaeskola/20130125/185456/Why_crossfunctional.php Production,Console/PC Moving to a truly cross-functional organization is a big leap for a game studio. Old structures need to be torn down, which is not easy. But there are so many benefits with a more team focused environment, let’s examine some of them. http://www.gamasutra.com/blogs/SamuelRantaeskola/20130125/185456/Why_crossfunctional.php Fri, 25 Jan 2013 05:26:00 EST The devil is the details - by Samuel Rantaeskola http://www.gamasutra.com/blogs/SamuelRantaeskola/20130111/184642/The_devil_is_the_details.php Console/PC,Production Backlog management seems to be one of the most difficult things to do properly. In this post I share my learnings from countless backlog discussions in 2012. http://www.gamasutra.com/blogs/SamuelRantaeskola/20130111/184642/The_devil_is_the_details.php Fri, 11 Jan 2013 08:14:00 EST The Game Plan: Jammin' - by Samuel Rantaeskola http://www.gamasutra.com/blogs/SamuelRantaeskola/20121218/183710/The_Game_Plan_Jammin.php Console/PC,Production Game jams or 'Google time' can be a powerful tool to build teams within the team. This post is summary of a discussion I had on this topic with Carl Vikman from EA DICE. http://www.gamasutra.com/blogs/SamuelRantaeskola/20121218/183710/The_Game_Plan_Jammin.php Tue, 18 Dec 2012 03:10:00 EST The Game Plan: 1 minute and 30 seconds into the game you should…. - by Samuel Rantaeskola http://www.gamasutra.com/blogs/SamuelRantaeskola/20121210/183168/The_Game_Plan_1_minute_and_30_seconds_into_the_game_you_should.php Production,Console/PC If you want your team to grow and excel beyond your capacity as a manager the methods used in development must allow for team members to work constructively in boundaries. What would happen if we applied strict project plans to a soccer game? http://www.gamasutra.com/blogs/SamuelRantaeskola/20121210/183168/The_Game_Plan_1_minute_and_30_seconds_into_the_game_you_should.php Mon, 10 Dec 2012 05:45:00 EST